Computerworld. June 24, 1991, Vol. 25 Issue 25, p80, 1 p.
Information systems, Technology, Evaluation, Prototype, MIS, Implementation, Vendor Relations, Information systems -- Management, and Evaluation -- Equipment and supplies
Most information systems managers have three goals: to purchase technology that actually provides the features and functions the vendor says it possesses, to select the proper new technology and to keep within their budget when purchasing the new technology. Initially, technology should be evaluated before making a tentative commitment. Peers who are in the process of, or who already have implemented the same technology should be asked for feedback about the product. They should also be asked if the technology went the long haul, or if they encountered problems, and how helpful the vendor was in getting the problems straightened out. Consultants can also be asked about products, but resellers of the product should be avoided as they have lost their objectivity. After a few products have been weeded out, the next step is prototyping, and can be of help in convincing upper management of the necessity in changing technology. The new technology should be introduced a little bit at a time, keeping long-term goals in mind.
Computerworld. August 27, 1984, Vol. 18 Issue 35, p15
Software, Software Packages, Integrated Software, New Product, Technology, and McCormack and Dodge Corp.
McCormack & Dodge's Millenium technology is designed to integrate all the company's applications software into a real-time system. Under Millenium, users can switch from one program to another without leaving their work in progress. The system features a consistent user interface and a full-scale application development and prototyping language. Users are expressing concern about the amount of up-front money required to convert to the Millenium technology and the level of technical support the system will require.
Computerworld. Nov 24, 1986, Vol. 20 Issue 47, p63, 2 p.
Social Science, Engineering, Social Issue, Technology, Human Factors, User Interface, Ergonomics, Work Environment, and Northrop Grumman Space & Mission Systems Corp. -- Innovations
A technique that mixes computer and social sciences is shaking the foundation of traditional computer systems development methods at TRW Inc.'s Defense Systems Group. Some company officials say that the technique provides end users with what they need instead of what they think they need; the method decreases life-cycle costs of systems and minimizes the risk of constructing unwanted systems. The technique, which is called user engineering, uses psychology, sociology, and anthropology to identify users' learning methods, work habits, and preferences. The project director of the user engineering team at TRW, Larry McGlaughlin, identifies four elements as critical to success: a user interface management system; a prototyping environment simulating the user workplace; a process that is creative; and a multidisciplinary team.