Academic libraries, Librarians, Libraries, and Manufacturing processes
Abstract
Prototyping is an incremental process that facilitates those looking to make changes in products, services, or resources. Originating in industrial fabrication process, prototyping can be adapted by librarians to examine changes made to library services, amenities, and resources. They offer a cost-effective way of trying something new and needed, to ensure that patron needs are met. This article modifies prototyping into a five-step process and reviews five examples where the Lee Library used prototyping to inform library decisions to inform the development of library services, amenities, processes, and resources to better serve its patrons. [ABSTRACT FROM AUTHOR]
Ferrari, Ana Lya Moya, Piculo dos Santos, Aline Darc, Bertolaccini, Guilherme da Silva, Medola, Fausto Orsi, and Sandnes, Frode Eika
Ferrari, A.L.M., Piculo dos Santos, A.D., Bertolaccini, G.S., Medola, F.O. & Sandnes, F.E. (2020). Evaluation of orthosis rapid prototyping during the design process: Analysis of verification models. In: M. Di Nicolantonio, E. Rossi & T. Alexander (Eds.), Advances in additive manufacturing, modeling systems and 3D prototyping: Proceedings of the AHFE 2019 International Conference on Additive Manufacturing, Modeling Systems and 3D Prototyping, Cham: Springer (pp. 298-307)
Usó, Vanessa Ghiraldeli, Sandnes, Frode Eika, and Medola, Fausto Orsi
Usó, V.G., Sandnes, F.E. & Medola, F.O. (2020). Using virtual reality and rapid prototyping to co-create together with hospitalized children. In: M. Di Nicolantonio, E. Rossi & T. Alexander (Eds.). Advances in additive manufacturing, modeling systems and 3D prototyping: Proceedings of the AHFE 2019 International Conference on Additive Manufacturing, Modeling Systems and 3D Prototyping, 2020 (pp. 279-288) Cham: Springer
Journal of Information Systems Education. Summer2020, Vol. 31 Issue 3, p179-186. 8p.
Subjects
Information storage & retrieval systems, User interfaces, Human-computer interaction, Software engineering, Design students, Active learning, System analysis, and Education software
Abstract
Given the ubiquity of interfaces on computing devices, it is essential for future Information Systems (IS) professionals to understand the ramifications of good user interface (UI) design. This article provides instructions on how to efficiently and effectively teach IS students about "fit," a Human-Computer Interaction (HCI) concept, through a paper prototyping activity. Although easy to explain, the concept of "fit" can be difficult to understand without repeated practice. Practically, designing "fit" into UIs can be cost-prohibitive because working prototypes are often beyond students' technical skillset. Accordingly, based on principles of active learning, we show how to use paper prototyping to demonstrate "fit" in a hands-on class exercise. We provide detailed step-by-step instructions to plan, setup, and present the exercise to guide students through the process of "fit" in UI design. As a result of this activity, students are better able to employ both theoretical and practical applications of "fit" in UI design and implementation. This exercise is applicable in any course that includes UI design, such as principles of HCI, systems analysis and design, software engineering, and project management. [ABSTRACT FROM AUTHOR]