Journal of Continuing Higher Education, v59 n3 p135-145 2011. 11 pp.
Continuing Education, Extension Education, Curriculum Development, Instructional Design, Methods, Case Studies, and California
Continuing educators need additional strategies for developing new programming that can both reduce the time to market and lower the cost of development. Rapid prototyping, a time-compression technique adapted from the high technology industry, represents one such strategy that merits renewed evaluation. Although in higher education rapid prototyping has been used primarily to design interactive distance learning systems, the University of California Santa Cruz Extension successfully employed this approach to produce an entire, new curriculum at an unprecedented pace. The caliber of and response to the new content, design, and delivery exceeded expectations on a variety of measures. This experience indicates that rapid prototyping can be leveraged to not only produce academic product on short time frames but also to meet institutional quality standards while fulfilling marketplace needs for innovative new educational content. (Contains 3 figures and 1 table.)
Journal of Museum Education, v42 n4 p376-384 2017. 9 pp.
Family Programs, Exhibits, Design, Problem Solving, Thinking Skills, Cooperation, Teamwork, Art Activities, Arts Centers, Program Development, Instructional Materials, and California
The Palo Alto Art Center sought a solution to the challenge that loyal family audiences, visiting weekly for art studio classes, rarely visit the contemporary art exhibition galleries. This article relates the experience of using the human-centered design process, often called Design Thinking, as the methodology to create a solution for family engagement and interpretation. Design Thinking is an approach to problem solving that puts users and their needs first, often called problem finding. After taking the time to truly understand the user and the challenge, the process emphasizes collaboratively generating ideas and then prototyping, testing, and gathering user feedback; this circular process repeats until the final product is created. This year-long project culminated in the creation of an Art Cart with 24 Activity Cards and art supplies available for free in the Art Center lobby.
Journal of Museum Education, v36 n3 p269-277 Fall 2011. 9 pp.
Museums, Arts Centers, Art Activities, Facility Improvement, Freehand Drawing, Portraiture, Interactive Video, and California
The "You Are Here" digital drawing interactive is one of the most successful interpretive elements in the renovated Oakland Museum of California Gallery of California Art. This interactive grew from considering how visitors could see themselves in the gallery and how visitor awareness of the creative process could be increased. The renovation project of the Gallery of California Art included prototyping, evaluating, and developing this digital activity for the gallery. Bringing the making of art into the gallery is an important change from the usual scenario of having hands-on activities in a separate room away from the exhibition space. (Contains 10 notes.)
Dick, James C., And Others, and California Educational Research Cooperative, Riverside.
Computer Oriented Programs, Computer Software Evaluation, Data Processing, Decision Making, Information Management, Literature Reviews, Management Information Systems, Models, Program Development, Program Implementation, Regional Schools, Secondary Education, Vocational Education, Vocational Schools, and California
The management information system (MIS) development project for California's Regional Occupational Centers and Programs (ROC/Ps) was conducted in 3 phases over a 12-month period. Phase I involved a literature review and field study to match MIS design features and development strategy with existing conditions in ROC/Ps. A decision support system was chosen because of the need for integrated and interpreted data reported by local ROC/P managers. A middle-out or prototyping approach was selected due to the extreme diversity of ROC/Ps. Phase II included development and pilot testing of MIS model software at 12 pilot sites. Findings indicated the following: the software was relatively free of bugs, technical documentation was clear and easy to follow, current data aggregations were problematic, data preparation and input time was slow and cumbersome, top manager involvement was lower than optimum, and conceptual understanding was difficult. In Phase III, participants were interviewed and findings were analyzed and reported. Participants expressed enthusiastic interest in implementation. The most common criticism was the labor-intensive nature of the initial data input. Suggested improvements were less restrictive fields and changes to user interface. A suggested use for the system was a base of program evaluation data. (Appendixes include a 96-item bibliography, interview forms, and supporting documents, such as lists of data and information needs, review of existing information systems, computer model, and software benefits.) (YLB)