Journal of Library Administration. Oct2018, Vol. 58 Issue 7, p698-727. 30p. 1 Color Photograph.
PROTOTYPES, BEHAVIORAL research, TECHNOLOGY, DISCIPLINE, and SCHOLARS
How do researchers search for knowledge? What are their behaviors and habits, and what technologies do they use? This article proposes that three design shifts - involving more human senses, enabling comparative and simultaneous viewing, and allowing immediate access to full content - will create a more fruitful research process for scholars who conduct a literature review, learn about a new topic in a related discipline, or catch up on advances in their field. The three proposed designed shifts were tested with prototyping. The systematic prototyping procedure is a method that can be employed by others to advance this field. [ABSTRACT FROM AUTHOR]
Martínez, Jonatan, García, Arturo S., Oliver, Miguel, Molina, José P., and González, Pascual
International Journal of Human-Computer Interaction. Nov2014, Vol. 30 Issue 11, p855-871. 17p. 7 Color Photographs, 1 Diagram, 1 Chart, 5 Graphs.
HUMAN-computer interaction, USER interfaces (Computer systems), VIRTUAL prototypes, VIRTUAL reality, VIDEO games, and HAPTIC devices
The use of haptics in virtual reality and video games has received growing attention as a means of enhancing the sensation of immersion in these environments. The sensation of touching virtual objects not only augments the impression of reality but also can improve the performance. However, the design of haptic interactions is not an easy task, and it usually needs a great effort due to the absence of powerful prototyping toolkits. Thus, this article proposes a vibrotactile prototyping toolkit for Eccentric Rotating Mass actuators named VITAKI. The main objective of this platform is to facilitate the prototyping and testing procedures of new vibrotactile interaction techniques for Virtual Reality and video games. A detailed description of the design of the system is provided, presenting the hardware and software elements that make up the VITAKI toolkit. In addition, its application to two different examples to illustrate its use is provided. Finally, a preliminary evaluation of this toolkit is presented. This evaluation is divided into two main stages. On one hand, a study of Olsen’s criteria is performed to analyze its general capabilities. On the other hand, a comparison with previously presented proposals is included too. These two analyses, together with other experiments where the devices created with the toolkit were tested by end users, highlight its main features and its advantages over other proposals. [ABSTRACT FROM AUTHOR]