RAPID prototyping, DECISION making, ANALYTIC hierarchy process, GREY relational analysis, FUZZY numbers, and STRENGTH of materials
A multitude of rapid prototyping (RP) systems and technologies have come up since the introduction of additive process. Owing to the enlarging number of these systems with distinctive efficacy, the problem of selecting an appropriate system for a particular requirement is a cumbersome task. Henceforth, this work comes up with a strategy based on multi-attribute decision making to select a most suitable RP system. The presence of subjectivity in decision making as well as the existence of imprecision from various sources emphasize the methods which must consider uncertainty and vagueness. A decision advisor based on uncertainty theories, including fuzzy analytical hierarchy process (FAHP) and grey relational analysis (GRA) has been introduced. It provides a comprehensive database comprising thirty nine commercially available RP systems. The evaluation attributes consisting of machine cost, accuracy, layer thickness, machine speed, material cost, net build size volume, machine weight, surface roughness, and material strength were utilized to characterize the different machines. The FAHP based on trapezoidal fuzzy number was implemented to determine the priority weights of various attributes, while the GRA was employed to realize the best RP system and technology. The authors believe that this system has the potential to transform into a fully developed RP selection system. [ABSTRACT FROM AUTHOR]
Fransiska Wahyuning Kurniawati, Christ Rudianto, Augie David Manuputty, and Agustinus Fritz Wijaya
Journal of Information Systems and Informatics, Vol 2, Iss 1, Pp 89-104 (2020)
prototyping, user interface, information system, internship, Mathematics, QA1-939, Electronic computers. Computer science, and QA75.5-76.95
Human Resources (HR) is one of the important things that determines the success of the services of a company, one of the things done to prepare a good HR is to launch a program of Job Training (PKL) or also known as an internship. PT.Gramedia Asri Media became one of the companies implementing the internship program, but the existing internship program was still carried out manually by distributing information to tertiary institutions via email. This journal aims to create an apprenticeship information system design by developing a system using the prototyping method so that the apprenticeship process can be carried out in a single system from the dissemination of information to the resolution of administrative problems related to finance and the need for an apprenticeship approval document. The system development method used therein is the prototyping method that starts from analyzing user needs to creating a User Interface (UI) that is easily understood by the user. The apprenticeship information system is expected to make the apprenticeship process more effective both in registering and processing the internship data contained therein.
Koay Kheng Lee, Syrdal Dag Sverre, Dautenhahn Kerstin, and Walters Michael L.
Paladyn: Journal of Behavioral Robotics, Vol 11, Iss 1, Pp 66-85 (2020)
prototyping, human-robot interactions, user studies, social robotics, robot companions, and Technology
This paper presents a proof of concept prototype study for domestic home robot companions, using a narrative-based methodology based on the principles of immersive engagement and fictional enquiry, creating scenarios which are inter-connected through a coherent narrative arc, to encourage participant immersion within a realistic setting. The aim was to ground human interactions with this technology in a coherent, meaningful experience. Nine participants interacted with a robotic agent in a smart home environment twice a week over a month, with each interaction framed within a greater narrative arc. Participant responses, both to the scenarios and the robotic agents used within them are discussed, suggesting that the prototyping methodology was successful in conveying a meaningful interaction experience.
Ferrari, Ana Lya Moya, Piculo dos Santos, Aline Darc, Bertolaccini, Guilherme da Silva, Medola, Fausto Orsi, and Sandnes, Frode Eika
Ferrari, A.L.M., Piculo dos Santos, A.D., Bertolaccini, G.S., Medola, F.O. & Sandnes, F.E. (2020). Evaluation of orthosis rapid prototyping during the design process: Analysis of verification models. In: M. Di Nicolantonio, E. Rossi & T. Alexander (Eds.), Advances in additive manufacturing, modeling systems and 3D prototyping: Proceedings of the AHFE 2019 International Conference on Additive Manufacturing, Modeling Systems and 3D Prototyping, Cham: Springer (pp. 298-307)
Živanović Saša T., Popović Mihajlo D., Vorkapić Nikola M., Pjević Miloš D., and Slavković Nikola R.
FME Transactions, Vol 48, Iss 1, Pp 246-253 (2020)
rapid prototyping, stl, additive technology, subtractive technology, 3d printing, desktop milling, verification, simulation, Engineering (General). Civil engineering (General), TA1-2040, Mechanics of engineering. Applied mechanics, and TA349-359
This paper describes methodology for application of a rapid prototyping using subtractive, additive and formative technology based on STL files. Rapid prototyping technology includes using of a digital information chain CAD/CAM/CNC to a level which allows the successful realization of the physical models based on new technologies by adding, subtracting and molding material. The paper discusses about the usual technologies for rapid prototyping, for which a generalized methodology for their application has been proposed. The possibilities for program verification prior to the realization of the model were also shown. The methodology is verified on real examples of making selected parts. Used technologies are subtracting and adding material layers, layer by layer, and mold making (by adding material) for molding the silicone model.
Usó, Vanessa Ghiraldeli, Sandnes, Frode Eika, and Medola, Fausto Orsi
Usó, V.G., Sandnes, F.E. & Medola, F.O. (2020). Using virtual reality and rapid prototyping to co-create together with hospitalized children. In: M. Di Nicolantonio, E. Rossi & T. Alexander (Eds.). Advances in additive manufacturing, modeling systems and 3D prototyping: Proceedings of the AHFE 2019 International Conference on Additive Manufacturing, Modeling Systems and 3D Prototyping, 2020 (pp. 279-288) Cham: Springer
Suresh M. Chaware, Vaibhav Bagaria, and Abhay Kuthe
Indian Journal of Plastic Surgery, Vol 42, Iss 01, Pp 085-093 (2020)
ankylosis, cad, rapid prototyping, temporomandibular joint, total joint replacement, Surgery, and RD1-811
Anthropometric variations in humans make it difficult to replace a temporomandibular joint (TMJ), successfully using a standard “one-size-fits-all” prosthesis. The case report presents a unique concept of total TMJ replacement with customized and modified TMJ prosthesis, which is cost-effective and provides the best fit for the patient. The process involved in designing and modifications over the existing prosthesis are also described. A 12-year- old female who presented for treatment of left unilateral TMJ ankylosis underwent the surgery for total TMJ replacement. A three-dimensional computed tomography (CT) scan suggested features of bony ankylosis of left TMJ. CT images were converted to a sterolithographic model using CAD software and a rapid prototyping machine. A process of rapid manufacturing was then used to manufacture the customized prosthesis. Postoperative recovery was uneventful, with an improvement in mouth opening of 3.5 cm and painless jaw movements. Three years postsurgery, the patient is pain-free, has a mouth opening of about 4.0 cm and enjoys a normal diet. The postoperative radiographs concur with the excellent clinical results. The use of CAD/CAM technique to design the custom-made prosthesis, using orthopaedically proven structural materials, significantly improves the predictability and success rates of TMJ replacement surgery.
WIRELESS power transmission, RAPID prototyping, RADIO frequency, GOLD coatings, and STAINLESS steel
This article presents an electromagnetically powered stent designed for hyperthermia treatment of in-stent restenosis. The stent device based on medical-grade stainless steel serves as a radio frequency (RF) inductive receiver to produce mild heating wirelessly through resonant-coupling power transfer, while acting as a mechanical scaffold inside an artery similar to commercial stents. The device and its custom transmitter are prototyped and optimized to show efficient wireless power transfer and stent heating through in vitro tests. The inductive stent with its helical pattern is gold coated to achieve a $3.5\times $ higher quality ($Q$) factor, improving heating performance of the device. The combinational use of independent resonant antennas with the power antenna is found to significantly boost stent temperature by up to 96% with an intermediate tissue layer. Upon matching the frequencies at which the $Q$ factors of the inductive stent, power antenna, and booster antenna are peaked, the stent excited through 10 mm-thick tissue exhibits a temperature increase of 18 °C, well over a necessary level for targeted hyperthermia treatment. The prototype achieves heating efficiencies (HEs) of 15.5–3.2 °C/W with a tissue thickness of 5–15 mm. These results indicate that the proposed resonant-heating stent system with the prototyped transmitter is promising for further development toward its clinical application. [ABSTRACT FROM AUTHOR]
International Journal of Emerging Technologies in Learning (iJET), Vol 15, Iss 10, Pp 223-232 (2020)
netnography, visualization, text mining, software design, learning design, Education, Information technology, and T58.5-58.64
Social science is witnessing tremendous growth of data available on the Internet regarding social phenomena; however, social science students are typically not prepared for managing the challenges and opportunities of analysing online data. One of the areas where this growth is especially important is in social studies of consumption. This article discusses a prototype of a visualisation tool intended to support the learning of netnographic analysis with computational tools.
Przemysław KRAKOWSKI, Józef JONAK, Robert KARPIŃSKI, and Łukasz JAWORSKI
Applied Computer Science, Vol 15, Iss 3, Pp 65-72 (2019)
Rapid Prototyping, surgery planning, fractures, Information technology, T58.5-58.64, Electronic computers. Computer science, and QA75.5-76.95
Orthopaedic trauma surgery is a complex surgical speciality in which anatomy, physiology and physics are mixed. Proper diagnosing and based on that planning and performing surgery is of crucial matter. This article presents usefulness of 3D reconstruction in diagnostics and surgical planning. It focuses on utility of computed tomography reconstruction in trauma surgery. Moreover, two cases in which this technique was used is described. Complex 3D reconstruction proved its usefulness and in future it may become a modality of choice for planning complex trauma procedures in which standard implants and approaches are insufficient.
design, utopia, alteration, prototyping, Fine Arts, Aesthetics, and BH1-301
The purpose of this paper is to re-explore the relationship between utopia and architecture, trying first and foremost to challenge the way utopia has been conceived by architectural thought: i.e., as the prefiguration of a future seen as an ‘otherness’ distinct from the present, as far as the totality of its spatial, social, and political dimensions are concerned. Such vision – as we will argue – turns out to be deeply linked to a design logic of ‘projection’ and ‘prescription’; this, however, is not the only possible logic of design. Through a reflection upon some contemporary architectural practices, we will try to highlight a new horizon for design action, in which even utopia abandons its traditional ‘projective’ role and takes on a new meaning: rather than being the non-place of a possible future, utopia stands for what doesn’t have place in the present but can emerge from its alteration. Such notion of utopia as a form of ‘situated critique’, in a concrete space and time, helps to dig more deeply into the political potential of many contemporary forms of architectural and urban design.
Martino Colonna, Benno Zingerle, Maria Federica Parisi, Claudio Gioia, Alessandro Speranzoni, Gregorio Pisaneschi, and Stefano Prosdocimo
Proceedings, Vol 49, Iss 125, p 125 (2020)
sport equipment, prototyping, 3D printing, digital image correlation, mechanical properties, winter sports, and General Works
The optimization of sport equipment parts requires considerable time and high costs due to the high complexity of the development process. For this reason, we have developed a novel approach to decrease the cost and time for the optimization of the design, which consists of producing a first prototype by 3D printing, applying the forces that normally acts during the sport activity using a test bench, and then measuring the local deformations using 3D digital image correlation (DIC). The design parameters are then modified by topological optimization and then DIC is performed again on the new 3D-printed modified part. The DIC analysis of 3D-printed parts has shown a good agreement with that of the injection-molded ones. The deformation measured with DIC are also well correlated with those provided by finite element method (FEM) analysis, and therefore DIC analysis proves to be a powerful tool to validate FEM models.
Hyekyung Imottesjo, Liane Thuvander, Monica Billger, Peter Wallberg, Gustav Bodell, Jaan-Henrik Kain, and Stig Anton Nielsen
Multimodal Technologies and Interaction, Vol 4, Iss 26, p 26 (2020)
outdoor mobile augmented reality, iterative prototyping, user experience, user interface, game mechanics, collaborative urban designing, Technology, and Science
This research presents results from a study developing a smartphone app, UrbanCoBuilder, in which citizens can collaboratively create designs for urban environments usingaugmented reality technology and game mechanics. Eight prototypes were developed to refineselected design criteria, including tracking strategies, design elements, user experience and theinterface with game mechanics. The prototypes were developed through an iterative design processwith assessments and incremental improvements. The tracking was especially challenging andusing multiple bitonal markers combined with the smartphone’s gyroscope sensor to average theuser position was identified as the most suitable strategy. Still, portability and stability linked totracking need to be improved. Design elements, here building blocks with urban functions textures,were realistic enough to be recognizable and easy to understand for the users. Future studies willfocus on usability tests with larger user groups.
A. Rodallec, C. Franco, S. Robert, G. Sicard, S. Giacometti, B. Lacarelle, F. Bouquet, A. Savina, R. Lacroix, F. Dignat-George, J. Ciccolini, P. Poncelet, and R. Fanciullino
Scientific Reports, Vol 10, Iss 1, Pp 1-11 (2020)
Medicine and Science
Abstract Developing targeted nanoparticles is a rising strategy to improve drug delivery in oncology. Antibodies are the most commonly used targeting agents. However, determination of their optimal number at the surface remains a challenging issue, mainly due to the difficulties in measuring precisely surface coating levels when prototyping nanoparticles. We developed an original quantitative assay to measure the exact number of coated antibodies per nanoparticle. Using flow cytometry optimized for submicron particle analysis and beads covered with known amounts of human IgG-kappa mimicking various amounts of antibodies, this new method was tested as part of the prototyping of docetaxel liposomes coated with trastuzumab against Her2+ breast cancer. This quantification method allowed to discriminate various batches of immunoliposomes depending on their trastuzumab density on nanoparticle surface (i.e., 330 (Immunoliposome-1), 480 (Immunoliposome-2) and 690 (Immunoliposome-3), p = 0.004, One-way ANOVA). Here we showed that optimal number of grafted antibodies on nanoparticles should be finely tuned and highest density of targeting agent is not necessarily associated with highest efficacy. Overall, this new method should help to better prototype third generation nanoparticles.
IEEE Transactions on Power Electronics. Sep2019, Vol. 34 Issue 9, p8715-8723. 9p.
RAPID prototyping, CURRENT-voltage characteristics, and FEEDBACK (Electronics)
Using a photovoltaic (PV) emulator (PVE) simplifies the testing of the PV generation system. However, conventional controllers used for PVEs suffer from oscillating output voltage, requiring a high number of iterations, or being too complex to be implemented. This paper proposes a controller based on a resistance feedback control strategy that produces a stable and fast converging operating point for the PVE. The resistance feedback control strategy requires a new type of PV model, which is the current–resistance (I–R) PV model. This model is computed using a binary search method at a fast convergence rate. It is combined with a closed-loop buck converter using a proportional-integral controller to form the resistance feedback control strategy. The PVE's controller is implemented into dSPACE ds1104 hardware platform for experimental validation. The acquired experimental results show that the proposed PVE is able to follow the current–voltage characteristic of the PV module accurately. In addition, the PVE's efficiency is more than 90% under maximum power point operation. The transient response of the proposed PVE is similar to the PV panel during irradiance changes. [ABSTRACT FROM AUTHOR]
literary mapping, geospatial prototyping, scholarly communication, paradise lost, History of scholarship and learning. The humanities, AZ20-999, Electronic computers. Computer science, and QA75.5-76.95
This draft of the article was accidentally published on 23/01/2020. It has been retracted; the correct version of the article will soon be published [link to follow]. For a temporary author manuscript version, please see https://doi.org/10.5281/zenodo.3631743