Waart, van, P., lid lectoraat, Bont, C.J.P.M., and Mulder, I.J., lector
PIN-C 2015: Proceedings of the 4th Participatory Innovation Conference 2015: Reframing design, The Hague, The Netherlands, 18-20 May, 2015. :337-345
internet of things and open data
Emerging pervasive technologies such as the Internet of Things and Open Data will have severe impact on the experience, interactions and wellbeing of citizens in future smart cities. Local governments are concerned how to engage and embed citizens in the process of smart city development because without them it is difficult for governments and industrial technology providers to understand what future city is desired. We explore how prototyping methods can be used in a multi-helix approach towards a participatory domain in which multiple stakeholders collaboratively envision a desired future smart city. We adopted the different qualities of generative sessions, hackathons and design jams in our method of participatory prototyping for smart cities. Results show that participants appreciate this setting for exploration, experimentation, and making, in diverse teams with members from industry, government, university, and citizens. We will discuss issues for improvement of participatory prototyping to make it more robust for use in urban development processes.
Rachel, Miles, Hogeschool van Amsterdam, and Kenniscentrum Create-It
3D fashion design, 3D design software, Fashion design, and Digital prototyping
The short-term aim of this R&D project (financed by the Centre of Expertise Creative Industries) is to develop a virtually simulated textile database that renders 3D visual representations of these fabrics. The idea is for this database to be open source and be able to interface with 3D design applications such as those of Lectra. The textile database will include a number of different digital datasets per textile that contain information about the fabric’s drape, weight, flexibility etc., to virtually render prototypes in a 3D simulated environment. As such, in building garments via a 3D software design application, designers will be able to see how a garment changes as new textiles are applied, and how textiles behave when constructed as different garments. This will take place on 3D avatars, which may be bespoke body scans, and will allow for coordinated and precise fitting and grading.