School Library Journal. Jul2018, Vol. 64 Issue 7, p14-14. 4/5p.
RAPID prototyping, SPECIAL needs students, CURRICULUM, PROTOTYPES, and MANUFACTURING processes
The article focuses on starting a Fab Lab which provides digital fabrication curriculum for special needs students. Topics covered include background of Fab Labs from Intermediate Unit 1 (IU1) public educational service agency for schools and communities in southwestern Pennsylvania, curriculum of Don Martin, IU1 assistant executive director, for Colonial High School (CHS) in Grindstone, Pennsylvania and advice of Martin for educators wanting to start a Fab Lab for special needs students.
School Library Journal. May2016, Vol. 62 Issue 5, p16-17. 2p. 1 Color Photograph.
3-D printers, RAPID prototyping, THREE-dimensional printing, SCHOOL libraries, and LIBRARIES
The article discusses the advantages and disadvantages of the use of three-dimensional (3-D) printers in school libraries. Topics discussed include the American Library Association's introduction to 3-D printers and public policy, the marketing use of 3-D printers and 3-D printing to physically connect users to physical objects.
School Library Journal. Nov2017, Vol. 63 Issue 11, p26-29. 4p. 10 Color Photographs.
STUDENT projects, DO-it-yourself work, STRAW, CARDBOARD, and LIGHT emitting diodes
The article offers suggestions for several do it yourself maker projects and materials for students, as presented by librarians around the U.S. Topics discussed include the use of straws for prototyping, according to associate professor Heather Moorefield-Lang; the use of cardboards to make structures in projects; and the use of light emitting diodes (LED) in electric circuits.
COMPUTER programming, HUMAN-computer interaction, USER interfaces, PROGRAMMING languages, and LIBRARIES
The article discusses various methods to create prototypes of computer programs before the time consuming and expensive programming process is begun. The author suggests using what he calls paper prototypes or functional prototypes, which can be used to gauge how users would react to a proposed compute program. He emphasizes the importance of feedback in the prototyping phase to help avoid expensive or time consuming errors.