Military & Aerospace Electronics. Jan96, Vol. 7 Issue 1, p3. 0p. 1 Color Photograph.
CORPORATE reorganizations, TECHNOLOGY, TECHNOLOGICAL innovations, and TRANSLATING
Reports on the merger between Virtual Prototypes Incorporated and i-Logix Incorporated to provide a powerful rapid-prototyping tool. Objectives of the tool; Information on both businesses; Significance of the VAPS/Statemate product.
TECHNOLOGICAL innovations, TECHNOLOGY, RAPID prototyping, CHANGE, and THREE-dimensional printing
Innovation and finding new ways to do things in a smarter and more efficient way is necessary for organizations to stay competitive in an increasingly demanding environment. One such innovation is additive manufacturing (AM). This emerging technology is receiving increased attention and appears to embody a technology push, now that the number of applications is growing in an area that used to be predominantly focused on creating rapid prototypes . [ABSTRACT FROM PUBLISHER]
TECHNOLOGY, TECHNOLOGICAL innovations, ORGANIZATIONAL change, and INFORMATION technology
As with all new ideas, the concept of Open Innovation requires extensive empirical investigation, testing and development. This paper analyzes Procter and Gamble's ‘Connect and Develop’ strategy as a case study of the major organizational and technological changes associated with open innovation. It argues that although some of the organizational changes accompanying open innovation are beginning to be described in the literature, more analysis is warranted into the ways technological changes have facilitated open innovation strategies, particularly related to new product development. Information and communications technologies enable the exchange of distributed sources of information in the open innovation process. The case study shows that furthermore a suite of new technologies for data mining, simulation, prototyping and visual representation, what we call ‘innovation technology’, help to support open innovation in Procter and Gamble. The paper concludes with a suggested research agenda for furthering understanding of the role played by and consequences of this technology. [ABSTRACT FROM AUTHOR]
This article presents information on computer-augmented tabletop games. It is informed that computer-augmented tabletop games assume a special role within the pervasive gaming paradigm. To research the opportunities of hybrid computer-augmented tabletop games, an experimental platform called STARS uses wireless communications to integrate dedicated interaction and sensing devices with a smart game table, providing various means to bridge the gap between the real world and the virtual world, supported by a software platform that facilitates prototyping different tabletop games. Several applications based on the STARS platform are in development to demonstrate different opportunities for computer-augmented tabletop games. The KnightMage game implements a basic set of rules for medieval hack-and-slash style role-playing adventures. Players explore and ransack dungeons and landscapes filled with horrifying monsters in a typical pen-and-paper playing style, including a human game master. Due to the mixture of cooperative behavior when fighting monsters and the competitive interests when searching for treasures, KnightMage profits by the platform's capability to convey game information via public and private communication channels, including large public displays, earphones, and PDAs.
This article presents several conference paper abstracts on technology and innovation management, including and examination of whether varieties of capitalism theory properly describes the empirical world of technological innovation, a framework for exploring why industry incumbents lose their leadership positions to attackers in the face of seemingly innocuous technological changes, and empirical research into the nature of business relationships, knowing and learning in the British and Italian motorsport industries.