Conference Papers -- International Communication Association; 2017, p1-30, 30p
SIMULATOR sickness, VIRTUAL reality, AUGMENTED reality, RAPID prototyping, and TELEPORTATION
For certain VR applications, the ability of users to switch into another user's visual perspective can add valuable new information. However, the most efficient type of perspective switch might not always be the best regarding the user experience. We investigated the effects of perspective switching (tracking shot vs. teleport) and the type of camera movement in the switched perspective (free vs. restricted) on spatial orientation, cybersickness and user experience. Additionally, we accounted for the ability of both users to communicate directly with each other, found in collocated virtual setups. In our experiment, participants played a multi-user VR game on a Powerwall in groups of two. Results revealed that tracking shot lead to a better spatial orientation than teleport. Additionally, tracking shots with free movement were rated as the best option. None of the perspective switch conditions showed differences in the feeling of cybersickness. Communication had a positive influence on overall performance. [ABSTRACT FROM AUTHOR]
Conference Papers -- International Communication Association; 2017, p1-2, 2p
SERVICE learning, COMMUNICATION, DIGITAL media, LEARNING, and RAPID prototyping
The article focuses on majority of research on civic engagement in communication has focused on how technologies mediate civic practices and how making communication technologies can itself be an inroad to civic learning. It mentions course "The Future of Digital Media: Civic Technology Studio" and foster participation and collaboration between government and citizens. It also mentions learning about theories of civic behavior, tinkering in open studio, and prototyping.
Conference Papers -- International Communication Association; 2005 Annual Meeting, New York, NY, p1-29, 28p
HEALTH education, SOCIAL support, BREAST cancer, INFORMATION resources management, and HEALTH
The article describes the process used to develop and integrate a tailored health information system for an existing online health education and support system for women with breast cancer called the Comprehensive Health Enhancement Support System (CHESS) "Living with Breast Cancer" program. The foundational steps of formative research involved identifying general informational needs associated with key breast cancer events or experiences followed by differentiating individual characteristics that distinguish between informational needs. The next steps included creating a tailoring framework and then mapping the existing content of CHESS to these differentiating characteristics and treatment stages, and developing decision rules to trigger tailored content to users based on data they input into the system. Finally, low fidelity prototyping sessions were conducted to determine the most appropriate format for users to update variables informing CHESS tailoring, to identify the optimal degree of subtlety appropriate to deliver tailored content, and to learn how tailoring methods affect general navigation and usability. The objective of this case study is to help other eHealth developers learn from the insights we've gained from our extensive regimen of formative research focused on how to develop an online tailored information system for women with breast cancer.