COMPUTER programming, HUMAN-computer interaction, USER interfaces, PROGRAMMING languages, and LIBRARIES
The article discusses various methods to create prototypes of computer programs before the time consuming and expensive programming process is begun. The author suggests using what he calls paper prototypes or functional prototypes, which can be used to gauge how users would react to a proposed compute program. He emphasizes the importance of feedback in the prototyping phase to help avoid expensive or time consuming errors.
Library Journal. Feb 15, 2016, Vol. 141 Issue 3, p42, 2 p.
Technology application, Public libraries -- Technology application, Public libraries -- Services, 3D printing, and Library users
THE MAKER MOVEMENT AND 3-D printing technology catalyze innovation and promote entrepreneurship by emphasizing "making" over "consuming" and facilitate experiential learning and rapid prototyping. To many, library Maker spaces are [...]