The article presents a knowledge-based view on conceptual framework for prototyping outsourcing in new product development. It aims to propose a conceptual framework for prototyping outsourcing. It provides guidelines for new product development managers in order to mitigate the risks associated with outsourcing and achieve effective prototyping. Results are discussed which identifies three factors including degree of the prototyping to core competence, prototyping complexity, and supplier's capability of providing knowledge and speed for prototyping and three types of risks including losing control over suppliers, dependency on suppliers, and supplier's lack of capabilities for prototyping outsourcing decisions.
The article focuses on the benefits of digital prototyping for manufacturing industries in Australia. Digital prototyping presents product design teams with the ability to build, explore, and test new products before they become a physical reality. In addition, the digital prototyping solution allows collaboration of designs. Moreover, digital prototyping can provide designers with the ability to build a complete digital simulation of a product.
MILITARY electronics industry, RAPID prototyping, PROTOTYPES, ELECTRONIC industries, DEFENSE industries, COMMERCIAL products, and NEW product development
Features various products for military electronic industry in the U.S. Purpose of the six module, multifunction and single slot compact PCI, manufactured by North Atlantic Industries; Performance of the upgraded dual-processor PowerPC card, manufactured by Radstone Technology PLC; Applications of the Sentry system, manufactured by Elma Electronic Inc.
This article depicts an attempt of an empirical validation of the innovative buying behavior model proposed by Midgley and Dowling in 1978. The data have been collected in 1986, at the beginning of the launching of the BIC perfume, on a sample of 374 persons. The results confirm the general .structure of the theoretical model. The first cause of the buying intent of a new product is the way this new product is perceived. However, this perception, appears to be almost independent of the characteristics of the individual. These characteristics, in turn, give a better explanation of the repetitive innovative buying behavior. Finally, the relationships between the different variables of the model may vary strongly due to the buying situation. [ABSTRACT FROM AUTHOR]
An important but neglected aspect of virtual prototyping is the interaction between human and digital prototype. This is an essential issue when tests about ergonomics or product safety are required. This paper presents an approach to evaluate product ergonomics and safety based on the use of virtual human and simulations where the human model interacts with the virtual prototype. Two case studies that can demonstrate the validity of the approach are described. The first concerns the instruments and external visibility of a car; geometric model of the interior and a commercial virtual human have been used.We defined a test methodology and several simulations have been made, varying anthropometry and workplace adjustments. The results obtained are images that represent what the virtual human sees and permit to evaluate the validity of design solutions. The second case study regards the ergonomics design of a riveting system and consists of the simulation of operator's tasks using a virtual workstation and a virtual human. The results are the joint angles that define the posture of the operator and permit one to analyse task comfort. This work has been carried out to demonstrate that virtual humans are an important tool to improve virtual prototyping functionalities and, above all, to increase ergonomics and safety of products. Moreover, the second case study demonstrates also that this methodology is today necessary not only in big industry, but in small-medium enterprises too. [ABSTRACT FROM AUTHOR]