Computer programming and Arduino (Programmable controller)
Arduino is the hot open source prototyping platform for artists, hobbyists, students, and anyone who wants to create interactive physical environments. Getting Started with Arduino is co-authored by Arduino co-founder Massimo Banzi, and incorporates his experience in teaching, using, and creating Arduino.
Miniature electronic equipment--Design and construction--Juvenile literature
littleBits are electronic building blocks with over 60 modules and trillions of combinations. With littleBits, anyone can harness the power of electronics, microcontrollers, and the cloud--regardless of age, gender, technical ability, or educational background. You can combine these simple, snap-together, magnetic bricks to make simple electronic circuits, or build robots and devices that combine sensors, microcontrollers, and cloud connectivity. This book, co-authored by littleBits founder Ayah Bdeir, along with top-selling author Matt Richardson (Getting Started with Raspberry Pi), teaches you just enough electronics to start making things with littleBits and takes you on up through connecting littleBits to the cloud and programming with its Arduino-compatible module.
Getting Started with Soldering not only teaches new makers and experimenters the core principles of soldering, it also functions as an excellent reference and resource for beginners and more advanced makers alike. The book guides readers through the fundamentals of soldering, explains the tools and materials, demonstrates proper techniques, and shows how to fix mistakes or broken connections. It even includes guidance on more advanced techniques such as surface-mount soldering for electronics. From choosing the right soldering iron to making perfect connections, readers will acquire the knowledge and skills needed to form a strong foundation for a lifetime of making.Soldering is a core concept in making, electronics prototyping, and home repairsThe many different types of soldering -- requiring different materials and tools -- are explained with easy-to-follow instructionsFull-color photographs and illustrations throughout create a visually engaging format for learningPricing and technical considerations help readers select the best tools for their budgets and needsTroubleshooting guidelines show how to repair solder connections that have failed from improper technique or from age
Inventions, Cottage industries, Do-it-yourself work, and Hobbies
The Maker's Manual is a practical and comprehensive guide to becoming a hero of the new industrial revolution. It features dozens of color images, techniques to transform your ideas into physical projects, and must-have skills like electronics prototyping, 3d printing, and programming. This book's clear, precise explanations will help you unleash your creativity, make successful projects, and work toward a sustainable maker business. Written by the founders of Frankenstein Garage, which has organized courses since 2011 to help makers to realize their creations, The Maker's Manual answers your questions about the Maker Movement that is revolutionizing the way we design and produce things.
Arduino (Programmable controller), Arduino (Programmable controller)--Programming, and Microcontrollers--Programming
This companion book to MakerShed's Ultimate Arduino Microcontroller Pack provides 26 clearly explained projects that you can build with this top-selling kit right away--including multicolor flashing lights, timers, tools for testing circuits, sound effects, motor control, and sensor devices.With the Ultimate Arduino Microcontroller Pack, you'll find everything from common components such as resistors and capacitors to specialized sensors and actuators like force-sensing resistors and motors. The kit also features the Arduino Uno Microcontroller and a MakerShield, the definitive prototyping shield for Arduino.Build 26 cool mini Arduino projects and gadgetsWork on projects that are both instructive and have practical applicationGet circuit diagrams and detailed instructions for building each projectUnderstand circuit design and simulation with easy-to-use tools
When companies develop a new technology, do they ask how it might affect the people who will actually use it? That, more or less, sums up Brian David Johnson's duties as Intel's futurist-in-residence. In this fascinating book, Johnson provides a collection of science fiction prototyping stories that attempt to answer the question.These stories focus on the same theme: scientists and thinkers exploring personal robotics as a new form of artificial intelligence. This isn't fanciful speculation. Johnson's stories are based on Intel's futurecasting research, which uses ethnographic field studies, technology research, trend data, and science fiction to develop a pragmatic vision of consumers and computing. 21st Century Robot presents science fiction designed to bring about science fact.Get real insight into technology and the future with this book. It will open your eyes.
Workshops--Design and construction and Workshops--Equipment and supplies
Create a dynamic space for designing and building DIY electronic hardware, programming, and manufacturing projects. With this illustrated guide, you'll learn the benefits of having a Makerspace—a shared space with a set of shared tools—that attracts fellow makers and gives you more resources to work with. You'll find clear explanations of the tools, software, materials, and layout you need to get started—everything from basic electronics to rapid prototyping technology and inexpensive 3D printers.A Makerspace is the perfect solution for many makers today. While you can get a lot done in a fully-decked out shop, you'll always have trouble making space for the next great tool you need. And the one thing you really miss out on in a personal shop is the collaboration with other makers. A Makerspace provides you with the best of both worlds.Perfect for any maker, educator, or community, this book shows you how to organize your environment to provide a safe and fun workflow, and demonstrates how you can use that space to educate others.
The first magazine devoted entirely to do-it-yourself technology projectspresents its 25th quarterly edition for people who like to tweak, disassemble, recreate,and invent cool new uses for technology.MAKE Volume 25 is all about the Arduino Revolution!Give your gadgets a brain! Previously out of reach for the do-it-yourselfer, the tiny computers called microcontrollers are now so cheap and easy to use that anyone can make their stuff smart. With a microcontroller, your gadget can sense the environment, talk to the internet or other hardware, and make things happen in the real world by controlling motors, lights, or any electronic device. The Arduino is an easy-to-use microcontroller board -- it's like an R&D lab on your kitchen table for prototyping any gadget. We show you how to make one, and how to use Arduinos and other microcontrollers to make an automatic yogurt maker, a vintage Skype telephone, a gumball machine that recognizes your secret knock, and more. Plus, make a Helicopter Rocket, gourmet Sous Vide food cooker, Reverse Geocache treasure box, and many more fun DIY projects.
Robots--Control systems--Design and construction--Amateurs' manuals, Robots--Design and construction--Amateurs' manuals, LEGO Mindstorms toys, and Arduino (Microcontroller)
Make amazing robots and gadgets with two of today's hottest DIY technologies. With this easy-to-follow guide, you'll learn how to build devices with Lego Mindstorms NXT 2.0, the Arduino prototyping platform, and some add-on components to bridge the two. Mindstorms alone lets you create incredible gadgets. Bring in Arduino for some jaw-dropping functionality—and open a whole new world of possibilities.Build a drink dispenser, music synthesizer, wireless lamp, and moreEach fun and fascinating project includes step-by-step instructions and clear illustrations to guide you through the process. Learn how to set up an Arduino programming environment, download the sketches and libraries you need, and work with Arduino's language for non-programmers. It's a perfect book for students, teachers, hobbyists, makers, hackers, and kids of all ages.Build a Drawbot that roams around and traces its path with a marker penConstruct an analog Mindstorms clock with hands that display the correct timeCreate a machine that mixes a glass of chocolate milk at the touch of a buttonMake a Gripperbot rolling robotic arm that you control wirelessly with Arduinos mounted on your armsExplore electronic music by building a guitar-shaped Lego synthesizerBuild a Lego lamp with on/off and dimmer switches that you control with a smartphone applicationJump feet first into the world of electronics, from learning Ohm's Law to working with basic componentsYou'll need the Bricktronics shield created for this book by Open Source Hardware kit maker Wayne and Layne, or you can build a breadboarded equivalent (see Chapter 10) for about $25 in parts.
Embedded computer systems--Design and construction, Automatic control--Computer programs, and Robots--Control systems
Want to build your own robots, turn your ideas into prototypes, control devices with a computer, or make your own cell phone applications? It's a snap with this book and the Arduino open source electronic prototyping platform. Get started with six fun projects and achieve impressive results quickly.Gain the know-how and experience to invent your own cool gadgets.With Arduino, building your own embedded gadgets is easy, even for beginners. Embedded systems are everywhere—inside cars, children's toys, and mobile phones. This book will teach you the basics of embedded systems and help you build your first gadget in just a few days. Each learn-as-you-build project that follows will add to your knowledge and skills.Experiment with Arduino, the popular microcontroller boardBuild robots and electronic projects with easy-to-follow instructionsTurn your ideas into working physical prototypesUse Android phones as remote controls in your projectsWork with an uncomplicated programming language created for artists, designers, and hobbyistsGet everyone involved, with projects that even beginners can build
Computer graphics--Computer programs, Interactive multimedia, Processing (Computer program language), Art and technology, Art--Data processing, and Digital art--Computer programs
Learn computer programming the easy way with Processing, a simple language that lets you use code to create drawings, animation, and interactive graphics. Programming courses usually start with theory, but this book lets you jump right into creative and fun projects. It's ideal for anyone who wants to learn basic programming, and serves as a simple introduction to graphics for people with some programming skills.Written by the founders of Processing, this book takes you through the learning process one step at a time to help you grasp core programming concepts. You'll learn how to sketch with code -- creating a program with one a line of code, observing the result, and then adding to it. Join the thousands of hobbyists, students, and professionals who have discovered this free and educational community platform.Quickly learn programming basics, from variables to objectsUnderstand the fundamentals of computer graphicsGet acquainted with the Processing software development environmentCreate interactive graphics with easy-to-follow projectsUse the Arduino open source prototyping platform to control your Processing graphics