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Book
xvii, 243 pages : illustrations ; 24 cm
  • Part I: Semiotics for Film Analysis Chapter 1: Introduction: What is Semiotics? Chapter 2: Reading Film: The Nature of Interpretation Chapter 3: Mythology in Film: Why Study Mythology in Popular Film and Anime? Chapter 4: Storytelling : What is in the Story? Chapter 5: Visual Literacy: What do We Get from Watching Film? Part II: Application: Case Studies of Japanese Film Analysis Chapter 6: Taoism and Shinto Symbolism: Onmyoji (2001) and Onmyoji II (2003) Chapter 7: Classic Literature Motifs in Spirited Away (2001) and Princess Mononoke (2000) Chapter 8: Motifs of Buddhism and Folklore in Dororo (2007) and Departures (2008) Chapter 9: Eclectic Myths in Mushi-shi (2006) and Ghost in the Shell 2: Innocence (2004) Chapter 10: Conclusion: Social Usage of Mythology.
  • (source: Nielsen Book Data)9780739190920 20160618
A cyborg detective hunts for a malfunctioning sex doll that turns itself into a killing machine. A Heian-era Taoist slays evil spirits with magic spells from yin-yang philosophy. A young mortician carefully prepares bodies for their journey to the afterlife. A teenage girl drinks a cup of life-giving sake, not knowing its irreversible transformative power. These are scenes from the visually enticing, spiritually eclectic media of Japanese movies and anime. The narratives of courageous heroes and heroines and the myths and legends of deities and their abodes are not just recurring motifs of the cinematic fantasy world. They are pop culture's representations of sacred subtexts in Japan. Japanese Mythology in Film takes a semiotic approach to uncovering such religious and folkloric tropes and subtexts embedded in popular Japanese movies and anime. Part I introduces film semiotics with plain definitions of terminology. Through familiar cinematic examples, it emphasizes the myth-making nature of modern-day film and argues that semiotics can be used as a theoretical tool for reading film. Part II presents case studies of eight popular Japanese films as models of semiotic analysis. While discussing each film's use of common mythological motifs such as death and rebirth, its case study also unveils more covert cultural signifiers and folktale motifs, including jizo (a savior of sentient beings) and kori (bewitching foxes and raccoon dogs), hidden in the Japanese filmic text.
(source: Nielsen Book Data)9780739190920 20160618
East Asia Library
RELIGST-2N-01

2. Spirited away [2001]

Video
2 videodiscs (approximately 125 min.) : sound, color ; 4 3/4 in. Sound: digital; optical; surround; Dolby Digital 5.1. digital; optical; DTS-HD Master Audio 5.1. Projection: widescreen (1.85:1). widescreen (1.85:1); 1080p high definition. Video: NTSC. Digital: video file; DVD video; region 1. video file; Blu-ray; regions A, B, C.
When a young girl gets trapped in a strange new world of spirits, she must call upon the courage she never knew she had to free herself and rescue her parents. Chihiro and her parents accidentally wander into another world ruled by witches and monsters. When her parents are captured by the ruler of the world, she tricks the witch into hiring her so she can figure out how to free them.
Media & Microtext Center
RELIGST-2N-01
Book
xiv, 199 p. : ill. ; 23 cm.
  • Visualizing religion
  • Recreating religion
  • Entertaining religious ideas
  • Depicting religions on the margins.
Drawing on Tradition examines religious aspects of the culture of manga and anime production and consumption through a methodological synthesis of narrative and visual analysis, history, and ethnography. Jolyon BarakaThomas shows that authors and audiences create and re-create "religious frames of mind" through their imaginative and ritualized interactions with illustrated worlds.
(source: Nielsen Book Data)9780824835897 20160609
Fans and self-professed otaku will find an academic perspective on often overlooked facets of the media and culture of manga and anime, while scholars and students of religion will discover a fresh approach to the complicated relationships between religion and visual media, and religion and quotidian practice.
(source: Nielsen Book Data)9780824836542 20160609
East Asia Library
RELIGST-2N-01
Book
xi, 352 p. : ill. ; 24 cm.
  • Foreword, Frederik L. Schodt-- Introduction, Mark W. MacWilliams-- 1. Manga in Japanese History, Kinko Ito-- 2. Contemporary Anime in Japanese Pop Culture, Gilles Poitras-- 3. Characters, Themes, and Narrative Patterns in the Manga of Osamu Tezuka, Susanne Phillips-- 4. From Metropolis to Metoroporisu: The Changing Role of the Robot in Japanese and Western Cinema, Lee Makela-- 5. Opening the Closed World of Shojo Manga, Mizuki Takahashi-- 6. Situating the Shojo in Shojo Manga: Teenage Girls, Romance Comics, and Contemporary Japanese Culture, Deborah Shamoon-- 7. Intellectuals, Cartoons, and Nationalism During the Russo-Japanese War, Yulia Mikhailova-- 8. Framing Manga: On Narratives of the Second World War in Japanese Manga, 1957-1977, Eldad Nakar-- 9. Aum Shinrikyo and a Panic about Manga and Anime, Rich Gardner-- 10. Medieval Genealogies of Manga Horror, Raj Pandey-- 11. The Utopian "Power to Live": What the Miyazaki Phenomenon Signifies, Hiroshi Yamanaka-- 12. Heart of Japaneseness: History and Nostalgia in Hayao Miyazaki's Spirited Away, Shiro Yoshioka-- 13. National History as Otaku Fantasy: Satoshi Kon's Millennium Actress, Melek Ortabasi-- 14. Considering Manga Discourse: Location, Ambiguity, Historicity, Jaqueline Berndt-- Bibliography-- About the Contributors-- Index.
  • (source: Nielsen Book Data)9780765616012 20160528
Born of Japan's cultural encounter with Western entertainment media, manga (comic books or graphic novels) and anime (animated films) are two of the most universally recognized forms of contemporary mass culture. Because they tell stories through visual imagery, they vault over language barriers. Well suited to electronic transmission and distributed by Japan's globalized culture industry, they have become a powerful force in both the mediascape and the marketplace.This volume brings together an international group of scholars from many specialties to probe the richness and subtleties of these deceptively simple cultural forms. The contributors explore the historical, cultural, sociological, and religious dimensions of manga and anime, and examine specific sub-genres, artists, and stylistics. The book also addresses such topics as spirituality, the use of visual culture by Japanese new religious movements, Japanese Goth, nostalgia and Japanese pop, "cute" (kawali) subculture and comics for girls, and more. With illustrations throughout, it is a rich source for all scholars and fans of manga and anime as well as students of contemporary mass culture or Japanese culture and civilization.
(source: Nielsen Book Data)9780765616012 20160528
East Asia Library
RELIGST-2N-01

5. Buddha [2006 - ]

Book
volumes : maps, chiefly illustrations ; 21 cm
  • 1. Kapilavastu
  • 2. The four encounters
  • 3. Devadatta
  • 4. The forest of Uruvela
  • 5. Deer park
  • 6. Ananda
  • 7. Prince Ajatasattu
  • 8. Jetavana.
The first volume of Tesuka Osamu's fictional biography of Siddhartha, Gautama Buddha. Introduces Chapra, a slave boy who tries to escape his fate; Chapra's slave mother, who sticks by him no matter what; Tatta, a crazed wild child pariah who communes with animals; and Naradatta, a monk attempting to decipher strange portents of the Buddha's birth.
Green Library, East Asia Library
RELIGST-2N-01
Book
176 p. : ill. (some col.) ; 28 cm.
Japan's output of manga is massive, accounting for 40 per cent of everything published in the country annually. There has also been a boom in sales outside Japan, with the manga aesthetic spreading from comics into all areas of Western youth culture through film, computer games, advertising and design.
(source: Nielsen Book Data)9781856693912 20160528
East Asia Library
RELIGST-2N-01
Video
2 videodiscs (124 min.) : sd., col. ; 4 3/4 in.
When a young girl gets trapped in a strange new world of spirits, she must call upon the courage she never knew she had to free herself and rescue her parents.
Media & Microtext Center
RELIGST-2N-01