SOCIAL Animal: The Hidden Sources of Love, Character Achievement, The (Book), BROOKS, David, EMPATHY, NEURONS, COGNITIVE neuroscience, POLITICAL philosophy, ENLIGHTENMENT, REASON, and EMOTIONS (Psychology)
The article focuses on the book "The Social Animal: The Hidden Sources of Love, Character, and Achievement," by David Brooks. It comments on how mirror neurons are an essential aspect for empathy and developing morality. It talks about how the story uses fictional characters to try and explain psychological and cognitive neuroscience elements. It comments on Brooks's political philosophy and his belief that political partisanship is partly a result of philosophers of the French Enlightenment emphasizing individual reason over the British belief that reason is the slave of the passions.
NEUROSCIENCES, MEDICAL ethics, ETHICS, BRAIN mapping, NERVOUS system, BRAIN function localization, NEURONS, and TECHNOLOGICAL progress
The article examines the ethics of neuroscience. In recent years scientists have developed minimally invasive and comparatively benign techniques for exploring, and altering, the brain. Like advances in genetics, such developments raise philosophical, legal and ethical issues. Although neuroscience receives far less scrutiny, it raises troubling ethical issues. This is because it is easier to predict and control behavior by manipulating neurons than by manipulating genes. Broadly speaking, the latest developments in neuroscience can be divided into technologies that seek to map the brain and those that seek to alter it.
MATRIX, The (Film), MOTION pictures, COMPUTER simulation, COMPUTER graphics, GOOD evil, and MOTION picture industry
The article focuses on the film "The Matrix." The world, as people know it is merely a computer simulation, wired into neurons by evil beings. All the world's an Oakland; there's no there anywhere. It is enough to know that the weavers of cyber-Maya are inhuman, and only half a dozen people have penetrated their secret. If The Matrix did not originate as the tag line for a trailer, then it surely got its start as a video-game scenario. For half the film, Neo and Morpheus are not so much characters as figures in a computer graphic, who are made to rise from the floor, hang in space and rotate with a slight tell-tale jerkiness.