Human-computer interaction, User interfaces (Computer systems)--Testing, User interfaces (Computer systems)--Design, and Web sites--Design
Abstract
Do you spend a lot of time during the design process wondering what users really need? Do you hate those endless meetings where you argue how the interface should work? Have you ever developed something that later had to be completely redesigned? Paper Prototyping can help. Written by a usability engineer with a long and successful paper prototyping history, this book is a practical, how-to guide that will prepare you to create and test paper prototypes of all kinds of user interfaces. You'll see how to simulate various kinds of interface elements and interactions. You'll learn about the practical aspects of paper prototyping, such as deciding when the technique is appropriate, scheduling the activities, and handling the skepticism of others in your organization. Numerous case studies and images throughout the book show you real world examples of paper prototyping at work. Learn how to use this powerful technique to develop products that are more useful, intuitive, efficient, and pleasing: • Save time and money - solve key problems before implementation begins • Get user feedback early - use it to focus the development process • Communicate better - involve development team members from a variety of disciplines • Be more creative - experiment with many ideas before committing to one•Enables designers to solve design problems before implementation begins •Five case studies provide real world examples of paper prototyping at work •Delves into the specifics of what types of projects paper prototyping is and isn't good for.
If you are a user, experienced professional, designer, information architect, or business analyst who wants to explore common design patterns and enhance your interactive prototyping skills with Axure, then this book is ideal for you.
This book is a step-by-step guide to learning Balsamiq Mockups and wireframing in general. Written in an engaging, easy to follow style and flow, readers can utilize free, downloadable templates that teach by building upon previous chapters until each lesson is learned and applied, ensuring true learning, not just memorization,If you are serious about wireframing, designing and communicating your ideas clearly and quickly, then this book is for you.
National Research Council, Division on Engineering and Physical Sciences, Air Force Studies Board, Planning Committee for a Workshop on Assessment to Enhance Air Force and Department of Defense Prototyping for the New Defens, Norman M. Haller, National Research Council, Division on Engineering and Physical Sciences, Air Force Studies Board, Planning Committee for a Workshop on Assessment to Enhance Air Force and Department of Defense Prototyping for the New Defens, and Norman M. Haller
Subjects
Rapid prototyping--Congresses, Prototypes, Engineering--Congresses, and Military research--United States--Planning--Congresses
Abstract
Assessment to Enhance Air Force and Department of Defense Prototyping for the New Defense Strategy is the summary of a workshop convened by the Air Force Studies Board of the National Academies'National Research Council in September 2013 to enhance Air Force and Department of Defense (DoD) prototyping for the new defense strategy. This workshop examined of a wide range of prototyping issues, including individual recommendations for a renewed prototype program, application of prototyping as a tool for technology/system development and sustainment (including annual funding), and positive and negative effects of a renewed program. Prototyping has historically been of great benefit to the Air Force and DoD in terms of risk reduction and concept demonstration prior to system development, advancing new technologies, workforce enhancement and skills continuity between major acquisitions, dissuasion of adversaries by demonstrating capabilities, maintaining technological surprise through classified technologies, and an overarching strategy of overall risk reduction during austere budget environments. Over the last two decades, however, many issues with prototyping have arisen. For example, the definitions and terminology associated with prototyping have been convoluted and budgets for prototyping have been used as offsets to remedy budget shortfalls. Additionally, prototyping has been done with no strategic intent or context, and both government and industry have misused prototyping as a key tool in the DoD and defense industrial base. Assessment to Enhance Air Force and Department of Defense Prototyping for the New Defense Strategy envisions a prototyping program that encourages innovation in new concepts and approaches and provides a means to assess and reduce risk before commitment to major new programs.
'This highly practical cookbook is comprised of easy-to-follow, step-by-step recipes to improve your efficiency and take your Axure skills to the next level of expertise. If you are a designer, information architect, business analyst or user experience professional who wants to gain advanced prototyping skills with Axure, this book will be ideal for you. Some experience with prototyping is preferred.'
Computer-aided design, Product design, and Rapid prototyping
Abstract
Computer-aided design (CAD) and rapid prototyping (RP) are now a fundamental part of the professional practice of product design and are therefore essential skills for product design undergraduate students. This book provides students with all the tools needed to get to grips with the range of both CAD software and RP processes used in the industry. Presented in a visually engaging format, this book is packed with case study examples from contemporary product designers, as well as screen shots, CAD models, and images of rapid prototypes highlighting the design process. This book shows how CAD and RP software is used in product design and explains, in clear language, the similarities and differences between the different software packages and processes.
Ezra Schwartz, Elizabeth Srail, Ezra Schwartz, and Elizabeth Srail
Subjects
Rapid prototyping, Rapid prototyping--Computer programs, Computer simulation, Solid freeform fabrication, and Digital computer simulation
Abstract
A handson guide filled with practical examples to device/OS independent User Experience Strategy with Axure 7. If you are a UX practitioner, a business analyst involved UX projects, or a product manager involved in UX projects, this book is for you. Consultants or inhouse staff who work for agencies or individual practitioners will also benefit from this book. Familiarity with Axure will help but is not mandatory.
This book is a fast-paced guide with practical, hands-on recipes which will show you how to prototype Beagleboard-based audio/video applications using Matlab/Simlink and Sourcery Codebench on a Windows host. Beagleboard Embedded Projects is great for students and academic researchers who have practical ideas and who want to build a proof-of-concept system on an embedded hardware platform quickly and efficiently. It is also useful for product design engineers who want to ratify their applications and reduce the time-to-market. It is assumed that you are familiar with Matlab/Simulink and have some basic knowledge of computer hardware. Experience in Linux is favoured but not necessary, as our software development is purely on a Windows host.
Storyboarding and prototyping are key parts of the instructional design process that should not be skipped. Starting the overall design process with a storyboard provides a high-level outline of the intended outcomes of the module, and is an effective way to gather ideas in a graphical format before moving on the physical prototype. Interface prototyping then allows instructional designers to map out the navigation of a training module and garner feedback from stakeholders and users early in the design process. Gathering this information helps designers make decisions about the layout and placement of elements, such as buttons, images, and clickable interactions within the overall arrangement of an interface. This TD at Work will help you: • Define storyboarding and prototyping. • Explain how to storyboard your e-learning solution. • Show you how to create a physical prototype for feedback. • Instruct on how to create a wireframe digital prototype. • Help you create a refined prototype for the final interface design.
Rapid prototyping--Computer programs and Computer simulation
Abstract
This is a practical hands-on book with clear instructions and lot of code examples. It takes a simple approach, guiding you through different architectural topics using realistic sample projects. A single project is implemented using different architectural styles to make the reader understand the details of each style. There are also many small independent code samples to explain design patterns, WCF, and localization. This book is for people familiar with the ASP.NET framework using either C# or VB.NET. You don't need to be an ASP.NET guru – the book is ideal for novice and intermediate developers. If reading about application architecture usually confuses you or sends you to sleep, then this book will be perfect for you! In short, any ASP.NET programmer who is confused or disoriented reading different books or materials on architectures wondering how and what to implement in their application, will definitely benefit from this book!
Application software--Development, Mobile apps--Programming, Mobile computing--Programming, and Web sites--Programming
Abstract
This book is a step-by-step tutorial which includes hands-on examples and downloadable Axure files to get you started with mobile prototyping immediately. You will learn how to develop an application from scratch, and will be guided through each and every step.If you are a mobile-centric developer/designer, or someone who would like to take their Axure prototyping skills to the next level and start designing and testing mobile prototypes, this book is ideal for you. You should be familiar with prototyping and Axure specifically, before you read this book.
Prototypes, Engineering, Product design--Planning, and Models and modelmaking
Abstract
Building prototypes and models is an essential component of any design activity. Modern product development is a multi-disciplinary effort that relies on prototyping in order to explore new ideas and test them sufficiently before they become actual products. Prototyping and Modelmaking for Product Designers illustrates how prototypes are used to help designers understand problems better, explore more imaginative solutions, investigate human interaction more fully and test functionality so as to de-risk the design process. Following an introduction on the purpose of prototyping, specific materials, tools and techniques are examined in detail, with step-by-step tutorials and industry examples of real and successful products illustrating how prototypes are used to help solve design problems. Workflow is also discussed, using a mixture of hands on and digital tools. A comprehensive modern prototyping approach is crucial to making informed design decisions, and forms a strategic part of a successful designer's toolkit.
National Research Council, Division on Engineering and Physical Sciences, Committee on Experimentation and Rapid Prototyping in Support of Counterterrorism, National Research Council, Division on Engineering and Physical Sciences, and Committee on Experimentation and Rapid Prototyping in Support of Counterterrorism
Subjects
Insurgency--Prevention--Technological innovations and Terrorism--Prevention--Technological innovations
Abstract
The U.S. military forces currently face a nontraditional threat from insurgents and terrorists who primarily employ improvised explosive devices, and have shown a cycle of adaptation of less than 12 months to responses by U.S. forces to counter these attacks. This constantly evolving threat requires U.S. military forces to adapt and respond more rapidly with modified tactics, technologies, and/or equipment. In response to this need for new technologies, the Rapid Reaction Technology Office (RRTO) was established in 2006 to develop technologies that can mature in 6 to 18 months for purposes of counterterrorism. Although RRTO appears to be successfully fulfilling its mission, the agency seeks to understand and address barriers to and opportunities for meeting future counterterrorism needs-including the need to accelerate the transition of technologies for counterterrorism with an eye to countering emerging and anticipated threats. This book reviews RRTO approaches and provides a set of recommendations for potential improvements to help meet these needs for rapid technology development.
R. C. Cofer, Benjamin F. Harding, R. C. Cofer, and Benjamin F. Harding
Subjects
Digital electronics--Computer-aided design, Field programmable gate arrays, and Rapid prototyping
Abstract
The push to move products to market as quickly and cheaply as possible is fiercer than ever, and accordingly, engineers are always looking for new ways to provide their companies with the edge over the competition. Field-Programmable Gate Arrays (FPGAs), which are faster, denser, and more cost-effective than traditional programmable logic devices (PLDs), are quickly becoming one of the most widespread tools that embedded engineers can utilize in order to gain that needed edge. FPGAs are especially popular for prototyping designs, due to their superior speed and efficiency. This book hones in on that rapid prototyping aspect of FPGA use, showing designers exactly how they can cut time off production cycles and save their companies money drained by costly mistakes, via prototyping designs with FPGAs first. Reading it will take a designer with a basic knowledge of implementing FPGAs to the “next-level of FPGA use because unlike broad beginner books on FPGAs, this book presents the required design skills in a focused, practical, example-oriented manner. In-the-trenches expert authors assure the most applicable advice to practicing engineers Dual focus on successfully making critical decisions and avoiding common pitfalls appeals to engineers pressured for speed and perfection Hardware and software are both covered, in order to address the growing trend toward'cross-pollination'of engineering expertise
Jonathan Arnowitz, Michael Arent, Nevin Berger, Jonathan Arnowitz, Michael Arent, and Nevin Berger
Subjects
Computer software--Development
Abstract
Effective Prototyping for Software Makers is a practical, informative resource that will help anyone—whether or not one has artistic talent, access to special tools, or programming ability—to use good prototyping style, methods, and tools to build prototypes and manage for effective prototyping. This book features a prototyping process with guidelines, templates, and worksheets; overviews and step-by-step guides for nine common prototyping techniques; an introduction with step-by-step guidelines to a variety of prototyping tools that do not require advanced artistic skills; templates and other resources used in the book available on the Web for reuse; clearly-explained concepts and guidelines; and full-color illustrations and examples from a wide variety of prototyping processes, methods, and tools. This book is an ideal resource for usability professionals and interaction designers; software developers, web application designers, web designers, information architects, information and industrial designers.• A prototyping process with guidelines, templates, and worksheets;• Overviews and step-by-step guides for 9 common prototyping techniques;• An introduction with step-by-step guidelines to a variety of prototyping tools that do not require advanced artistic skills;• Templates and other resources used in the book available on the Web for reuse;• Clearly-explained concepts and guidelines;• Full-color illustrations, and examples from a wide variety of prototyping processes, methods, and tools. • www.mkp.com/prototyping
Career development and Social responsibility of business
Abstract
Considering career development in the current and future work landscape, this book explores a leading-edge framework for careers, drawing on design thinking to apply career planning to a wide range of individual contexts. The book encompasses diverse stakeholders at various stages of the career process, including career seekers, employers, trainers and educators to demonstrate the creation and flow of value for effective careers in a fast-moving and dynamically altering labour market. Using a design thinking framework, Ann M. Brewer presents compelling evidence of the need for career strategising to assist all workers in achieving their career aspirations and goals. This hands-on approach addresses the emotional and cognitive investment of career thinking and planning from an early career stage to a late career stage perspective, while the key emphasis on prototyping provides an opportunity to change the way careers are created. This far-reaching, well-rounded, highly creative, solutions-oriented framework is a useful resource for professionals and students considering future career progression within any work context, and researchers of employability, career management and career thinking.
New products, Problem solving, Creative ability in business, Technological innovations, and Entrepreneurship
Abstract
Innovating is for doers: you don't need to wait for an earth-shattering idea, but can build one with a hunch and scale it up to impact.Innovation is the subject of countless books and courses, but there's very little out there about how you actually innovate. Innovation and entrepreneurship are not one and the same, although aspiring innovators often think of them that way. They are told to get an idea and a team and to build a show-and-tell for potential investors. In Innovating, Luis Perez-Breva describes another approach—a doer's approach developed over a decade at MIT and internationally in workshops, classes, and companies. He shows that to start innovating it doesn't require an earth-shattering idea; all it takes is a hunch. Anyone can do it. By prototyping a problem and learning by being wrong, innovating can be scaled up to make an impact. As Perez-Breva demonstrates,'no thing is new'at the outset of what we only later celebrate as innovation.In Innovating, the process—illustrated by unique and dynamic artwork—is shown to be empirical, experimental, nonlinear, and incremental. You give your hunch the structure of a problem. Anything can be a part. Your innovating accrues other people's knowledge and skills. Perez-Breva describes how to create a kit for innovating, and outlines questions that will help you think in new ways. Finally, he shows how to systematize what you've learned: to advocate, communicate, scale up, manage innovating continuously, and document—“you need a notebook to converse with yourself,” he advises. Everyone interested in innovating also needs to read this book.
If you are a user experience professional, designer, information architect, or business analyst who wants to gain interactive prototyping skills with Axure, then this book is ideal for you. Some familiarity with Axure is preferred but not essential.
Christoph Meinel, Larry Leifer, Christoph Meinel, and Larry Leifer
Subjects
Product design and Product design--Philosophy
Abstract
Extensive research conducted by the Hasso Plattner Design Thinking Research Program at Stanford University in Palo Alto, California, USA, and the Hasso Plattner Institute in Potsdam, Germany, has yielded valuable insights on why and how design thinking works. The participating researchers have identified metrics, developed models, and conducted studies, which are featured in this book, and in the previous volumes of this series. This volume provides readers with tools to bridge the gap between research and practice in design thinking with varied real world examples. Several different approaches to design thinking are presented in this volume. Acquired frameworks are leveraged to understand design thinking team dynamics. The contributing authors lead the reader through new approaches and application fields and show that design thinking can tap the potential of digital technologies in a human-centered way. In a final section, new ideas in neurodesign at Stanford University and at Hasso Plattner Institute in Potsdam are elaborated upon thereby challenging the reader to consider newly developed methodologies and provide discussion of how these insights can be applied to various sectors. Special emphasis is placed on understanding the mechanisms underlying design thinking at the individual and team levels. Design thinking can be learned. It has a methodology that can be observed across multiple settings and accordingly, the reader can adopt new frameworks to modify and update existing practice. The research outcomes compiled in this book are intended to inform and provide inspiration for all those seeking to drive innovation – be they experienced design thinkers or newcomers.
Computer software--Development, Rapid control prototyping, and Technological innovations
Abstract
This is a text for those engaged in creating new, high-value software solutions for which an existing exemplar does not exist. Creating new software is not the same as replicating or doing something similar. It discusses creating software with high uncertainty about what is required, what the users will do, how the users will react, and what value will be delivered. The text addresses software similar to Class IV, V, and VI rapids, and considers how to understand the problem, determine requirements, design for uncertainty and the unknown, plan and execute a project involving innovative software, and how to form a suitable team for the activity.While these topics are sometimes touched upon in other texts, this book adopts a holistic view of the challenge and discusses how the pieces fit together and what must be done to deal with the inherent risks of innovative projects. Approximately one-half of the text is on how to understand the problem and figure out the requirements, with the other focusing on the design and implementation aspects for high-risk software.
Roofs--Design and construction, Walls--Design and construction, and Facades--Design and construction
Abstract
Modern Construction Envelopes deals with the facade and roof as an integral part of the building, allowing a holistic approach to the design of the building envelope and providing greater design freedom. The book is aimed at readers who want to extend their knowledge of wall and roof construction beyond the information given in the Modern Construction Handbook, using state-of-the-art construction principles of modern facade and roof systems. The third edition of this classic has been fully brought up to date; it contains new examples in all chapters and presents the projects in revised, new 3D drawings and in 27 AR applications that can be accessed free of charge via smartphone and tablet.
Computer-aided design, Product design, Rapid prototyping, and Prototypes, Engineering
Abstract
The book argues that in order to consolidate the practice of developing personalizable products, designers need to change their focus from convergent to divergent user needs and desires, thus converting them from simple users to (computational) co-designers.
This book offers a quick overview of the most cutting-edge uses of the computer in engineering design,'virtual testing,'and'virtual applications.'Readers will find clearly illustrated, well-documented case examples that help to bring the abstractions of computer simulation to meaningful practical reality. Contributing authors from a wide variety of engineering disciplines-from both academia and industry- bring a full perspective to what is new in the use of computer-based engineering design. Readers will find: --'New case studies on Virtual Prototyping, Virtual Reality training systems for Industrial maintenance, and virtual design for biomedical applications --'Breaking new developments on using touch-based computer tools like the'virtual movement'glove --'A novel study on use of Virtual Engineering for globally dispersed engineering teams on collaborative projects