Fransiska Wahyuning Kurniawati, Christ Rudianto, Augie David Manuputty, and Agustinus Fritz Wijaya
Journal of Information Systems and Informatics, Vol 2, Iss 1, Pp 89-104 (2020)
prototyping, user interface, information system, internship, Mathematics, QA1-939, Electronic computers. Computer science, and QA75.5-76.95
Human Resources (HR) is one of the important things that determines the success of the services of a company, one of the things done to prepare a good HR is to launch a program of Job Training (PKL) or also known as an internship. PT.Gramedia Asri Media became one of the companies implementing the internship program, but the existing internship program was still carried out manually by distributing information to tertiary institutions via email. This journal aims to create an apprenticeship information system design by developing a system using the prototyping method so that the apprenticeship process can be carried out in a single system from the dissemination of information to the resolution of administrative problems related to finance and the need for an apprenticeship approval document. The system development method used therein is the prototyping method that starts from analyzing user needs to creating a User Interface (UI) that is easily understood by the user. The apprenticeship information system is expected to make the apprenticeship process more effective both in registering and processing the internship data contained therein.
Koay Kheng Lee, Syrdal Dag Sverre, Dautenhahn Kerstin, and Walters Michael L.
Paladyn: Journal of Behavioral Robotics, Vol 11, Iss 1, Pp 66-85 (2020)
prototyping, human-robot interactions, user studies, social robotics, robot companions, and Technology
This paper presents a proof of concept prototype study for domestic home robot companions, using a narrative-based methodology based on the principles of immersive engagement and fictional enquiry, creating scenarios which are inter-connected through a coherent narrative arc, to encourage participant immersion within a realistic setting. The aim was to ground human interactions with this technology in a coherent, meaningful experience. Nine participants interacted with a robotic agent in a smart home environment twice a week over a month, with each interaction framed within a greater narrative arc. Participant responses, both to the scenarios and the robotic agents used within them are discussed, suggesting that the prototyping methodology was successful in conveying a meaningful interaction experience.
Živanović Saša T., Popović Mihajlo D., Vorkapić Nikola M., Pjević Miloš D., and Slavković Nikola R.
FME Transactions, Vol 48, Iss 1, Pp 246-253 (2020)
rapid prototyping, stl, additive technology, subtractive technology, 3d printing, desktop milling, verification, simulation, Engineering (General). Civil engineering (General), TA1-2040, Mechanics of engineering. Applied mechanics, and TA349-359
This paper describes methodology for application of a rapid prototyping using subtractive, additive and formative technology based on STL files. Rapid prototyping technology includes using of a digital information chain CAD/CAM/CNC to a level which allows the successful realization of the physical models based on new technologies by adding, subtracting and molding material. The paper discusses about the usual technologies for rapid prototyping, for which a generalized methodology for their application has been proposed. The possibilities for program verification prior to the realization of the model were also shown. The methodology is verified on real examples of making selected parts. Used technologies are subtracting and adding material layers, layer by layer, and mold making (by adding material) for molding the silicone model.
Suresh M. Chaware, Vaibhav Bagaria, and Abhay Kuthe
Indian Journal of Plastic Surgery, Vol 42, Iss 01, Pp 085-093 (2020)
ankylosis, cad, rapid prototyping, temporomandibular joint, total joint replacement, Surgery, and RD1-811
Anthropometric variations in humans make it difficult to replace a temporomandibular joint (TMJ), successfully using a standard “one-size-fits-all” prosthesis. The case report presents a unique concept of total TMJ replacement with customized and modified TMJ prosthesis, which is cost-effective and provides the best fit for the patient. The process involved in designing and modifications over the existing prosthesis are also described. A 12-year- old female who presented for treatment of left unilateral TMJ ankylosis underwent the surgery for total TMJ replacement. A three-dimensional computed tomography (CT) scan suggested features of bony ankylosis of left TMJ. CT images were converted to a sterolithographic model using CAD software and a rapid prototyping machine. A process of rapid manufacturing was then used to manufacture the customized prosthesis. Postoperative recovery was uneventful, with an improvement in mouth opening of 3.5 cm and painless jaw movements. Three years postsurgery, the patient is pain-free, has a mouth opening of about 4.0 cm and enjoys a normal diet. The postoperative radiographs concur with the excellent clinical results. The use of CAD/CAM technique to design the custom-made prosthesis, using orthopaedically proven structural materials, significantly improves the predictability and success rates of TMJ replacement surgery.
International Journal of Emerging Technologies in Learning (iJET), Vol 15, Iss 10, Pp 223-232 (2020)
netnography, visualization, text mining, software design, learning design, Education, Information technology, and T58.5-58.64
Social science is witnessing tremendous growth of data available on the Internet regarding social phenomena; however, social science students are typically not prepared for managing the challenges and opportunities of analysing online data. One of the areas where this growth is especially important is in social studies of consumption. This article discusses a prototype of a visualisation tool intended to support the learning of netnographic analysis with computational tools.
Przemysław KRAKOWSKI, Józef JONAK, Robert KARPIŃSKI, and Łukasz JAWORSKI
Applied Computer Science, Vol 15, Iss 3, Pp 65-72 (2019)
Rapid Prototyping, surgery planning, fractures, Information technology, T58.5-58.64, Electronic computers. Computer science, and QA75.5-76.95
Orthopaedic trauma surgery is a complex surgical speciality in which anatomy, physiology and physics are mixed. Proper diagnosing and based on that planning and performing surgery is of crucial matter. This article presents usefulness of 3D reconstruction in diagnostics and surgical planning. It focuses on utility of computed tomography reconstruction in trauma surgery. Moreover, two cases in which this technique was used is described. Complex 3D reconstruction proved its usefulness and in future it may become a modality of choice for planning complex trauma procedures in which standard implants and approaches are insufficient.
design, utopia, alteration, prototyping, Fine Arts, Aesthetics, and BH1-301
The purpose of this paper is to re-explore the relationship between utopia and architecture, trying first and foremost to challenge the way utopia has been conceived by architectural thought: i.e., as the prefiguration of a future seen as an ‘otherness’ distinct from the present, as far as the totality of its spatial, social, and political dimensions are concerned. Such vision – as we will argue – turns out to be deeply linked to a design logic of ‘projection’ and ‘prescription’; this, however, is not the only possible logic of design. Through a reflection upon some contemporary architectural practices, we will try to highlight a new horizon for design action, in which even utopia abandons its traditional ‘projective’ role and takes on a new meaning: rather than being the non-place of a possible future, utopia stands for what doesn’t have place in the present but can emerge from its alteration. Such notion of utopia as a form of ‘situated critique’, in a concrete space and time, helps to dig more deeply into the political potential of many contemporary forms of architectural and urban design.
Martino Colonna, Benno Zingerle, Maria Federica Parisi, Claudio Gioia, Alessandro Speranzoni, Gregorio Pisaneschi, and Stefano Prosdocimo
Proceedings, Vol 49, Iss 125, p 125 (2020)
sport equipment, prototyping, 3D printing, digital image correlation, mechanical properties, winter sports, and General Works
The optimization of sport equipment parts requires considerable time and high costs due to the high complexity of the development process. For this reason, we have developed a novel approach to decrease the cost and time for the optimization of the design, which consists of producing a first prototype by 3D printing, applying the forces that normally acts during the sport activity using a test bench, and then measuring the local deformations using 3D digital image correlation (DIC). The design parameters are then modified by topological optimization and then DIC is performed again on the new 3D-printed modified part. The DIC analysis of 3D-printed parts has shown a good agreement with that of the injection-molded ones. The deformation measured with DIC are also well correlated with those provided by finite element method (FEM) analysis, and therefore DIC analysis proves to be a powerful tool to validate FEM models.
Hyekyung Imottesjo, Liane Thuvander, Monica Billger, Peter Wallberg, Gustav Bodell, Jaan-Henrik Kain, and Stig Anton Nielsen
Multimodal Technologies and Interaction, Vol 4, Iss 26, p 26 (2020)
outdoor mobile augmented reality, iterative prototyping, user experience, user interface, game mechanics, collaborative urban designing, Technology, and Science
This research presents results from a study developing a smartphone app, UrbanCoBuilder, in which citizens can collaboratively create designs for urban environments usingaugmented reality technology and game mechanics. Eight prototypes were developed to refineselected design criteria, including tracking strategies, design elements, user experience and theinterface with game mechanics. The prototypes were developed through an iterative design processwith assessments and incremental improvements. The tracking was especially challenging andusing multiple bitonal markers combined with the smartphone’s gyroscope sensor to average theuser position was identified as the most suitable strategy. Still, portability and stability linked totracking need to be improved. Design elements, here building blocks with urban functions textures,were realistic enough to be recognizable and easy to understand for the users. Future studies willfocus on usability tests with larger user groups.