Electronic Design. March 2016, Vol. 64 Issue 3, p32, 4 p.
Circuit designer, Integrated circuit design, Rapid prototyping, and Circuit design
More and more, we're seeing novel ideas, products, and applications arise from enthusiast developer communities rather than big corporations. Think of all the recent technology products from crowd-funding sites like [...]
Printed circuit board, Circuit printing, Printed circuits, and Environmental engineering
A "shift-left" PCB design verification solution within the engineer's authoring environment is the industry's first of its kind, claims developer Mentor, a Siemens business. This new Xpedition platform helps the [...]
CAD/CAM software, CAD software, Z Corp., CAD-CAM systems -- Computer programs, CAD-CAM systems -- Usage, Computer software industry, Powders, Rapid prototyping, and Computer-aided design
Rapid prototyping, the construction of physical objects using additive manufacturing technologies, entered the RD field in the late 1980s. The process typically starts with a 3D design generated from CAD [...]
Journal of Information Systems Education. Winter, 2012, Vol. 23 Issue 4, p341, 4 p.
Algorithm, System design, Algorithms -- Research, System design -- Research, and Systems analysis -- Research
1. INTRODUCTION Teaching modeling and requirements analysis in an experiential manner in a systems analysis and design course has its challenges. A typical systems analysis and design course in the [...] We describe the use of rapid game prototyping as a pedagogic technique to experientially explore and learn requirements discovery, modeling, and specification in systems analysis and design courses. Students have a natural interest in gaming that transcends age, gender, and background. Rapid digital game creation is used to build computer games quickly and easily using game creation software that requires little or no programming knowledge. It enables the developer to build a quick prototype game and to view the effects of changes almost immediately. The process can be seen as learning-by-making and learning-by-design, which are grounded in the learning theories of social constructivism and constructionism. Viewing the game as a system, students worked on an assignment to create a game prototype for a user, determine requirements, and specify the requirements using use-case diagrams and UML class diagrams. Students found this approach innovative, instructive, and entertaining. We describe this approach and outline its benefits. Keywords: Systems analysis and design, Systems thinking, Modeling, Requirements analysis & specification, Teaching tip, Game theory