The dark side of game play : controversial issues in playful environments
- edited by Torill Elvira Mortensen, Jonas Linderoth, and Ashley ML Brown.
- New York : Routledge, Taylor & Francis Group, 2015.
- Copyright notice
- Physical description
- vi, 272 pages : illustrations ; 24 cm.
- Routledge advances in game studies ; 4.
- Includes bibliographical references and index.
- Part I: Introduction
- 1. Dark Play: The Aesthetics of Controversial Playfulness Torill Elvira Mortensen and Jonas Linderoth Part II: Discourses of Dark Play
- 2. Analyzing Game Controversies: A Historical Approach to Moral Panics and Digital Games Faltin Karlsen
- 3. Of Heroes and Henchmen: The Conventions of Killing Generic Expendables in Digital Games Rene Glas
- 4. Don't Forget to Die: A Software Update is Available for the Death Drive Emily Flynn-Jones Part III: Dark Play or Darkly Played?
- 5. Killing Digital Children: Design, Discourse and Player Agency Bjorn Sjoblom
- 6. Little Evils: Subversive Uses of Children's Games Frans Mayra
- 7. Darkly Playing Others Miguel Sicart Part IV: Dark Play and Situated Meaning
- 8. Three Defences for the Fourteen-Inch Barbed Penis: Darkly Playing with Morals, Ethics and Sexual Violence Ashley ML Brown
- 9. Exploring the Limits of Play: A Case Study of Representations of Nazism in Games Adam Chapman and Jonas Linderoth
- 10. Keeping the Balance: Morals at the Dark Side Torill Elvira Mortensen
- 11. Fabricated Innocence: On How People Can be Lured into Feel Bad Games Staffan Bjork Part V: Designing for Dark Play
- 12. Massively Multiplayer Dark Play-- Treacherous Play in EVE Online Marcus Carter
- 13. Dark Play in Dishonored Kristine Jorgensen
- 14. Sonic Descents: Musical Dark Play in Survival and Psychological Horror Isabella van Elferen
- 15. Boosting, Glitching and Modding Call of Duty: Assertive Dark Play Manifestations, Communities, Pleasures and Organic Resilience Alan Meades.
- (source: Nielsen Book Data)
Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they allow us to play with behaviour that would be offensive, illegal or immoral if it happened outside of the game sphere. While contemporary games have always handled certain problematic topics, such as war, disasters, human decay, post-apocalyptic futures, cruelty and betrayal, lately even the most playful of genres are introducing situations in which players are presented with difficult ethical and moral dilemmas. This volume is an investigation of "dark play" in video games, or game play with controversial themes as well as controversial play behaviour. It covers such questions as: Why do some games stir up political controversies? How do games invite, or even push players towards dark play through their design? Where are the boundaries for what can be presented in a games? Are these boundaries different from other media such as film and books, and if so why? What is the allure of dark play and why do players engage in these practices?
(source: Nielsen Book Data)
- Publication date
- Copyright date
- Routledge advances in game studies ; 4
- 9781138827288 hardback
- 1138827282 hardback
- 9781315738680 ebook
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