RAPID prototyping, WORLD Wide Web, TECHNOLOGICAL innovations, VIRTUAL reality, and COMPUTER-generated imagery
Coming from the 2D and 3D games that everybody is very familiar with, these days the world has been taken by storm with the introduction of virtual reality technology. In this paper I covered the essence of this new empowering technology through things like: a short representative definition and classification, the hardware requirements for stepping into the VR world, and the most important aspect which is the applicability of this technology in the society that we live in. Also, the main purpose of this paper was to identify which VR game engine a beginner should be using for their first project. Through the research that has been done in this article, I come to the conclusion that the most suitable game engine in this case is Unity. To further prove my statement, I developed a small project that consists of a 3D VR maze which shows how easy it is to learn and develop using Unity. [ABSTRACT FROM AUTHOR]
ARTIFICIAL satellites, PRODUCT management, PROTOTYPES, TECHNOLOGICAL innovations, and VIRTUAL reality
This paper describes the design and implementation of a Virtual Environment to support process design activities related to satellite development. Such an environment enables the early identification of infeasible design ideas by involving process engineers (who are involved in downstream assembly, integration and other functional activities) in the satellite product design activity. A framework for the design and use of virtual prototyping environments is also outlined. The initial development of this Virtual Reality environment is to aid in the analysis of assembly related process issues focusing primarily on nanosatellites. [ABSTRACT FROM AUTHOR]
HIGH technology, INFORMATION technology, TECHNOLOGICAL innovations, ELECTRONIC apparatus & appliances, COMPUTER simulation, and VIRTUAL reality
This article unveils the piSight system, a lightweight head-mounted virtual reality display with envisaged applications in virtual prototyping, training and simulation, visual analytics, remote presence and education, from Sensics Inc. The system uses a patented optical design that provides for a three-dimensional wrap-around visual sensation with 150 degrees field of view. The device weighs only 2 pounds. It is controlled by a high-performance computer cluster and supports video feeds if required.