%{search_type} search results

15 catalog results

RSS feed for this result
Book
xix, 252 pages : illustrations ; 24 cm.
  • Introduction: It All Started with a Studio 1. It All Started With a Monkey 2. Cartoons and Chinese Studies 3. Meishu pian as national style 4. A Discussion and a Princess 5. Nezha naohai (Nezha Conquers the Dragon King): Scar Animation and an Ending 6. Industry and Animation.
  • (source: Nielsen Book Data)9781138938809 20160619
By the turn of the 21st century, animation production has grown to thousands of hours a year in the People's Republic of China (PRC). Despite this, and unlike American blockbuster productions and the diverse genres of Japanese anime, much animation from the PRC remains relatively unknown. This book is an historical and theoretical study of animation in the PRC. Although the Wan Brothers produced the first feature length animated film in 1941, the industry as we know it today truly began in the 1950s at the Shanghai Animation Film Studio (SAFS), which remained the sole animation studio until the 1980s. Considering animation in China as a convergence of the institutions of education, fine arts, literature, popular culture, and film, the book takes comparative approaches that link SAFS animation to contemporary cultural production including American and Japanese animation, Pop Art, and mass media theory. Through readings of classic films such as Princess Iron Fan, Uproar in Heaven, Princess Peacock, and Nezha Conquers the Dragon King, this study represents a revisionist history of animation in the PRC as a form of "postmodernism with Chinese characteristics." As a theoretical exploration of animation in the People's Republic of China, this book will appeal greatly to students and scholars of animation, film studies, Chinese studies, cultural studies, political and cultural theory.
(source: Nielsen Book Data)9781138938809 20160619
Art & Architecture Library (Bowes)
FILMSTUD-103S-01
Book
xii, 475 pages : illustrations ; 26 cm.
Art & Architecture Library (Bowes)
FILMSTUD-103S-01
Book
vii, 191 pages : illustrations ; 24 cm.
  • Introduction Chapter 1: Approaching Anime: Genre and Subgenres Chapter 2: Sci Fi Anime: Cyberpunk to Steampunk Chapter 3: Anime's Bodies Chapter 4: Early Anime Histories: Japan and America Chapter 5: Anime, Video and the Shojo and Shonen Genres Chapter 6: Post-Video Anime: Digital Media and the Revelation of Anime's Hidden Genres Chapter 7: Ghibli Genre: Toshio Suzuki and Studio Ghibli's Brand Identity Chapter 8: Experiencing Japan's Anime: Genres at the Tokyo International Anime Fair Chapter 9: Anime Horror and Genrification Index.
  • (source: Nielsen Book Data)9781847884800 20160619
Anime: A Critical Introduction maps the genres that have thrived within Japanese animation culture, and shows how a wide range of commentators have made sense of anime through discussions of its generic landscape. From the battling robots that define the mecha genre through to Studio Ghibli's dominant genre-brand of plucky shojo (young girl) characters, this book charts the rise of anime as a globally significant category of animation. It further thinks through the differences between anime's local and global genres: from the less-considered niches like nichijo-kei (everyday style anime) through to the global popularity of science fiction anime, this book tackles the tensions between the markets and audiences for anime texts. Anime is consequently understood in this book as a complex cultural phenomenon: not simply a "genre, " but as an always shifting and changing set of texts. Its inherent changeability makes anime an ideal contender for global dissemination, as it can be easily re-edited, translated and then newly understood as it moves through the world's animation markets. As such, Anime: A Critical Introduction explores anime through a range of debates that have emerged around its key film texts, through discussions of animation and violence, through debates about the cyborg and through the differences between local and global understandings of anime products. Anime: A Critical Introduction uses these debates to frame a different kind of understanding of anime, one rooted in contexts, rather than just texts. In this way, Anime: A Critical Introduction works to create a space in which we can rethink the meanings of anime as it travels around the world.
(source: Nielsen Book Data)9781847884800 20160619
Art & Architecture Library (Bowes)
FILMSTUD-103S-01

4. Anime : a history [2013]

Book
vi, 250 pages : ill. (some color) ; 25 cm
  • Acknowledgments Introduction: What Do We Talk About When We Talk About Anime? 1. Kid Deko's New Picture Book: Early Cartoons in Japan 1912-21 2. The Film Factories: Animation Technique and Technology 1921-37 3. The Shadow Staff: Japanese Animation at War 1931-48 4. The Seeds of Anime: Japanese Animation Industries 1946-62 5. Dreams of Export: Toei Doga and MOM Production 1953-67 6. Warrior Business: Tezuka's Anime Revolution in Context 1961-67 7. The Brown Screen: Trended Change in Japanese Animation 1966-83 8. The Third Medium: The Transformation of Ownership and Access 1977-96 9. The Pokemon Shock: Anime Goes Global 1984-97, 1997-2006 10. The Digital Engine: New Technologies in Animation 1983-2012 Epilogue: The End of Anime's First Century Bibliography Index.
  • (source: Nielsen Book Data)9781844573905 20160612
Japanese animation is at the nexus of an international multimedia industry worth over $6.5 billion a year, linked to everything from manga to computer games, Pokemon and plushies. In this comprehensive guide, Jonathan Clements chronicles the production and reception history of the entire medium, from a handful of hobbyists in the 1910s to the Oscar-winning Spirited Away and beyond. Exploring the cultural and technological developments of the past century, Clements addresses issues of historiography within Japanese academic discourse and covers previously neglected topics such as wartime instructional animation and work-for-hire for American clients. Founded on the testimonies of industry professionals, and drawing on a myriad of Japanese-language documents, memoirs and books, Anime: A History illuminates the anime business from the inside - investigating its innovators, its unsung heroes and its controversies.
(source: Nielsen Book Data)9781844573905 20160612
Art & Architecture Library (Bowes)
FILMSTUD-103S-01
Book
xi, 313 pages ; 24 cm
  • Animation Studies and Animation History in Japan
  • Pioneers of Japanese Animation
  • Popular Culture, East-West Expressions, and Tezuka Osamu
  • Female Characters and Transnational Identities
  • Artistic Animation and Expression in Japan
  • Japan's First Commercial Animation Studio after the Second World War: Toei.
Never before available in English, East Asian critiques and discussion of a powerful Japanese export and popular art form Contributions by Kenny K. N. Chow, Sheuo Hui Gan, Hiroshi Ikeda, Sonoko Ishida, Tokumitsu Kifune, Joon Yang Kim, Dong-Yeon Koh, Masashi Koide, Akiko Sano, Akiko Sugawa-Shimada, Nobuyuki Tsugata, Yasushi Watanabe, and Makiko Yamanashi Japanese Animation: East Asian Perspectives makes available for the first time to English readership a selection of viewpoints from media practitioners, designers, educators, and scholars working in the East Asian Pacific. This collection not only engages a multidisciplinary approach in understanding Japanese animation but also shows ways to research, teach, and more fully explore this multidimensional world. Presented in six sections, the translated essays cross-reference each other. The collection adopts a wide range of critical, historical, practical, and experimental approaches. This variety provides a creative and fascinating edge for both specialist and nonspecialist readers. Contributors' works share a common relevance, interest, and involvement despite their regional considerations and the different modes of analysis demonstrated. They form a composite of teaching and research ideas on Japanese animation. Masao Yokota, Tokyo, Japan, is professor of psychology at Nihon University and former chair of the Japan Society for Animation Studies. Tze-yue G. Hu, Oklahoma City, Oklahoma, is an independent scholar and author of Frames of Anime: Culture and Image-Building.
(source: Nielsen Book Data)9781617038099 20160612
Art & Architecture Library (Bowes)
FILMSTUD-103S-01
Book
x, 241 p. : ill. ; 24 cm.
  • Collaborative networks, personal futures
  • Characters and worlds as creative platforms
  • Early directions in postwar anime
  • When anime robots became real
  • Making a cutting-edge anime studio : the value of the gutter
  • Dark energy : what overseas fans reveal about the copyright wars
  • Love revolution : Otaku fans in Japan
  • Future anime: collaborative creativity and cultural action.
In The Soul of Anime, Ian Condry explores the emergence of anime, Japanese animated film and television, as a global cultural phenomenon. Drawing on ethnographic research including interviews with artists at some of Tokyo's leading animation studios - such as Madhouse, Gonzo, Aniplex, and Studio Ghibli - Condry discusses how anime's fictional characters and worlds become platforms for collaborative creativity. He argues that the global success of Japanese animation has grown out of a collective social energy that operates across industries - including those that produce film, television, manga (comic books), and toys and other licensed merchandise - and connects fans to the creators of anime. For Condry, this collective social energy is the soul of anime.
(source: Nielsen Book Data)9780822353942 20160615
Art & Architecture Library (Bowes)
FILMSTUD-103S-01
Book
216 p. : ill. (some col.) ; 28 cm.
Art & Architecture Library (Bowes)
FILMSTUD-103S-01
Book
xvii, 275 p. : ill. ; 24 cm.
  • Introduction: death acts (survival acts)
  • Modes of engagement: Post-Shingeki's edge. No holds barred: Betsuyaku Minoru and the paradoxes of total commitment
  • Terayama Shuji: gender, power, and the imperative voice
  • Blindness and the visuality of desire
  • Intersubjective spaces, communal dreams
  • Theories of encounter. Theories of encounter: breaking the everyday
  • Imaginations of return: film, Buto, photography. X marks the spot: experimental film crossings
  • On homecoming: Hijikata's writings and Buto
  • The provoke era: new languages of Japanese photography
  • Conclusion: counterfeit coins/phantasms.
In the years of rapid economic growth following the protest movements of the 1960s, artists and intellectuals in Japan searched for a means of direct impact on the whirlwind of historical and cultural transformations of their time. Yet while the artists often called for such 'direct' encounter, their works complicate this ideal with practices of interruption, self-reflexive mimesis, and temporal discontinuity. In an era known for idealism and activism, some of the most cherished ideals - intimacy between subjects, authenticity, a sense of home - are limitlessly desired yet always just out of reach. In this book, Miryam Sas explores the theoretical and cultural implications of experimental arts in a range of media. Casting light on important moments in the arts from the 1960s to the early 1980s, this study focuses first on underground (post-shingeki) theater and then on related works of experimental film and video, buto dance and photography. Emphasizing the complex and sophisticated theoretical grounding of these artists through their works, practices, and writings, this book also locates Japanese experimental arts in an extensive, sustained dialogue with key issues of contemporary critical theory.
(source: Nielsen Book Data)9780674053403 20160605
Art & Architecture Library (Bowes)
FILMSTUD-103S-01
Video
4 videodiscs (355 min.) : sd., b&w ; 4 3/4 in.
  • Disc 1 [1928-1931]. Tairiki Tarō no mucha shugyō. Nihon-ichi Momotarō. Issunbōshi no shusse. Kuro nyago. Kobutori. Tarō-san no kisha. Kōmori. Saru Masamune . Mura matsuri. Urashima Tarō. Oira no yakyū. Kokka kimigayo - Disc 2 [1931-1933]. Dobutsu sumō taikai. Sora no Momotarō. Chō no sainan. Nezumi no uta. Umi no Momotarō. Ōatari sora no entaku. Dankichi-jima no Orinpikku Taikai. Dōbutsumura no supōtsu dē. Sankō to Tako : hyakuman-ryō chinsōdō. Hibari no yadogae. Shojoji no tanuki-bayashi. Norakuro nitōhei : kyōren no maki, enshū no maki - Disc 3 [1934-1936]. Norakuro Gochō. Dekobō no jidōsha ryokō. Osaru no Sankichi : Totsugekitai. Tengu taiji. Issunbōshi : Chibisuke monogatari. Umi no mizu wa naze karai. Tā-chan no kaitei ryokō. Ninjutsu hi no tama kozō : Edo no maki. Shojoji no tanuki-bayashi Ban Danʻemon. Hinomaru Hatanosuke : bakemono-yashiki no maki. Hinomaru Hatanosuke : Inazuma-gumi tōbatsu no maki. Izakaya no ichiya. Osaru no kantai. Ohisama to Kaeru. Suzume no oyado - Disc 4 [1936-1950, and undated]. Furudera no obake-sōdo. Hinomaru Tarō : musha shugyō no maki. Mābō no daikyōsō. Mābō no Kinoshita Tōkichirō. Oyogeya ogoye. Kangarū no tanjōbi. Osaru no Sankichi : bōkūsen. Kuma ni kuwarenu otoko. Garibā funtōki. Dōbutsumura no daisōdo. Bōken Dankichi : hyōryū no maki. Norakuro Shōi : Nichiyōbi. Kaitei no bōkun. Ahiru no otegara.
Fifty-five vintage Japanese animated short films, originally produced between 1928-1950.
Art & Architecture Library (Bowes), Media & Microtext Center
FILMSTUD-103S-01
Video
1 videodisc (73 min.) : sd., b&w ; 4 3/4 in.
Produced by the Wan brothers in the midst of World War II, Princess Iron Fan is the first feature length animated film produced in China. Following the Monkey King, his Master and friends on their journey to the West, they reach Fire Mountain. They are unable to pass because of the fire but learn that a special iron fan can quench the flames. However, the fan belongs to Princess Iron Fan and she will not willingly lend it to them. The film is also one of the earliest works to extensively use the rotoscoping animation process.
Art & Architecture Library (Bowes)
FILMSTUD-103S-01
Video
1 videodisc (102 min.) : sd., col. ; 4 3/4 in.
A film adaptation of a true event, a shy nerd falls hard for a girl he rescues on a commuter train. Seeking advice on how to ask her out, he turns to the internet and begins soliciting help through an online forum.
Art & Architecture Library (Bowes)
FILMSTUD-103S-01
Video
1 videodisc (87 min.) : sd., col. ; 4 3/4 in.
Past and present collide as a film director discovers a mysterious key that unlocks the secrets of a legendary actress who vanished at the height of her career.
Art & Architecture Library (Bowes)
FILMSTUD-103S-01
Video
1 videodisc (109 min.) : digital ; 4 3/4 in. + 1 videodisc (digital ; 3 in.).
METROPOLIS IS A GRAND CITY-STATE POPULATED BY HUMANS AND ROBOTS, THE COHABITANTS OF A STRICTLY SEGMENTED SOCIETY. AMIDST THE CHAOS CREATED BY ANTI-ROBOT FACTIONS, DETECTIVE SHUNSAKU BAN AND HIS SIDEKICK KEN-ICHI ARE SEARCHING FOR REBEL SCIENTIST DR. LAUGHTON, TO ARREST HIM AND SEIZE HIS LATEST CREATION.
(source: Nielsen Book Data)
Art & Architecture Library (Bowes), Media & Microtext Center
FILMSTUD-103S-01
Book
x, 270 p. : ill. (some col.) ; 25 cm.
Art & Architecture Library (Bowes)
FILMSTUD-103S-01
Book
232 p.
  • "Hey, we equatorial people" - popular music and contemporary society in Malaysia, Craig A. Lockard-- music culture in Singapore - record companies, retailers and performers, Alan Wells and Lee Chun Wah-- Thai cassettes and their covers - two case histories, Deborah Wong-- blood, brothers and Hong Kong gangster movies - pop-culture commentary on "one China", Barbara Ryan-- South-East Asia pop art - the movie billboard, J.A. Lent-- Mr Atomic, Mr Mercury and Chime Trooper - Japan's answer to the American Dream, Ron Tanner-- coffee-shop culture - days in the life of Manila's gossip mill, Antonio Lopez-- cartooning in Sri Lanka - a precarious tightrope act, Leonard Rifas-- sexism in Japanese weekly comic magazines for men, Kinko Ito-- Sanmao - classic cartoons and Chinese popular culture, Mary Ann Farquhar-- immortal picture-stories - comic art in early Indian art, Aruna Rao-- the moving art galleries of South and South-East Asia, J.A. Lent-- modern Malay folklore - the humour magazines, Ronald Provencher-- crossing ethnolinguistic boundaries - a preliminary look at the Gaijin Tarento in Japan, Laura Miller-- pachinko, Japan's national pastime, Elizabeth Kiritani.
  • (source: Nielsen Book Data)9780813320496 20160528
A study of Asian popular culture, from China to Sri Lanka. The contributors discuss a wide variety of examples, including film, television, advertising, fashion, gossip, popular music and pornography, and have based their essays on interviews, content analyses and observation.
(source: Nielsen Book Data)9780813320496 20160528
Art & Architecture Library (Bowes)
FILMSTUD-103S-01