Hong, Yan, Bruniaux, Pascal, Zeng, Xianyi, Liu, Kaixuan, Chen, Yan, and Dong, Min
International Journal of Clothing Science & Technology. 2017, Vol. 29 Issue 2, p226-237. 12p.
CONSUMERS, DESIGN, CLOTHING & dress, DESIGNERS, and TEXTILES
Purpose The purpose of this paper is to present a new collaborative design-based method for designing customized garments, aimed at the physically disabled people with scoliosis.Design/methodology/approach The proposed method is based on the virtual human model created using a 3D body scanner, permitting to simulate the consumer’s morphological shape with atypical physical deformations. Next, customized 2D and 3D virtual garment prototyping tools will be used to create products through interactions between the consumer, designer and pattern maker. The general principle of the proposed design method is based on the following sequence: design-display-evaluation-adjustment. After running the sequence for a number of times, the final design solution, which will be approved by both the designer and consumer, can be easily identified.Findings Design knowledge, which is already applied to normal body shapes successfully can be applied to 3D garment design using the concept which is based on collaborative design. Through this process, the classical 2D garment design knowledge, especially 2D patterns and design rules, can be modified and applied according to a normalized virtual garment sensory evaluation procedure quantitatively. This evaluation procedure, interactively performed by the designer and consumer, can permit to adapt the finished product to disabled people afflicted with severe scoliosis. The proposed method is also validated to be more advanced compared to 2D-to-3D virtual CAD design method, especially for atypical morphologies.Originality/value As a co-design method, 3D virtual draping and sensory evaluation can fully satisfy the interaction between the garment design technical space and perceptual space of the finished garments ensuring desired 3D garment fit effect by adjustment of technical parameters. 3D scanning technology is used to generate a complete digitalized 3D human model, permitting to extract the main features of body shapes without accurate measurements. As a knowledge-based design process, both the fashion design knowledge and the pattern making knowledge will be extracted to provide inspirations and references. Successful design solutions will be incorporated into the fashion design knowledge base in order to generate new design rules and enhance professional design knowledge. [ABSTRACT FROM AUTHOR]
The article presents the perspective of Tim Brown, president and CEO of design firm Ideo based in Palo Alto, California, on good product design thinking. Good design is the output of good design thinking, and companies will be looking to apply design thinking in many places where it ha not been applied before. The methods and approaches that designers use to solve problems include understanding and anticipating user needs, prototyping to evolve ideas and using storytelling to bring ideas to life. Essentially, any business problem that has an audience and a tangible outcome is a candidate for design thinking.
INTEGRATED circuits, CONCURRENT engineering, RAPID prototyping, DESIGN, and DESIGNERS
The article reports that Synopsys Inc. has added provision for flip-chip bonding to its Galaxy design suite. The JupiterIO tool interrelates die and package data and makes them visible in real time, so development of both can proceed concurrently. Extending the possibility for concurrent design is one of the major techniques EDA firms are using to help designers address increasing chip complexity. This can be achieved by enabling simultaneous work on parts of the flow previously treated in isolation, or by giving designers the chance to interact with a tool during use, when hitherto it would have been a 'press the button and wait' operation.