Bernard, Chris, Verfasser and Summers, Sarah, Verfasser
Rapid Prototyping, Graphische Benutzeroberfläche, Microsoft Expression blend., Graphical user interfaces (Computer systems), Application software--Development., Rapid prototyping., and Web sites--Design.
Gengnagel, Christoph, Herausgeber, Nagy, Emilia, Herausgeber, and Stark, Rainer, Herausgeber
In this book, the authors describe the findings derived from interaction and cooperation between scientific actors employing diverse practices. They reflect on distinct prototyping concepts and examine the transformation of development culture in their fusion to hybrid approaches and solutions. The products of tomorrow are going to be multifunctional, interactive systems - and already are to some degree today. Collaboration across multiple disciplines is the only way to grasp their complexity in design concepts. This underscores the importance of reconsidering the prototyping process for the development of these systems, particularly in transdisciplinary research teams. "Rethinking Prototyping - new hybrid concepts for prototyping" was a transdisciplinary project that took up this challenge. The aim of this programmatic rethinking was to come up with a general concept of prototyping by combining innovative prototyping concepts, which had been researched and developed in three sub-projects: "Hybrid Prototyping" developed new prototyping approaches to validate and evaluate holistically developed systems with their services, infrastructure and business models. "Blended Prototyping" addressed a new technique whereby prototypes for user interfaces of software applications can be generated from hand drawings and immediately be tested. "Beyond Prototyping" examined the issue of the prototype in connection with algorithmically generated design for producing tailor-made products.
Cofer, R. C., Verfasser and Harding, Benjamin F., Sonstige
The push to move products to market as quickly and cheaply as possible is fiercer than ever, and accordingly, engineers are always looking for new ways to provide their companies with the edge over the competition. Field-Programmable Gate Arrays (FPGAs), which are faster, denser, and more cost-effective than traditional programmable logic devices (PLDs), are quickly becoming one of the most widespread tools that embedded engineers can utilize in order to gain that needed edge. FPGAs are especially popular for prototyping designs, due to their superior speed and efficiency. This book hones in on that rapid prototyping aspect of FPGA use, showing designers exactly how they can cut time off production cycles and save their companies money drained by costly mistakes, via prototyping designs with FPGAs first. Reading it will take a designer with a basic knowledge of implementing FPGAs to the next-level of FPGA use because unlike broad beginner books on FPGAs, this book presents the required design skills in a focused, practical, example-oriented manner. *In-the-trenches expert authors assure the most applicable advice to practicing engineers *Dual focus on successfully making critical decisions and avoiding common pitfalls appeals to engineers pressured for speed and perfection *Hardware and software are both covered, in order to address the growing trend toward "cross-pollination" of engineering expertise
Arnowitz, Jonathan, Verfasser, Arent, Michael, Verfasser, and Berger, Nevin, Verfasser
Effective Prototyping for Software Makers is a practical, informative resource that will help anyone—whether or not one has artistic talent, access to special tools, or programming ability—to use good prototyping style, methods, and tools to build prototypes and manage for effective prototyping. This book features a prototyping process with guidelines, templates, and worksheets; overviews and step-by-step guides for nine common prototyping techniques; an introduction with step-by-step guidelines to a variety of prototyping tools that do not require advanced artistic skills; templates and other resources used in the book available on the Web for reuse; clearly-explained concepts and guidelines; and full-color illustrations and examples from a wide variety of prototyping processes, methods, and tools. This book is an ideal resource for usability professionals and interaction designers; software developers, web application designers, web designers, information architects, information and industrial designers.
Pérez-Breva, Luis, Verfasser and Roberts, Edward B., Verfasser eines Vorworts
Creative ability in business, Problem solving, New products, Technological innovations, Entrepreneurship, Kreativität, and Technische Innovation
Innovation is the subject of countless books and courses, but there’s very little out there about how you actually innovate. Innovation and entrepreneurship are not one and the same, although aspiring innovators often think of them that way. They are told to get an idea and a team and to build a show-and-tell for potential investors. In "Innovating", Luis Perez-Breva describes another approach—a doer’s approach developed over a decade at MIT and internationally in workshops, classes, and companies. He shows that to start innovating it doesn’t require an earth-shattering idea; all it takes is a hunch. Anyone can do it. By prototyping a problem and learning by being wrong, innovating can be scaled up to make an impact. As Perez-Breva demonstrates, "no thing is new" at the outset of what we only later celebrate as innovation. In "Innovating", the process—illustrated by unique and dynamic artwork—is shown to be empirical, experimental, nonlinear, and incremental. You give your hunch the structure of a problem. Anything can be a part. Your innovating accrues other people’s knowledge and skills. Perez-Breva describes how to create a kit for innovating, and outlines questions that will help you think in new ways. Finally, he shows how to systematize what you’ve learned: to advocate, communicate, scale up, manage innovating continuously, and document—"you need a notebook to converse with yourself," he advises. Everyone interested in innovating also needs to read this book. / Verlag
Prototypes migrate from the workshops to society. They are no longer considered deficient because of incomplete objects. Rather, it is through the design of the material provisional that the social day after tomorrow is shaped and technologised. The production and reception of these artefacts is transformed from an exclusive expert activity to a public social practice: Prototypes are produced in publicly accessible Makerspaces and celebrated in urban event formats. Sascha Dickel shows that this can also be accompanied by a new form of criticism that does not oppose the technologization of the social, but opens up ways to design alternative futures in a technologically integrated world
In this work, a maskless lithography device based on a micro-mirror array was designed and built. Single projection frames are seamlessly projected next to each other. Microfluidic chips of several cm² size comprising channels of 50 µm have been built of various polymers via direct lithography and casting. Also, bio-chemical ligand patterns comprising 256 different ligand densities have been created in a few seconds on a 5 mm² substrate with pixel sizes of a few µm
Curable nanocomposites were developed to fabricate fused silica glass. During a thermal debinding and sintering step a transparent fused silica glass is received. These nanocomposites can be structured using stereolithography or replicative processes. PMMA prepolymers were developed which can be structured using lithography in a few seconds. PFPEs were established as a stereolithography material
Kent, Kenneth, Verfasser, Association for Computing Machinery-Digital Library, Sonstige, ACM Special Interest Group on Design Automation, Sonstige, ACM Special Interest Group on Embedded Systems, Sonstige, and ACM Special Interest Group on Microarchitectural Research and Processing, Sonstige
Yoo, Sungjoo, Verfasser, Association for Computing Machinery-Digital Library, Sonstige, ACM Special Interest Group on Embedded Systems, Sonstige, ACM Special Interest Group on Microarchitectural Research and Processing, Sonstige, and ACM Special Interest Group on Design Automation, Sonstige
IEEE Computer Society Design Automation Technical Committee, Sonstige, IEEE Computer Society Technical Committee on Simulation, Sonstige, and International Federation for Information Processing Working Group Design and Engineering of Electronic Systems, Sonstige