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Buchli, Victor
- Techniques & cultureOpenAIRE.
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culture matérielle, fabrication rapide, icône, immatériel, présence, propinquité, icons, immaterial, material culture, presence, propinquity, and rapid manufacturing
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La culture matérielle, la numérisation et le problème de l’artefact. Les récentes innovations dans le domaine de la numérisation de la fabrication d’objets posent de nouvelles questions concernant notre conception de la nature de l’artefact. Elles posent également la question de l’élargissement de notre conception de la culture matérielle. Cet article a pour objet d’examiner l’émergence de la Fabrication rapide dans le domaine du Prototypage rapide, ce qui permettra d’appréhender la question de la numérisation et, plus généralement, notre conception de la culture matérielle. Étant donné qu’il s’agit d’une technologie fondée sur le concept de prototype, je la mettrai en parallèle avec une conception plus ancienne de prototype, à savoir le prototype chrétien, dans le but d’aborder les questions plus larges de matérialité et de présentification dans le cadre de ces deux technologies qui sont apparues au début et à la fin de l’ère chrétienne. Mon propos se focalisera plus particulièrement sur la question de l’immatériel, qui est au cœur des deux technologies du prototype, et sur la façon dont une technologie particulière de présentification liée à certaines conceptions de l’immatérialité exemplifie les dualismes productifs nécessaires à la structure de la vie sociale (Miller 2005).
Material Culture, Digitization and the Problem of the Artefact. Recent innovations in the digitization of manufacturing have posed new problems for how we understand the nature of the artefact and the way material culture might be conceived more broadly. In this paper I want to address the emergence of Rapid Manufacturing from the area of Rapid Prototyping to consider the question of digitisation and our understandings of material culture more broadly. As this is a technology based on the concept of the prototype I want to consider it alongside a more ancient technology of the prototype, that is the Christian Prototype to engage larger questions of materiality and presencing that the two technologies address and which have emerged at the beginning and end of our Common Era. In particular I want to focus on the question of the immaterial which is at the heart of both technologies of the prototype and how a particular technology of presencing dependant on contingent understandings of the immaterial construct the productive dualisms necessary for the structure of social life (Miller 2005).
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Class, Barbara and Schneider, Daniel
- Distances et médiations des savoirsOpenAIRE.
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design-based research, training of trainers, socio-constructivism, community portal, design rules, instructional design, conference interpreting, formation de formateurs, socio-constructivisme, portail communautaire, règles de conception, ingénierie pédagogique, and interprétation de conférence
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L’hybridation de la formation de formateurs fait partie des questions d’actualité. Cette étude porte sur une recherche de type « design-based research » comportant trois volets : la conception, la mise en œuvre et l’évaluation d’un design et d’un environnement de formation. Pour la mise en place de cette formation hybride pour formateurs d’interprètes de conférence, des méthodes d’ingénieries pédagogiques « whole scale » et de prototypage rapide ont été utilisées. La recherche s’est déroulée sur deux promotions, et a impliqué un total de 55 apprenants, 7 enseignants et tuteurs, un technicien et un conseiller pédagogique. Le cycle de la recherche rapporté ici se conclut par deux résultats. D’une part, le design d’un modèle en différents composants, conçu pour une formation centrée sur l’activité. Et d’autre part, la formulation de vingt-huit règles de conception, applicables dans d’autres contextes de formation d’adulte.
Hybrid courses for trainers remain a central question in educational technologies. This design-based research project describes and evaluates the design and the implementation of a hybrid learning environment for interpreter trainers. Development of the design and the learning environment was based on whole scale and rapid prototyping design models and methods. Collected data concerns two editions of the training with 55 learners, seven teachers and tutors, a technician and a pedagogical advisor. Two major outcomes conclude the present cycle of this research: a new component model for the design of activity-based pedagogy and a set of 28 design rules that could be applied to similar adult trainings.
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Brean, Daniel Harris
Fordham Intellectual Property, Media & Entertainment Law Journal , 2013/04/01, Vol: 23, p771
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business corporate law, communications law, computer internet law, constitutional law, copyright law, governments, international trade law, and patent law
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Introduction For centuries, objects have been designed by processes involving pencil and paper drawings or the construction of physical prototypes. Beginning in the 1980s, machines, products, and components thereof have been increasingly designed mostly - if not entirely - on computers using computer aided design ("CAD") programs. 1 CAD programs are widely used by designers, engineers, and architects today to imagine and make virtual 3D models of various objects, enabling the objects to be fully digitally developed before they are physically created. 2 CAD programs offer many advantages over non-digital processes, such as the ability to easily change and refine a design, as well as a high degree of precision in defining all of the features and dimensions of the design. 3 While designs can certainly be created and manipulated in CAD programs from scratch, 3D scanning technology can also be used to make a CAD file that digitally captures and represents an existing object. 4 Once created, CAD files function as digital "blueprints" that can be used by manufacturers to make products to exact specifications in a factory setting. 5 Like other digital files, CAD files may be easily and widely distributed via any digital storage medium or network, such as the Internet. 6 Three-dimensional or "3D" printing is an emerging technology that is already having an enormous and profound impact on how products are made and sold. Just like CAD programs largely obviated the need for paper drafting and physical prototyping, 3D printing has the capability to ...
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Osborn, Lucas S.
Texas A&M Law Review , 2014/04/01, Vol: 1, p811
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communications law, computer internet law, copyright law, education law, evidence, and trademark law
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I. Introduction Three-Dimensional printing (sometimes called "additive manufacturing" 1 or "rapid prototyping" 2 ) will transform our economy and culture in dramatic ways. 3D printers can already make a wide variety of things: shoes, clothes, car parts, toys, guns, human body parts, and much more. 3 Their capabilities will only continue to improve. Traditionally, most sculptures and other three-dimensional art started with a block of solid material from which the artist removed unwanted pieces until she formed the sculpture. 3D printing turns this idea on its head: complex shapes and sculptures will no longer require removal of material from a unitary block; rather, the printer will build the object up layer-by-layer. All you need to print almost anything is a printer, "ink," and computer files detailing the item being printed. The confluence of 3D printing, 3D scanning, and the Internet will commingle the physical world and the digital world and will bring millions of laypeople into intimate contact with the full spectrum of intellectual property laws. 4 One of the areas most affected by 3D printers will be three-dimensional art. This Article begins the work of identifying and responding to the effects of 3D printing technology on copyright law. After introducing the technology in Section II, this Article analyzes three ways in which 3D printing (together with 3D scanning and the Internet) will affect the creation, delivery, and consumption of art. First, Section III discusses how 3D printing will bring the fields of ...
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Barry, Howard Patrick
Vermont Journal of Environmental Law , 2014/10/01, Vol: 16, p66
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administrative law, commercial law (ucc), environmental law, governments, immigration law, international trade law, and securities law
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INTRODUCTION The Employment Creation Immigrant Visa ("EB-5") is a United States Customs and Immigration Services ("USCIS") administered immigrant investor program that can and should mature into an optimized ethical financial instrument of sustainable capitalism. 3 With this evolution, EB-5 can be used to kick-start domestic investment in anticipatory design and construction of resilient "green" infrastructure. It can do this via investment in the regeneration and maintenance of a healthy environment, while creating perpetual local employment. By identifying and prototyping best practices via this application of EB-5 to federally mandated nonpoint source storm water management, the State of Vermont could serve as a model for scaling up this application throughout the U.S. The EB-5 program was conceived to grant citizenship to those with proven facility in turning capital into jobs. 4 As envisaged by Congress, EB-5 permits these investors to provide this expertise by indirection via a requisite investment, cash, or its equivalent at risk with no hedging, and arms-length policy oversight. 5 Though the program is of long standing, and well supported by Congress, it suffers from fundamental conflicts of opposing values, underutilization, and inefficiency due to lack of focus on what constitutes appropriate foreign investment in genuine domestic job growth; as well as how to measure that growth. In addition, it appears that the USCIS' expertise in immigration--administered under the auspices of the Department of Homeland Security ("DHS")--is matched by its inability to master the many, varied, and constantly evolving ways and ...
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Mitchell, Jay A.
Berkeley Business Law Journal , 2015/01/01, Vol: 12, p1
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business corporate law, civil procedure, contracts law, environmental law, evidence, governments, healthcare law, legal ethics, and tax law
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What's here Clients hire corporate lawyers to make useful products. These products are documents, such as contracts and corporate bylaws. Lawyers have good tools for making documents; standard forms and precedents from prior engagements are prime examples. But, corporate lawyers do not seem to use other tools whose employment might contribute to the utility and value of their products. These tools, employed by designers, include a focus on the reader and actual user experience, and an attention to typography, to facilitating communicative effectiveness through careful attention to the presentation of text. This paper reflects work by corporate lawyers trying to learn from designers, their work-product, and their literature, in creating legal documents for clients. The materials considered here are governance documents for nonprofit corporations. This paper notes several themes emerging from the literature study, explains why governance materials are a good vehicle for this work, characterizes typical executions of those materials, describes in detail and provides examples of the documents we developed, and makes a few observations about continuing work in the area. The work here is early-stage. As designers might say, we're doing ideation and prototyping. But, we do think the work is suggestive of how even modest awareness of design considerations can make our work-product better for our clients. The author is grateful to Jennifer Gonzalez for her research assistance and to Sean Hewens, James Lee, Kim Mitchell, Ryan Stouffer, George Triantis, and Steve Weise for their guidance and encouragement. Documents as communication projects ...
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Brean, Daniel Harris
Santa Clara Law Review , 2015/01/01, Vol: 55, p837
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civil procedure, computer internet law, contracts law, and patent law
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Introduction 3D printing is an emerging technology that is moving fast from the workshop into the home. No longer are the rapid prototyping and additive manufacturing capabilities of 3D printers reserved for engineers and researchers. Today consumers, hobbyists, and technophiles can download a computer-aided design or CAD file (a digital representation of a physical product) and additively "print" a three-dimensional product or component as simply as one can print words to a page. 1 In 2012, these digital printable items were coined as "physibles" by the notorious online piracy website The Pirate Bay. 2 This technology has wide-ranging and profound effects on intellectual property rights, particularly patents. Centuries of traditional manufacturing processes and commercial infrastructure have shaped patent law under the assumption that physical goods are traded in physical form. For example, a factory infringes a patent by "making" the patented product, a retailer infringes a patent by "selling" the patented product, and a purchaser of a product infringes a patent by "using" the patented product. 3 Because these various acts each constitute direct infringement, patent owners are generally able to enforce their patents against different entities to extinguish any harmful infringement at the source. Sometimes it can be difficult or impractical to target a direct infringer and extinguish infringement. Suppose a patented machine is only partially assembled (and thus noninfringing) 4 but is sold across the country to individuals who later assemble the entire machine (and thus infringe). 5 One could sue each ...
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André, Jean-Claude
- Histoire de la recherche contemporaineOpenAIRE.
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Créativité, responsabilité, interaction laser-matière, prototypage rapide, fabrication additive, Creativity, responsibility, interaction between laser and matter, rapid prototyping, and additive manufacturing
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L’émergence de procédés de fabrication additive au travers de la stéréo-lithographie laser sert de fil conducteur à cet article. Quand la situation de liberté des chercheurs le permet, la créativité peut conduire à des innovations technologiques. La pression liée à la compétitivité est un stimulant pour la fabrication additive mais tous les champs applicatifs ne sont pas couverts et de nombreux progrès sont encore à faire sur un thème où la créativité et l’interdisciplinarité sont à soutenir. Mais est-ce possible avec le « New Public Management » ?
The emergence of additive manufacturing processes through laser stereo - lithography is the central theme of this paper. When researchers’ freedom allows , creativity can act as a catalyst for additive manufacturing but the scope for its application has not yet been exhausted and there is still room for progress to be in a field that demands creativity and interdisciplinary action. But is that possible with the Frances’s conception of "New Public Management"?
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Bedecarrats, Samuel, Chapelain de Seréville-Niel, Cécile, and Bocquet-Liénard, Anne
- Bulletins et mémoires de la société d’anthropologie de ParisOpenAIRE.
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L’enregistrement de données anthropologiques s’appuyant sur un Système d’Information Géographique (SIG) permet d’utiliser les statistiques spatiales pour étudier l’association entre la localisation anatomique et des caractères biologiques, expressions pathologiques ou altérations taphonomiques. L’emploi d’un SIG permet en effet d’associer une information anthropologique à une coordonnée spatiale renvoyant à un repère anatomique. Les études anthropologiques employant des SIG utilisent générale...
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Pruneau, Diane, El Jai, Boutaina, Louis, Natacha, and Richard, Vincent
- Éducation relative à l'environnementOpenAIRE.
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éducation pour un avenir viable, pensée design, résolution de problèmes environnementaux, organisations internationales, education for a sustainable future, design thinking, environmental problem solving, and international organizations
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Valorisée par diverses organisations à travers le monde, la pensée design a mené à plusieurs solutions novatrices. Pour construire des solutions vers un avenir viable, la pensée design apparaît comme une démarche prometteuse. Afin d’identifier les conditions d’utilisation optimales de la pensée design, 20 organisations spécialisées ont été interrogées pour comprendre leurs méthodes et leurs outils d’intervention. Les équipes multi-compétences, l’atmosphère d’empathie ouverte aux erreurs, la consultation continue des usagers, la formulation opérationnelle du défi conceptuel, le prototypage rapide, le matériel concret de représentation visuelle, l’emploi prudent d’outils technologiques et les espaces de travail mobiles sont parmi les ingrédients gagnants d’une démarche efficace. Notre analyse suggère qu’une démarche de pensée design où l’on retrouve ces conditions optimales, tout en enrichissant la démarche avec certaines dimensions cognitives et réflexives en environnement, serait pertinente à utiliser en éducation vers un avenir viable.
Used by different types of organizations through the world, design thinking has led to several innovative solutions. Design thinking appears to be a promising approach for building, together with learners, solutions towards a viable future. Twenty specialized organizations were interviewed in order to understand their methods, their intervention tools as well as to identify the optimal conditions for the use of design thinking. Many factors influencing the effectiveness of the approach have been identified : multi-skilled teams, an atmosphere of empathy opened to errors, continuous user consultation, an operational formulation of the conceptual challenge, rapid prototyping, the availability of materials allowing the elaboration of visual representations (or models), careful use of technological tools, and mobile workspaces. It is our opinion that a design thinking approach conducted under these optimal conditions, while enriching the approach with certain cognitive and reflexive environmental dimensions, would be relevant to use in education towards a viable future.
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