NEW product development, RAPID prototyping, INVENTIONS, CONSUMPTION (Economics), and PRODUCT management
In this article the author focuses on the importance of trials and experimentation in new products or innovative solutions. He states that the scientific experimentation is disfavored in product innovation due to its high cost and more time consumption. He further mentions the role of simulations to supplant trials for determining the validity of developing design.
NEW product development, MANAGEMENT, COMMERCIAL products, RAPID prototyping, INVENTIONS, INDUSTRIAL research, and PRODUCT management
The purpose of this study is to provide a more thorough assessment of the link between existing knowledge and organizational performance than currently exists in the literature. We identify factors and processes influential in the management of existing knowledge within the areas of learning culture, knowledge building, and organizational performance. Through structural equation modeling, a more thorough examination is given of the role existing knowledge plays in new product performance and innovativeness. In completing this task, we provide insight into the subprocesses of knowledge building by evaluating the influence of shared interpretation and two aspects of information acquisition—efficiency and degree of innovativeness of newly acquired information—on new product development (NPD) outcomes. Included in the examination of these processes are organizational culture and structure characteristics believed to influence knowledge management success. [ABSTRACT FROM AUTHOR]
PRODUCT management, NEW product development, PRODUCT differentiation, RAPID prototyping, INDUSTRIAL design, PROTOTYPES, INVENTIONS, MANUFACTURING processes, and PATENTS
The article focuses on product development and how to be successful in transforming a concept to a prototype. They offer a detailed prototype development process and apply it to a powered wheelchair suspension system. The process highlights the importance of the constant interaction and feedback between the technical and business aspects. They stress that a well-defined process is needed to research the market for the new product, suggest multiple solutions for design problems, and create and test a prototype, and secure patents.
INDUSTRIAL research, ALGORITHMS, COMMERCIAL products, RAPID prototyping, NEW product development, INVENTIONS, MARKETING, PRODUCT management, and RESEARCH
It is very often necessary to search for similar parts during designing a new product because modifying existing similar parts is a commonly used way of creating new parts with ease. In this way, the design time and cost can be reduced. Thus it would be nice to have an efficient similarity comparison algorithm that can be used anytime in the design process. In this research, the solid parts are represented by B-rep and similarity comparison is performed in two steps from overall appearances to detail features. First, geometric information is used in low level of detail for easy and fast pre-classification by overall appearances. Then feature information is used to compare the detail shape in high level of detail to find more similar design. To realize the idea above, a multi resolution algorithm is proposed so that a given solid is described by a low resolution appearance and detail features in high resolution. Using this multiresolution representation, parts can be compared based on the overall appearance first to reduce the number of parts to be compared in high resolution, and then detail features are evaluated to retrieve the most similar part. In this way, computational time can be saved by fast classification in the first step and reliability can be preserved by detail comparison in the second step. [ABSTRACT FROM AUTHOR]
NEW product development, PRODUCT management, MARKETING management, COMMERCIAL products, TIME to market (New products), RAPID prototyping, BUSINESS incubators, CONCURRENT engineering, INVENTIONS, MANUFACTURING processes, INDUSTRIAL design, MARKETING, and CASE studies
The traditional view of the process of new product development (NPD), which is often prescribed as a series of activity "stages", is critically reviewed. A number of problems are identified with this and other approaches to NPD as accurate representations of the process, such as their concentration on intra-firm aspects and their ordered and sequential structure. The paper argues for an alternative approach, based on variable "blocks of NPD activities, which also takes account of external organizations' involvement in the process. [ABSTRACT FROM AUTHOR]
MANUFACTURING processes, INVENTIONS, INDUSTRIAL research, PRODUCT management, and RAPID prototyping
The purpose of this study is to empirically examine and assess the moderating effects of extent of virtualness on a variety of well-established predictors of new product development team satisfaction. We focus our study on 178 different new product development teams from a variety of industries and use extent of virtualness as a structural characteristic of the teams, measuring it on a continuum. The predictors of team satisfaction we studied are relationship conflict, familiarity, goal clarity and preference for group work. Primary findings include: (1) relationship conflict has a more deleterious effect on team member satisfaction as teams become more virtual, mainly because it is very difficult for team members of virtual teams to resolve their interpersonal disputes; (2) the relationship between preference for group work and team satisfaction is moderated by extent of virtualness, such that preference for group work increases team satisfaction more as virtualness increases; (3) goal clarity and familiarity are not moderated by extent of virtualness, but have a significant direct effect on team satisfaction. Managerial and research implications of these findings relative to new product development teams are also discussed. [ABSTRACT FROM AUTHOR]
PRODUCT management, ENGINEERING design, COMMERCIAL products, RAPID prototyping, NEW product development, INVENTIONS, INDUSTRIAL research, and DESIGN
Structuring past designs and storing them in computer archives for future use with ease are two essential components of a Design Reuse System. This paper presents a methodology that structures and stores mechanical designs at their conceptual, embodiment and detailed stages for reuse. Its computer implementation is then described to illustrate the power of the system. Each Stage of the Design Process can be searched for and retrieved. The designs can then be identified to be strong or weak. This will subsequently enable a designer whether or not to reuse a design within a new product. [ABSTRACT FROM AUTHOR]
"Establishing correctly the future product range of this company is the most important single responsibility we have." This belief led to the formation of the Product Planning Department, with the brief "to ensure that the Perkins Group has the right product at the right price at the right time." At Perkins, the Product Planning Department is distinct from the Marketing Planning Department, and is concerned with collecting, screening, and evaluating new product ideas. Of particular interest is the system of New Product Registration, authorizing the initiation of product developments Finally, there is the process of formulating a long term product strategy for the Group. [ABSTRACT FROM AUTHOR]