FREMONT, Calif., March 31, 2020 /PRNewswire-PRWeb/ -- Gumstix® , Inc., a leader in computing hardware for intelligent embedded applications, announced the release of four Edge AI devices designed to meet the demands of machine-learning applications moving massive data from the networks edge. Powered by the NVIDIA Jetson Nano running a Quad-core ARM A57, the Gumstix AI development boards feature built in TensorFlow support to make edge AI prototyping more accessible for software engineers and provide a rapid turnkey solution for deployment...
DAVIS, Calif., April 1, 2020 /PRNewswire/ -- Arcadia Biosciences, Inc. (Nasdaq: RKDA), a leader in science-based approaches to enhancing the quality and nutritional value of crops and food ingredients, today announced that Randy Shultz, Ph.D. has been promoted to the role of chief technology officer. Shultz joined Arcadia in 2019 as head of research and development and has played a vital role in the development of cutting-edge breeding technologies, deployed in close partnership with the hemp grower community...
International Journal of Communication (19328036). 2018, Vol. 12, p1864-1871. 8p.
Broadcasting industry, Mass media, Demonstrations (Collective behavior), Social movements, and Political reform
While the physical presence of Nuit Debout demonstrators has been central to the movement's strategy, the scale of technological intervention on display by activists seems unimaginable in the recently bygone mass media era dominated by relatively unhackable broadcast and print news outlets. Various media projects and strategies employed by movement participants are meeting the specific local need and conditions, and at the same time they constitute a broader technopolitical action: collective practices that take place both on- and offline, aimed at political reform or revolution. This article examines the global and local dynamics of technopolitical action as it is being played out in France, with a focus on what Nuit Debout media activists are introducing to the long-established protest culture there. [ABSTRACT FROM AUTHOR]
Virtual reality, Application software, Rapid prototyping, Military science, and Transborder data flow
Traditionally, US Navy has had a number of Undersea Warfare applications which require rapid prototyping capabilities as well as the need to perform cost effective concept of operations exercises. Recent investigations into the use of virtual world technologies at the Naval Undersea Warfare Center (NUWC) have focused on confined physical spaces that are easily replicated in a virtual environment. For example, a command & control center is a physical environment in which people interact with each other and the space they are in (i.e., attack consoles, displays, etc.) to manage information flow and decision making. Being able to optimally configure and reconfigure such a space is a critical step in the design process to ensure the end meets the necessary mission requirements. Previously the Navy has deployed small scale physical models to visualize spatial relationships (though not allowing human interaction) or large full scale models at more substantial costs. Leveraging cutting-edge virtual world technologies, today's engineers can bring rapid prototyping to the next dimension. By transforming physical mock ups into virtual objects the costs of rapid prototyping can be drastically reduced. By extension, the designs evaluated inside the virtual worlds can then be tested under synthetic situations through concept of operations exercises. [ABSTRACT FROM AUTHOR]
Besides envisioning our future, science fiction and fact have enabled us to develop new technologies and products. Based on creative science prototyping, the research reported in this article elucidates a futuristic interactive media tool named WeMedia, which represents the synergistic convergence of information and media to deliver power of knowledge. As a creative science prototype, the WeMedia empowers its users with nearly omniscient knowledge combined with infinite awareness, understanding, and insight. The WeMedia's reciprocal fact-checking and other features are powered by a participatory network of citizens who collaboratively deliberate, curate media content, disseminate news, generate innovative ideas, contribute creative work, and connect with people with similar interests. This article presents two science fiction vignettes of Anita, a lawyer turned activist, and David, a laid-off journalist, who uses the WeMedia to earn success in their rejuvenated roles in the imagined world of the future. It also features a historical timeline delineating the evolution and growth of consumer technology. This article elucidates the critical role of creative science prototyping in the innovation process as dramatic changes in mobile technology, cloud computing, media management, journalistic culture, and user-generated content are transforming the future of media technologies. [ABSTRACT FROM AUTHOR]