In order to investigate how the use of robots may impact everyday tasks, twelve participants in our study interacted with a University of Hertfordshire Sunflower robot over a period of 8 weeks in the university's Robot House. Participants performed two constrained tasks, one physical and one cognitive, four times over this period. Participant responses were recorded using a variety of measures including the System Usability Scale and the NASA Task Load Index. The use of the robot had an impact on the experienced workload of the participants diﬀerently for the two tasks, and this eﬀect changed over time. In the physical task, there was evidence of adaptation to the robot's behavior. For the cognitive task, the use of the robot was experienced as more frustrating in the later weeks. [ABSTRACT FROM AUTHOR]
Information Services & Use. 2016, Vol. 35 Issue 1/2, p71-75. 5p. 2 Color Photographs, 1 Black and White Photograph.
Information technology, Technological innovations, Rapid prototyping, and Business partnerships
To build a platform for (high, sustainable) use, we need to know what will thrill users. Finding the right concoction of technology, functionality and design to delight users takes a thousand decisions, pivots and changes. The JSTOR Labs team has been using Flash Builds -- high-intensity, short-burst, user-driven development efforts -- in order to prototype new ideas and get to a user saying "Wow" in as little as a week. In this paper, a distillation of a presentation I gave at NFAIS 2015, I will describe how we have done this, highlighting the partnerships, skills, tools and content that help us innovate. [ABSTRACT FROM AUTHOR]
Learning, Libraries, Organizational structure, and Rapid prototyping
At Penn State University Libraries, we are endeavoring to support a library and user community in a state of flux by moving from a culture of rigidity to one of flexibility. Changes to Penn State University Libraries' organizational structures and strategic priorities have been swift and ongoing. In some contexts, we are using rapid prototyping practices to respond with agility to these changes, as well as to the changing needs of our faculty, staff, student, and community users. This article describes the general rapid prototyping approach, showcases the concept in use by a library's teaching and learning department, and uses a case study to illustrate how these practices can be applied to a specific learning object. We also suggest applications in other, more systemic, areas of organizational work. Key takeaways include encouraging a culture of experimentation, being open to failure, and keeping lines of communication open to strengthen collaboration. [ABSTRACT FROM AUTHOR]