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196 pages : color illustrations ; 23 cm
  • Creating light
  • Controlling electrical current
  • Flashing, dimming, and oscillating
  • Creating motion and sound
  • Computer-controlled LEDs
  • Computer-controlled motors
  • Sensing the world
  • Communication
  • Programming.
With today's modern technology--LEDs, servomotors, motion sensors, speakers, and more--artwork can incorporate elements of light, sound, and motion for dramatic effects. Author and educator Simon Quellen Field has developed a primer for creative individuals looking for new ways to express themselves though electronically enhanced art. Following step-by-step examples of basic circuitry and programming, readers can develop the skills necessary to enhance their works of art. The book also features art projects to try, including a bouquet of glowing flowers, an LED metronome, a talking computer, a sensile robot, and a simple wheeled robot. A variety of artistic works created by Field's students and based on these open-ended lessons are also included to provide creative sparks for the readers. For those interested in programming their circuits, Field explores the basics of Energia, a free software package, and provides simple programs to create flashing light patterns, computer controlled motors, and LCD text displays.
(source: Nielsen Book Data)9781613730140 20160618
Art & Architecture Library (Bowes)
255 p. : ill. (chiefly col.) ; 29 cm.
  • Look: constructing visual performance and optical seduction
  • Touch: examining intelligent interfaces and tactile communication
  • Explore: discovering new terrains of speculation and innovation
  • Engage: establishing operations of involvement and interaction
  • Intervene: encouraging personal empowerment.
The comprehensive spectrum of innovative spatial and interactive work in this book reveals how technology is fundamentally changing and expanding strategies for the targeted use of architecture, art, communication, and design for the future.
Art & Architecture Library (Bowes)
304 p. : ill. (chiefly col.) ; 30 cm.
  • Survey essay by Edward A. Shanken Works: Light, Space, Motion, Time - Coded Form and Electronic Production - Simulations and Simulacra - Electronic Environments - Networks, Surveillance, Culture Jamming - Bodies, Surrogates and Emergent Systems - Exhibitions, Institutions, Communities Documents: Light, Space, Motion, Time - Coded Form and Electronic Production - Simulations and Simulacra - Electronic Environments - Networks, Surveillance, Culture Jamming - Bodies, Surrogates and Emergent Systems - Exhibitions, Institutions, Communities Artists' Biographies Authors' Biographies Bibliography Index.
  • (source: Nielsen Book Data)9780714847825 20160528
As accessibility and understanding of electronic media grows, its use by artists becomes more widespread. Yet the art world, both critically and practically, was initially slow to accept this emergence - new technology is potentially alienating and esoteric. Edward A. Shanken gives a lucid evaluation of the subject, contextualizing it in a broader art-historical and political framework. A comprehensive survey, his essay also addresses the reaction, development and future of artistic practice in the face of new technology, and how art can 'humanize and mythologize' science. Divided into seven thematic sections, the book follows a broadly chronological approach. The seven sections of this survey include: light, space, motion, time which lays the foundations in the early twentieth century, artists introduced motion and light into their work, defying the traditional concept of art as static, lit object - the jump-off point for interactive art incorporating digital media; Coded Form and Electronic Production which shows how the emergence of computer graphics and electronic photocopying (1950s and 1960s), and high resolution digital photography, printing and rapid prototyping (1980s and 1990s) expanded the possibilities for artistic production and reproduction, challenging notions of originality and creativity; Simulation and Simulacra which describes the interactive exchanges allowed by virtual reality, engaging audiences with simulated forms and environments, playing on the trompe-l'oeil verisimilitude of art history. Sections also include Electronic Environments which is distinctly different from virtual reality outlines performances enacted in electronic environments that enable audience feedback to influence the unfolding of various elements or demonstrate the politicized contexts in which the media (and the mass media in particular) operate. This work also includes sections such as: Networks, Surveillance, Culture Jamming which discusses public access cable television, satellite transmissions, and especially the union of computers and telecommunications, and how these have led to exchange, transfer and collaborative creation; Bodies, Surrogates, and Emergent Systems which questions the distinction between real and artificial, as artists join their bodies (and/or those of their audiences) with electronic media, creating cyborgs and robots in order to examine human existence; and, Exhibitions, Institutions and Communities which looks at how technical requirements and financial overheads demand close collaboration between artists, scientists and engineers, shaping production, reception and historicization.
(source: Nielsen Book Data)9780714847825 20160528
Art & Architecture Library (Bowes)
87 p. : ill. ; 32 cm.
  • Director's acknowledgements / Jane Farver
  • Curator's acknowledgements / Catherine Morris
  • 9 evenings : an experimental proposition (allowing for discontinuities) / Catherine Morris
  • Color plates
  • 9 evenings in reverse / Michelle Kuo
  • The diagrams of 9 evenings / Clarisse Bardiot
  • Interview with Herb Schneider / Clarisse Bardiot and Catherine Morris
  • Total theatre? / Lucy Lippard
  • New York : 9 armored nights / Brian O'Doherty
  • Artists' biographies / Catherine Morris
  • Exhibition checklist.
Art & Architecture Library (Bowes)
192 p. : ill. (chiefly col.) ; 27 cm.
Green Library, Art & Architecture Library (Bowes)