Physically based rendering [electronic resource] : from theory to implementation
- Matt Pharr, Greg Humphreys.
- 2nd ed.
- San Francisco, Calif. : Morgan Kaufmann ; Oxford : Elsevier Science [distributor], 2010.
- Physical description
- p. cm.
- Morgan Kaufmann series in interactive 3D technology.
- Includes bibliographical references and index.
- Geometry and transformations
- Primitives and intersection acceleration
- Color and radiometry
- Camera models
- Sampling and reconstruction
- Reflection models
- Volume scattering
- Light sources
- Monte Carlo integration I : basic concepts
- Monte Carlo integration II: improving efficiency
- Light transport I: Surface reflection
- Light transport II: volume rendering
- Light transport III: Precomputed light transport
- Retrospective and the future.
- Publisher's Summary
- Physically Based Rendering, Second Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as "literate programming" combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery. This new edition greatly refines its best-selling predecessor by streamlining all obsolete code as well as adding sections on parallel rendering and system design; animating transformations; multispectral rendering; realistic lens systems; blue noise and adaptive sampling patterns and reconstruction; measured BRDFs; and instant global illumination, as well as subsurface and multiple-scattering integrators. These updates reflect the current state-of-the-art technology, and along with the lucid pairing of text and code, ensure the book's leading position as a reference text for those working with images, whether it is for film, video, photography, digital design, visualization, or gaming. The author team of Matt Pharr, Greg Humphreys, and Pat Hanrahan garnered a 2014 Academy Award for Scientific and Technical Achievement from the Academy of Motion Picture Arts and Sciences based on the knowlege shared in this book.The Academy called the book a "widely adopted practical roadmap for most physically based shading and lighting systems used in film production." * The book that won its authors a 2014 Academy Award for Scientific and Technical Achievement from the Academy of Motion Picture Arts and Sciences* New sections on subsurface scattering, Metropolis light transport, precomputed light transport, multispectral rendering, and much more* Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux: visit www.pbrt.org* Code and text are tightly woven together through a unique indexing feature that lists each function, variable, and method on the page that they are first described.
(source: Nielsen Book Data)9780123750792 20160604
- Publication date
- The Morgan Kaufmann series in interactive 3D technology
- Previous ed.: 2004.
- Electronic reproduction. Amsterdam : Elsevier Science & Technology, 2010. Mode of access: World Wide Web. System requirements: Web browser. Title from title screen (viewed on July 13, 2010). Access may be restricted to users at subscribing institutions.
- 9780123785800 (electronic bk.)
- 0123785804 (electronic bk.)