COMPUTER software, OPERATING systems (Computers), LIBRARIES -- Automation, OPEN source software, TECHNOLOGICAL innovations, DIGITAL libraries, and LIBRARIES
The open source software (OSS) movement has garnered headlines in a variety of computing journals, and the Linux open source operating system has even been touted as a competitor to Microsoft Windows. In articles and speeches, librarians such as Yale University's Daniel Chudnov have exhorted colleagues to embrace OSS. Explains the fundamental concepts which define how OSS works. Discusses the potential implications of OSS for digital libraries, focusing on prototyping, production services, cooperative software development, cost, projects, and resources. Includes a brief list of appropriate Web links for further information.
Libraries, Associations, institutions, etc., Information services, Conferences & conventions, Public institutions, and Industrial management
The article focuses on Library Administration & Management Association (LAMA) President's Program and awards at the American Library Association annual conference in Chicago. LAMA President Virginia Steel will welcome other LAMA leaders for the conference. Betty Sue Flowers, the director of the LBJ Library and Museum will provide a provocative and stimulating presentation. Flowers is also a poet, editor and business consultant with publications on subjects ranging from poetry therapy to discussions on the economy, including two books of poetry and four television tie-in books in collaboration with journalist Bill Moyers. Flowers will illuminate the difference between the kind of leadership that runs to the frontlines and that which can be called transformative. Transformative leadership relies on the ability to observe in particular ways, on a unique relationship to the future and on the capacity for rapid prototyping. She will explore each of these areas, concluding with a discussion on how such ideas can be applied to the management of libraries.
Bekaert, Jeroen, De Kooning, Emiel, and Van de Sompel, Herbert
International Journal on Digital Libraries. Apr2006, Vol. 6 Issue 2, p159-173. 15p. 4 Diagrams, 10 Charts.
XML (Document markup language), Digital libraries, Metadata, MPEG (Video coding standard), Library storage centers, and Libraries
Various XML-based approaches aimed at representing compound digital assets have emerged over the last several years. Approaches that are of specific relevance to the digital library community include the Metadata Encoding and Transmission Standard (METS), the IMS Content Packaging XML Binding, and the XML Formatted Data Units (XFDU) developed by CCSDS Panel 2. The MPEG-21 Digital Item Declaration (MPEG-21 DID) is another standard specifying the representation of digital assets in XML that, so far, has received little attention in the digital library community. This article gives a brief insight into the MPEG-21 standardization effort, highlights the major characteristics of the MPEG-21 DID Abstract Model, and describes the MPEG-21 Digital Item Declaration Language (MPEG-21 DIDL), an XML syntax for the representation of digital assets based on the MPEG-21 DID Abstract Model. Also, it briefly demonstrates the potential relevance of MPEG-21 DID to the digital library community by describing its use in the aDORe repository environment at the Research Library of the Los Alamos National Laboratory (LANL) for the representation of digital assets. [ABSTRACT FROM AUTHOR]
Computer programming, Human-computer interaction, User interfaces (Computer systems), Programming languages, and Libraries
The article discusses various methods to create prototypes of computer programs before the time consuming and expensive programming process is begun. The author suggests using what he calls paper prototypes or functional prototypes, which can be used to gauge how users would react to a proposed compute program. He emphasizes the importance of feedback in the prototyping phase to help avoid expensive or time consuming errors.
This paper deals with the analysis and conservation of ancient wooden stamps from museum or library collections. The aim is to provide historians with tools that ease the process of handling and observation of very fragile and unique objects. By performing a three-dimensional imaging of stamps, data are processed in three different ways: (1) adaptive thresholding on the corresponding range image enables visualization for the first time of an image of the actual print produced by the stamp; (2) interactive enhanced rendering provides a realistic and non-photorealistic interactive visualization; and, finally, (3) rapid prototyping production gives a perfect geometrical facsimile of the stamps, preventing any hazards inherent in the handling of the originals. [ABSTRACT FROM AUTHOR]
Our current levels of technology are enabling many things that were complete science fiction only a decade or so ago, but no modern technology is more capable of inciting futuristic predictions than 3D printing. The very idea that you can download a digital file and transform it into a physical, functional thing is science fiction turned technological fact. This chapter is a roundup of 3D printing options as they stand in 2012 and how said options might fit into libraries. [ABSTRACT FROM AUTHOR]
Bulletin of the Association for Information Science & Technology. Oct/Nov2015, Vol. 42 Issue 1, p12-15. 4p.
Libraries, Technological innovations, Rapid prototyping, 3-D printers, and Community development
EDITOR'S SUMMARY Makerspaces are environments where crafters and techies can come together to create, share and learn. Many libraries support the maker movement by providing access to a variety of technologies from sewing machines and looms to recording equipment and production tools, an expansion of services that is in line with promoting literacy, community and lifelong learning. About one third of makerspaces charged a fee or required membership in 2013, though some, including libraries and museums, are supported by major funding agencies. Digital fabrication technology or 3D printers are increasingly available through library-based makerspaces and extend opportunities for STEM education, but libraries face challenges from high initial and ongoing costs, user training and even encouraging users in 3D thinking and design. 3D printers can be a powerful stimulus for creativity, learning and sharing, even promoting jobs and community development. [ABSTRACT FROM AUTHOR]
School Library Journal. May2016, Vol. 62 Issue 5, p16-17. 2p. 1 Color Photograph.
School libraries, Libraries, 3-D printers, Rapid prototyping, and Three-dimensional printing
The article discusses the advantages and disadvantages of the use of three-dimensional (3-D) printers in school libraries. Topics discussed include the American Library Association's introduction to 3-D printers and public policy, the marketing use of 3-D printers and 3-D printing to physically connect users to physical objects.
In the course of the project Team Working Spaces, space for co-operative working and recreational phases is created at the ETH Library. The goal is to focus on the customers' needs. In order to achieve this, elements of design thinking are integrated into the project, while it focuses on making and testing prototypes. The following article deals especially with the prototypes applied in the course of the project and their evaluation. Besides, it presents the implications of the test results for the practical implementation in the library rooms. [ABSTRACT FROM AUTHOR]
College & Research Libraries News. Jan2018, Vol. 79 Issue 1, p10-14. 5p.
Technological innovations, Digital technology, Libraries, Interpersonal communication, and Curriculum alignment
The article discusses the dialogue of Susan M. Ryan, a library dean and W. Tandy Grubbs, a professor of chemistry at Stentson University on learning technologies and mutual dependence. Topics discussed, include the rapid pace of technological change and its effect on businesses, the use of 3D printing to align the goals of libraries in promotion of teaching and learning and the need for instructional approach to self-disrupt and embrace advances in technology.
Learning, Libraries, Organizational structure, and Rapid prototyping
At Penn State University Libraries, we are endeavoring to support a library and user community in a state of flux by moving from a culture of rigidity to one of flexibility. Changes to Penn State University Libraries' organizational structures and strategic priorities have been swift and ongoing. In some contexts, we are using rapid prototyping practices to respond with agility to these changes, as well as to the changing needs of our faculty, staff, student, and community users. This article describes the general rapid prototyping approach, showcases the concept in use by a library's teaching and learning department, and uses a case study to illustrate how these practices can be applied to a specific learning object. We also suggest applications in other, more systemic, areas of organizational work. Key takeaways include encouraging a culture of experimentation, being open to failure, and keeping lines of communication open to strengthen collaboration. [ABSTRACT FROM AUTHOR]
Academic libraries, Librarians, Libraries, and Manufacturing processes
Prototyping is an incremental process that facilitates those looking to make changes in products, services, or resources. Originating in industrial fabrication process, prototyping can be adapted by librarians to examine changes made to library services, amenities, and resources. They offer a cost-effective way of trying something new and needed, to ensure that patron needs are met. This article modifies prototyping into a five-step process and reviews five examples where the Lee Library used prototyping to inform library decisions to inform the development of library services, amenities, processes, and resources to better serve its patrons. [ABSTRACT FROM AUTHOR]