Usó, Vanessa Ghiraldeli, Sandnes, Frode Eika, and Medola, Fausto Orsi
Usó, V.G., Sandnes, F.E. & Medola, F.O. (2020). Using virtual reality and rapid prototyping to co-create together with hospitalized children. In: M. Di Nicolantonio, E. Rossi & T. Alexander (Eds.). Advances in additive manufacturing, modeling systems and 3D prototyping: Proceedings of the AHFE 2019 International Conference on Additive Manufacturing, Modeling Systems and 3D Prototyping, 2020 (pp. 279-288) Cham: Springer
Bryden, Douglas (Designer), author. and Bryden, Douglas (Designer), author.
Industrial design -- Computer-aided design -- Case studies., Product design -- Computer-aided design -- Case studies., Computer-aided design., Rapid prototyping., Industrial design -- Data processing -- Case studies., Industrial design -- Data processing., and Case studies.
Computer-aided design (CAD) and rapid prototyping (RP) are now a fundamental part of the professional practice of product design and are therefore essential skills for product design undergraduate students. This book provides students with all the tools needed to get to grips with the range of both CAD software and RP processes used in the industry.
Haller, Norm, author. and National Research Council (U.S.). Air Force Studies Board, issuing body.
Prototypes, Engineering -- Congresses., Rapid prototyping -- Congresses., and Military research -- United States -- Planning -- Congresses.
"Assessment to Enhance Air Force and Department of Defense Prototyping for the New Defense Strategy is the summary of a workshop convened by the Air Force Studies Board of the National Academies' National Research Council in September 2013 to enhance Air Force and Department of Defense (DoD) prototyping for the new defense strategy. This workshop examined of a wide range of prototyping issues, including individual recommendations for a renewed prototype program, application of prototyping as a tool for technology/system development and sustainment (including annual funding), and positive and negative effects of a renewed program. Prototyping has historically been of great benefit to the Air Force and DoD in terms of risk reduction and concept demonstration prior to system development, advancing new technologies, workforce enhancement and skills continuity between major acquisitions, dissuasion of adversaries by demonstrating capabilities, maintaining technological surprise through classified technologies, and an overarching strategy of overall risk reduction during austere budget environments. Over the last two decades, however, many issues with prototyping have arisen. For example, the definitions and terminology associated with prototyping have been convoluted and budgets for prototyping have been used as offsets to remedy budget shortfalls. Additionally, prototyping has been done with no strategic intent or context, and both government and industry have misused prototyping as a key tool in the DoD and defense industrial base. Assessment to Enhance Air Force and Department of Defense Prototyping for the New Defense Strategy envisions a prototyping program that encourages innovation in new concepts and approaches and provides a means to assess and reduce risk before commitment to major new programs."--Publisher's description.
Gibson, I. (Ian), Rosen, D. W. (David W.), Stucker, B. (Brent), and Gibson, I. (Ian)
Manufacturing processes -- Automation., Production control -- Automation., CAD/CAM systems., and Rapid Prototyping (Fertigung)
"Additive Manufacturing Technologies: Rapid Prototyping to Direct Digital Manufacturing deals with various aspects of joining materials to form parts. Additive Manufacturing (AM) is an automated technique for direct conversion of 3D CAD data into physical objects using a variety of approaches. Manufacturers have been using these technologies in order to reduce development cycle times and get their products to the market quicker, more cost effectively, and with added value due to the incorporation of customizable features. Realizing the potential of AM applications, a large number of processes have been developed allowing the use of various materials ranging from plastics to metals for product development. Authors Ian Gibson, David W. Rosen and Brent Stucker explain these issues, as well as: Providing a comprehensive overview of AM technologies plus descriptions of support technologies like software systems and post-processing approaches ; Discussing the wide variety of new and emerging applications like micro-scale AM, medical applications, direct write electronics and Direct Digital Manufacturing of end-use components ; Introducing systematic solutions for process selection and design for AM. Additive Manufacturing Technologies: Rapid Prototyping to Direct Digital Manufacturing is the perfect book for researchers, students, practicing engineers, entrepreneurs, and manufacturing industry professionals interested in additive manufacturing."--Publisher's website.
Field programmable gate arrays -- Design and construction., Prototypes, Engineering., and VHDL (Computer hardware description language)
"Hardware Descriptive Language (HDL) and Field Programmable Gate Array (FPGA) devices allow designers to quickly develop and simulate a sophisticated digital circuit, realize it on a prototyping device, and verify the operation of its physical implementation. As these technologies have matured, they have become accepted mainstream practice so that it is possible to use a PC and an inexpensive FPGA prototyping board to construct a complex digital system. This book uses a "learn by doing" approach to introduce the concepts and techniques of VHDL and FPGA to designers through a series of hands-on experiments." "Although the book is an introductory text, the examples are developed in a rigorous manner and the derivations follow strict design guidelines and coding practices used for large, complex systems. It lays a solid foundation for students and new engineers and prepares them for future development tasks FPGA Prototyping by VHDL Examples is an indispensable companion text for introductory digital design courses and also serves as a valuable self-teaching guide for practicing engineers who wish to learn more about this emerging area of interest."--Jacket.
Human-computer interaction., User interfaces (Computer systems) -- Design., and Prototypes, Engineering.
"Do you spend a lot of time during the design process wondering what users really need? Do you hate those endless meetings where you argue how the interface should work? Have you ever developed something that later had to be completely redesigned? Paper Prototyping can help. Written by a usability engineer with a long and successful paper prototyping history, this book is a practical, how-to guide that will prepare you to create and test paper prototypes of all kinds of user interfaces. You'll see how to simulate various kinds of interface elements and interactions. You'll learn about the practical aspects of paper prototyping, such as deciding when the technique is appropriate, scheduling the activities, and handling the skepticism of others in your organization. Numerous case studies and images throughout the book show you real world examples of paper prototyping at work. Learn how to use this powerful technique to develop products that are more useful, intuitive, efficient, and pleasing: * Save time and money and solve key problems before implementation begins * Get user feedback early - use it to focus the development process * Communicate better - involve development team members from a variety of disciplines * Be more creative - experiment with many ideas before committing to one *Enables designers to solve design problems before implementation begins *Five case studies provide real world examples of paper prototyping at work *Delves into the specifics of what types of projects paper prototyping is and isn't good for." http://www.loc.gov/catdir/description/els031/2002115472.html.
Creative ability in technology., Science fiction., Future in literature., and Future in motion pictures.
"Science fiction is the playground of the imagination. If you are interested in science or fascinated with the future then science fiction is where you explore new ideas and let your dreams and nightmares duke it out on the safety of the page or screen. But what if we could use science fiction to do more than that? What if we could use science fiction based on science fact to not only imagine our future but develop new technologies and products? What if we could use stories, movies and comics as a kind of tool to explore the real world implications and uses of future technologies today?"--P.  of cover.
Artificial Intelligence (incl. Robotics), Computer science., Data structures (Computer science), Software engineering., Artificial intelligence., Data Structures, Cryptology and Information Theory., Software Engineering/Programming and Operating Systems., and Programming Languages, Compilers, Interpreters.
This monograph describes an innovative prototyping framework for data and knowledge intensive systems. The proposed approach will prove especially useful for advanced and research-oriented projects that aim to develop a traditional database perspective into fully-fledged advanced database approaches and knowledge engineering technologies. The book is organised in two parts. The first part, comprising chapters 1 to 4, provides an introduction to the concept of prototyping, to database and knowledge-based technologies, and to the main issues involved in the integration of data and knowledge engineering. The second part, comprising chapters 5 to 12, illustrates the proposed approach in technical detail. Audience: This volume will be of interest to researchers in the field of databases and knowledge engineering in general, and for software designers and knowledge engineers who aim to expand their expertise in data and knowledge intensive systems.