Prototyping is a great way to communicate the intent of a design both clearly and effectively. Prototypes help you to flesh out design ideas, test assumptions, and gather real-time feedback from users. With this book, Todd Zaki Warfel shows how prototypes are more than just a design tool by demonstrating how they can help you market a product, gain internal buy-in, and test feasibility with your development team.
Gengnagel, Christoph, Nagy, Emília, and Stark, Rainer
In this book, the authors describe the findings derived from interaction and cooperation between scientific actors employing diverse practices. They reflect on distinct prototyping concepts and examine the transformation of development culture in their fusion to hybrid approaches and solutions. The products of tomorrow are going to be multifunctional, interactive systems – and already are to some degree today. Collaboration across multiple disciplines is the only way to grasp their complexity in design concepts. This underscores the importance of reconsidering the prototyping process for the development of these systems, particularly in transdisciplinary research teams. “Rethinking Prototyping – new hybrid concepts for prototyping” was a transdisciplinary project that took up this challenge. The aim of this programmatic rethinking was to come up with a general concept of prototyping by combining innovative prototyping concepts, which had been researched and developed in three sub-projects: “Hybrid Prototyping” developed new prototyping approaches to validate and evaluate holistically developed systems with their services, infrastructure and business models. “Blended Prototyping” addressed a new technique whereby prototypes for user interfaces of software applications can be generated from hand drawings and immediately be tested. “Beyond Prototyping” examined the issue of the prototype in connection with algorithmically generated design for producing tailor-made products.
Human-machine systems--Research, User-centered system design, User interfaces (Computer systems)--Design, Human-computer interaction, and Application software--Development
Prototyping and user testing is the best way to create successful products, but many designers skip this important step and use gut instinct instead. By explaining the goals and methodologies behind prototyping—and demonstrating how to prototype for both physical and digital products—this practical guide helps beginning and intermediate designers become more comfortable with creating and testing prototypes early and often in the process.Author Kathryn McElroy explains various prototyping methods, from fast and dirty to high fidelity and refined, and reveals ways to test your prototypes with users. You'll gain valuable insights for improving your product, whether it's a smartphone app or a new electronic gadget.Learn similarities and differences between prototyping for physical and digital productsKnow what fidelity level is needed for different prototypesGet best practices for prototyping in a variety of mediums, and choose which prototyping software or components to useLearn electronics prototyping basics and resources for getting startedWrite basic pseudocode and translate it into usable code for ArduinoConduct user tests to gain insights from prototypes
Up-to-date documentation on the current scope of the research of Rapid Prototyping, Tooling and Manufacturing. Explains and details the latest techniques and materials used for RP, RT and RM. Develops methodologies and technologies to support in a customer-focused product design and mass customization approach to production.
Rapid Prototyping of Biomaterials: Principles and Applications provides a comprehensive review of established and emerging rapid prototyping technologies (such as bioprinting) for medical applications. Rapid prototyping, also known as layer manufacturing, additive manufacturing, solid freeform fabrication, or 3D printing, can be used to create complex structures and devices for medical applications from solid, powder, or liquid precursors. Following a useful introduction, which provides an overview of the field, the book explores rapid prototyping of nanoscale biomaterials, biosensors, artificial organs, and prosthetic limbs. Further chapters consider the use of rapid prototyping technologies for the processing of viable cells, scaffolds, and tissues. With its distinguished editor and international team of renowned contributors, Rapid Prototyping of Biomaterials is a useful technical resource for scientists and researchers in the biomaterials and tissue regeneration industry, as well as in academia.Comprehensive review of established and emerging rapid prototyping technologies (such as bioprinting) for medical applicationsChapters explore rapid prototyping of nanoscale biomaterials, biosensors, artificial organs, and prosthetic limbsExamines the use of rapid prototyping technologies for the processing of viable cells, scaffolds, and tissues
Prototypes, Engineering and Robots--Design and construction
'This book provides a framework for conceptual, theoretical, and applied research in robotic prototyping and its applications, covering the prototyping of various robotic systems including the complicated industrial robots, the tiny and delicate nanorobots, medical robots for disease diagnosis and treatment and simple robots for educational purposes'--Provided by publisher.
Johnson, Brian David, Perkowitz, S., Warner, Chris, and Doctorow, Cory
Creative ability in technology, Science fiction, Future, The, in literature, and Future, The, in motion pictures
Science fiction is the playground of the imagination. If you are interested in science or fascinated with the future then science fiction is where you explore new ideas and let your dreams and nightmares duke it out on the safety of the page or screen. But what if we could use science fiction to do more than that? What if we could use science fiction based on science fact to not only imagine our future but develop new technologies and products? What if we could use stories, movies and comics as a kind of tool to explore the real world implications and uses of future technologies today? Science Fiction Prototyping is a practical guide to using fiction as a way to imagine our future in a whole new way. Filled with history, real world examples and conversations with experts like best selling science fiction author Cory Doctorow, senior editor at Dark Horse Comics Chris Warner and Hollywood science expert Sidney Perkowitz, Science Fiction Prototyping will give you the tools you need to begin designing the future with science fiction. The future is Brian David Johnson's business. As a futurist at Intel Corporation, his charter is to develop an actionable vision for computing in 2021. His work is called “future casting”—using ethnographic field studies, technology research, trend data, and even science fiction to create a pragmatic vision of consumers and computing. Johnson has been pioneering development in artificial intelligence, robotics, and reinventing TV. He speaks and writes extensively about future technologies in articles and scientific papers as well as science fiction short stories and novels (Fake Plastic Love and Screen Future: The Future of Entertainment, Computing and the Devices We Love). He has directed two feature films and is an illustrator and commissioned painter. Table of Contents: Preface / Foreword / Epilogue / Dedication / Acknowledgments / 1. The Future Is in Your Hands / 2. Religious Robots and Runaway Were-Tigers: A Brief Overview of the Science and the Fiction that Went Into Two SF Prototypes / 3. How to Build Your Own SF Prototype in Five Steps or Less / 4. I, Robot: From Asimov to Doctorow: Exploring Short Fiction as an SF Prototype and a Conversation With Cory Doctorow / 5. The Men in the Moon: Exploring Movies as an SF Prototype and a Conversation with Sidney Perkowitz / 6. Science in the Gutters: Exploring Comics as an SF Prototype and a Conversation With Chris Warner / 7. Making the Future: Now that You Have Developed Your SF Prototype, What's Next? / 8. Einstein's Thought Experiments and Asimov's Second Dream / Appendix A: The SF Prototypes / Notes / Author Biography
THE ART AND SCIENCE OF CREATING AR Augmented reality (AR)—placing virtual content over live video—has progressed from an emerging technology into one of today's hottest interactive design trends. Artists and designers with little or no programming experience can quickly learn how to create AR using a variety of opensource and proprietary tools such as Processing programming language, Blender animation software, Arduino, Flash, and others. Covering the creation of AR for smartphones, Macs, PCs, and the web, this thorough guide is packed with smart software techniques, usable code, hardware pointers, modeling and prototyping basics, and more. AR is art and programming, and CG and programming expert Tony Mullen seamlessly blends both to help you create fun, effective, augmented reality. Move into AR, even if you have limited programming skills Get up to speed on the AR terminology and tools you'll need Explore the essentials of Processing and 3D programming Learn Blender basics and design low-poly animated characters Create objects for an AR library and build and export 3D models Interactively link your AR to physical, virtual, and streaming environments Explore using ActionScript programming for browser-based AR Create AR for the Android platform and other smartphones
Itching to build interesting projects with Drupal, but confused by the way it handles design challenges? This concise guide helps small teams and solo website designers understand how Drupal works by demonstrating the ways it outputs content. You'll learn how to manage Drupal's output, design around it, and then turn your design into a theme.In the second of three volumes on Drupal design, award-winning designer Dani Nordin takes you beyond basic site planning and teaches you key strategies for working with themes, layouts, and wireframes. Discover how to use Drupal to make your vision a reality, instead of getting distracted by the system's project and code management details.Learn strategies for sketching, wireframing, and designing effective layoutsBreak down a Drupal layout to understand its basic componentsUnderstand Drupal's theme layer, and what to look for in a base themeWork with the 960 grid system to facilitate efficient wireframing and themingManage Drupal markup, including the code generated by the powerful Views moduleUse LessCSS to organize CSS and help you theme your site more efficiently
Electronic spreadsheets, Business--Computer programs, and Computer software--Development
Although recognized as a key to the design process, prototyping often falls victim to budget cuts, deadlines, or lack of access to sophisticated tools. This can lead to sloppy and ineffective prototypes or the abandonment of them altogether. Rather than lose this important step, people are turning to Microsoft Excel® to create effective, simple, and inexpensive prototypes. Conveniently, the software is available to nearly everyone, and most are proficient in its basic functionality. Effective Prototyping with Excel offers how-to guidance on how everyone can use basic Excel skills to create prototypes – ranging from narrative wire frames to hi-fidelity prototypes. A wide array of software design problems and business demands are solved via practical step-by-step examples and illustrations.Step-by-step guide to prototyping with a simple and affordable tool nearly everyone already has on their desktopQuickly and easily allows web and software designers to explore usability, design alternatives, and test theories prior to starting productionPerfect companion to Effective Prototyping for Software Makers – with the same author team and full-color treatment, useful case studies, and hands-on exercises
About This BookA carefully designed 10-day crash course, covering major project/device types, with 20+ unique hands-on examplesGet easy-to-understand explanations of basic electronics fundamentals and commonly used C sketch functionsThis step-by-step guide with 90+ diagrams and 50+ important tips will help you become completely self-reliant and confidentWho This Book Is ForThis book is a beginner's crash course for professionals, hobbyists, and students who are tech savvy, have a basic level of C programming knowledge, and basic familiarity with electronics, be it for embedded systems or the Internet of Things.What You Will LearnWrite Arduino sketches and understand the fundamentals of building prototype circuits using basic electronic components, such as resistors, transistors, and diodesBuild simple, compound, and standalone devices with auxiliary storage (SD card), a DC battery, and AC power suppliesDeal with basic sensors and interface sensor modules by using sensor datasheetsDiscover the fundamental techniques of prototyping with actuatorsBuild remote-controlled devices with infrared (IR), radio frequency (RF), and telephony with GSMLearn IoT edge device prototyping (using ESP8266) and IoT cloud configurationIn DetailThis book is a quick, 10-day crash course that will help you become well acquainted with the Arduino platform. The primary focus is to empower you to use the Arduino platform by applying basic fundamental principles. You will be able to apply these principles to build almost any type of physical device.The projects you will work through in this book are self-contained micro-controller projects, interfacing with single peripheral devices (such as sensors), building compound devices (multiple devices in a single setup), prototyping standalone devices (powered from independent power sources), working with actuators (such as DC motors), interfacing with an AC-powered device, wireless devices (with Infrared, Radio Frequency and GSM techniques), and finally implementing the Internet of Things (using the ESP8266 series Wi-Fi chip with an IoT cloud platform).The first half of the book focuses on fundamental techniques and building basic types of device, and the final few chapters will show you how to prototype wireless devices. By the end of this book, you will have become acquainted with the fundamental principles in a pragmatic and scientific manner. You will also be confident enough to take up new device prototyping challenges.
The design, implementation and validation of avionics and aeronautical systems have become extremely complex tasks due to the increase of functionalities that are deployed in current avionics systems and the need to be able certify them before putting them into production. This book proposes a methodology to enable the rapid prototyping of such a system by considering from the start the certification aspects of the solution produced. This method takes advantage of the model-based design approaches as well as the use of formal methods for the validation of these systems. Furthermore, the use of automatic software code generation tools using models makes it possible to reduce the development phase as well as the final solution testing. This book presents, firstly, an overview of the model-based design approaches such as those used in the field of aeronautical software engineering. Secondly, an original methodology that is perfectly adapted to the field of aeronautical embedded systems is introduced. Finally, the authors illustrate the use of this method using a case study for the design, implementation and testing of a new generation aeronautical router.