DESIGN services, INFORMATION & communication technologies, TECHNOLOGICAL innovations, MARKETING, INNOVATIONS in business, and DESIGN
The rapid evolution of information and communications technologies (ICT) has changed the way in which companies innovate and generate value for their customers. As a key function within innovation, design has also evolved in order to better support companies in dealing with the pace and complexity of technological, economic and societal change. Particularly, while design core principles of human centredness, collaboration and use of prototypes has remained the same over time, the way in which they are put into practice has adapted to the innovation challenges of the time. In this article, we describe how design practices related to human centredness, collaborativeness and prototyping are (and have been) executed across three eras: the industrial era, the service era and the digital era. Based on such evolution and on the current strengths of design, we explore complementarities and possible synergies with the marketing function to enable companies to succeed in innovating in the digital era. [ABSTRACT FROM AUTHOR]
Buhl, Johannes, von Geibler, Justus, Echternacht, Laura, and Linder, Moritz
Journal of Cleaner Production. May2017, Vol. 151, p592-602. 11p.
CONSUMPTION (Economics), TECHNOLOGICAL innovations, INVENTIONS, SUSTAINABILITY, and DESIGN
The effectiveness of sustainable product and service innovations is often restricted by limited market acceptance or unexpected consumption patterns. The latter includes rebound effects, which occur when resources liberated by savings are used for further consumption. Recently emerging research from the Living Lab is striving to address and anticipate challenges in innovation design by integrating users in prototyping and field testing product and service innovations. The paper presents findings from a literature review on rebound effects and expert interviews identifying methods to monitor and measures to mitigate rebound effects in early innovation design via Living Lab research. We find that monitoring and mitigating rebound effects in Living Lab research includes technological and behavioural triggers as well as socio-psychological and time use effects in addition to economic re-spending effects. The experts have confirmed that Living Labs contain the potential to observe complex demand systems of users within experimental designs, encompassing indirect rebound effects in terms of expenditure as well as time use. In this respect, Living Lab research can facilitate support for sustainable innovations, which aim to encourage changes in consumer behaviour, considering re-spending and time use effects simultaneously. [ABSTRACT FROM AUTHOR]
TECHNOLOGICAL innovations, WORKMANSHIP, PRODUCT quality, PROTOTYPES, INDUSTRIAL design, and DESIGN
In this article, the authors argue that innovation in design is derived from the culture of artisanship. Taking as its focus an analysis of the evolution of Italian design, the article discusses the role that artisanship plays in improving the quality and success of design products. It is argued that artisanship is part of a complex system of production in which it plays the dual role of exploring new ideas via small scale prototyping and the role of cooperating through specific competences with industrial production.
NEW product development, TECHNOLOGICAL innovations, ENGINEERING design, CONCRETE, STRUCTURAL frames, STRUCTURAL analysis, and STRUCTURAL engineering
Purpose - The purpose of this paper is to identify interdependent barriers to the search and selection of new technologies by design engineers at industry, organisation and individual levels. A "proof of concept" HyCon tool is presented to demonstrate the role of information technology design support tools in supporting designers to overcome these inhibitors, in this case for hybrid concrete, by providing immersive and interactive, information-rich environments to explore design solutions. Design/methodology/approach - The HyCon tool was developed through a prototyping methodology encompassing a testing, analysis, design and coding iterative cycle. This was supported by case studies and industry workshops. Findings - The results of a collaborative research project are presented, which describes the HyCon design support tool to promote the understanding and use of hybrid concrete in structural frames. This tool is built around a knowledge creation, application, storage, and retrieval cycle to envision and support the use of this new technology. Originality/value - This paper fulfils an identified need to integrate technology management and design process considerations within the context of an information technology design support tool, and offers a "proof of concept" HyCon tool to demonstrate key issues and potential utilities and applications. [ABSTRACT FROM AUTHOR]
Industry Week/IW. 7/18/94, Vol. 243 Issue 14, p24S. 4p. 4 Color Photographs, 1 Chart.
COMMERCIAL products, COMPUTER-aided design, CONCURRENT engineering, TECHNOLOGICAL innovations, and DESIGN
Discusses the importance of integrating design and manufacturing in the faster production of better products. Description of the numerical control software and rapid prototyping systems; Factors for the popularity of computer-aided design and manufacturing (CAD/CAM) systems; Dunlop Slazenger's use of CAD/CAM technologies; Description of concurrent engineering as design methods. INSETS: Good ideas spark good products.;Briefcase phone beams up..
SOCIAL change, TECHNOLOGICAL innovations, ASSOCIATION management, DESIGN, and CREATIVE ability
The article discusses the essentiality of design thinking as an effective management tool for organizations engaged in social innovation. It notes the quality of design thinking to be created to generate innovative ideas. It mentions the importance of design thinking as a tool for coming up with solutions that work with the incorporation of prototyping into the design process allowing people to learn quickly what works and what does not.