The article focuses on practices for using the course development tools such as storyboarding and prototyping and elements that are common to electronic learning storyboards. It mentions visual treatments, audio script and developer notes and design disciplines use different online apps for content organization and information on Trello is an organization app based on the kanban inventory-control system. It also mentions storyboards and prototypes have some differences with design process.
The article focuses on Hitachi's talent development function (Global Learning) which is responsible for internal and partner training including customer information technology (IT)-administrator and application-developer training for Hitachi Content Platform (HCP) portfolio of products. It mentions steps taken by Hitachi to create a process for integrating technologies including learning management system and communication. It states that global learning helps in achieving professional goals.
The article offers the insights of Sean Putman related to interactive process of prototyping wherein Putman suggests that designers must cites for possible frustrations that user may encounter such feedback upon the use of Skype and Google Hangouts.
The article focuses on strategy, resource allocation, and innovative thinking with personalized learning with the create learning games. It mentions that several games such as board games, video games, card games and mobile games with the minimal importance on helping learners achieve desired learning outcomes. It mentions that working with PowerPoint and prototyping on paper prevents rework and implementation plan that defines logistics and marketing.
Adopting design thinking was the Rapid7 people development team's most convention-challenging and innovative initiative this past year. Strongly influenced by Tim Brown's Change by Design, the learning design process shifted to prototyping and design thinking early in the year, which ensured that changes to programs are best suited to the learner experience. 's key strategy in retaining its people and building exceptional experiences for all is deeply rooted in enabling managers. [Extracted from the article]
The article focuses on need for talent development practitioners to provide learners with learning experiences (LX) that generate positive emotions in addition to meeting their needs and being easily transferable. Topics discussed include influence of emotions over learning and memory; phases of design thinking approach which involves discovery phase and prototyping phase; and suggestions for improving the LX. Other topics include impact of LX on behavior change and knowledge.
An introduction is presented in which editors discusses various articles within the issue on topics including instructional design issue features learning strategies, storyboarding and prototyping and converting classroom training to virtual training.