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Rispoli, Ramon and Lluch, Ester Jordana
- Rivista di esteticaOpenAIRE.
- Subjects
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design, utopia, alteration, prototyping, progetto, and alterazione
- Abstract
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The purpose of this paper is to re-explore the relationship between utopia and architecture, trying first and foremost to challenge the way utopia has been conceived by architectural thought: i.e., as the prefiguration of a future seen as an ‘otherness’ distinct from the present, as far as the totality of its spatial, social, and political dimensions are concerned. Such vision – as we will argue – turns out to be deeply linked to a design logic of ‘projection’ and ‘prescription’; this, however, is not the only possible logic of design. Through a reflection upon some contemporary architectural practices, we will try to highlight a new horizon for design action, in which even utopia abandons its traditional ‘projective’ role and takes on a new meaning: rather than being the non-place of a possible future, utopia stands for what doesn’t have place in the present but can emerge from its alteration. Such notion of utopia as a form of ‘situated critique’, in a concrete space and time, helps to dig more deeply into the political potential of many contemporary forms of architectural and urban design.
Il proposito di questo contributo è tornare a esplorare la relazione tra utopia e architettura, cercando innanzitutto di mettere in questione il modo in cui l’utopia è stata concepita tradizionalmente nel pensiero architettonico: vale a dire, come la prefigurazione di un futuro concepito come alterità rispetto al presente, nella totalità delle sue dimensioni spaziali, sociali e politiche. Tale visione - come si cercherà di illustrare - è intimamente legata a una certa logica “proiettiva” e “prescrittiva” che, tuttavia, non è l’unica logica possibile del progetto. Attraverso una riflessione su alcuni modi del progetto di architettura contemporaneo, si cercherà infatti di mettere in evidenza una nuova logica progettuale, in cui anche l’utopia abbandona il suo carattere proiettivo tradizionale per acquisire un nuovo senso: non più il non-luogo di un futuro possibile, bensì ciò che non ha luogo nel presente e che può tuttavia emergere dalla sua alterazione. Questa nozione di utopia come “critica situata” concretamente in uno spazio e in un tempo aiuta a comprendere più in profondità il potenziale politico di molte delle forme contemporanee di progetto architettonico e urbano.
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2. Design of Internship Information Systems Using Prototyping Method in PT. Gramedia Asri Media [2020]
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Fransiska Wahyuning Kurniawati, Christ Rudianto, Augie David Manuputty, and Agustinus Fritz Wijaya
- Journal of Information Systems and Informatics, Vol 2, Iss 1, Pp 89-104 (2020)
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prototyping, user interface, information system, internship, Mathematics, QA1-939, Electronic computers. Computer science, and QA75.5-76.95
- Abstract
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Human Resources (HR) is one of the important things that determines the success of the services of a company, one of the things done to prepare a good HR is to launch a program of Job Training (PKL) or also known as an internship. PT.Gramedia Asri Media became one of the companies implementing the internship program, but the existing internship program was still carried out manually by distributing information to tertiary institutions via email. This journal aims to create an apprenticeship information system design by developing a system using the prototyping method so that the apprenticeship process can be carried out in a single system from the dissemination of information to the resolution of administrative problems related to finance and the need for an apprenticeship approval document. The system development method used therein is the prototyping method that starts from analyzing user needs to creating a User Interface (UI) that is easily understood by the user. The apprenticeship information system is expected to make the apprenticeship process more effective both in registering and processing the internship data contained therein.
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Koay Kheng Lee, Syrdal Dag Sverre, Dautenhahn Kerstin, and Walters Michael L.
- Paladyn: Journal of Behavioral Robotics, Vol 11, Iss 1, Pp 66-85 (2020)
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prototyping, human-robot interactions, user studies, social robotics, robot companions, and Technology
- Abstract
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This paper presents a proof of concept prototype study for domestic home robot companions, using a narrative-based methodology based on the principles of immersive engagement and fictional enquiry, creating scenarios which are inter-connected through a coherent narrative arc, to encourage participant immersion within a realistic setting. The aim was to ground human interactions with this technology in a coherent, meaningful experience. Nine participants interacted with a robotic agent in a smart home environment twice a week over a month, with each interaction framed within a greater narrative arc. Participant responses, both to the scenarios and the robotic agents used within them are discussed, suggesting that the prototyping methodology was successful in conveying a meaningful interaction experience.
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Demei Lee
- International Journal of Innovation Science, 2019, Vol. 12, Issue 1, pp. 111-126.
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Monica Carfagni, Lorenzo Fiorineschi, Rocco Furferi, Lapo Governi, and Federico Rotini
- Rapid Prototyping Journal, 2018, Vol. 24, Issue 7, pp. 1101-1116.
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Ramon Rispoli and Ester Jordana Lluch
- Rivista di Estetica, Vol 71, Pp 173-183 (2019)
- Subjects
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design, utopia, alteration, prototyping, Fine Arts, Aesthetics, and BH1-301
- Abstract
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The purpose of this paper is to re-explore the relationship between utopia and architecture, trying first and foremost to challenge the way utopia has been conceived by architectural thought: i.e., as the prefiguration of a future seen as an ‘otherness’ distinct from the present, as far as the totality of its spatial, social, and political dimensions are concerned. Such vision – as we will argue – turns out to be deeply linked to a design logic of ‘projection’ and ‘prescription’; this, however, is not the only possible logic of design. Through a reflection upon some contemporary architectural practices, we will try to highlight a new horizon for design action, in which even utopia abandons its traditional ‘projective’ role and takes on a new meaning: rather than being the non-place of a possible future, utopia stands for what doesn’t have place in the present but can emerge from its alteration. Such notion of utopia as a form of ‘situated critique’, in a concrete space and time, helps to dig more deeply into the political potential of many contemporary forms of architectural and urban design.
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Martino Colonna, Benno Zingerle, Maria Federica Parisi, Claudio Gioia, Alessandro Speranzoni, Gregorio Pisaneschi, and Stefano Prosdocimo
- Proceedings, Vol 49, Iss 125, p 125 (2020)
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sport equipment, prototyping, 3D printing, digital image correlation, mechanical properties, winter sports, and General Works
- Abstract
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The optimization of sport equipment parts requires considerable time and high costs due to the high complexity of the development process. For this reason, we have developed a novel approach to decrease the cost and time for the optimization of the design, which consists of producing a first prototype by 3D printing, applying the forces that normally acts during the sport activity using a test bench, and then measuring the local deformations using 3D digital image correlation (DIC). The design parameters are then modified by topological optimization and then DIC is performed again on the new 3D-printed modified part. The DIC analysis of 3D-printed parts has shown a good agreement with that of the injection-molded ones. The deformation measured with DIC are also well correlated with those provided by finite element method (FEM) analysis, and therefore DIC analysis proves to be a powerful tool to validate FEM models.
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O. O. Komarevtseva
- Statistika i Èkonomika, Vol 15, Iss 2, Pp 69-79 (2018)
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cities of the future, smart city technologies, lability, robustness, changes, prototyping, aggregation, model, Economics as a science, and HB71-74
- Abstract
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Purpose of the study. The purpose of the scientific paper is the formation of a model of managing the economy of municipality through aggregation and prototyping in conditions of lability and robustness of changes. As part of the stated goal, the author is supposed to conduct the economy prototyping of the municipality based on built-in management platforms; to form an adapted risk assessment model in the implementation of smart-project; to propose an aggregated model for assessing the development of the economy.Materials and methods. While writing a scientific article, the methods of situational and simulation modeling, approximation and grouping of specific elements of the structural object, and the process of algorithmization of functional processes are used. Particular emphasis in this paper is made on the methodological apparatus, which allows drawing conclusions based on subjective author’s opinion, to take into account external changes in the system under study. These methodological approaches include entropy of scientific knowledge, aberration, approximation, robustness. Results. Within the framework of the conducted research the following conclusions are formed: the municipal economy is in the process of transformation, it is possible to obtain positive changes with the help of prototyping the model of municipality; smart- projects as the basis of the economy of the municipality are subject to robustness and lability of changes, provoking negative risks; game theory is a rather important tool, used in the context of the definition of the riskiness of the smart-project the aggregated model for assessing the development of the economy of the municipality makes it possible to formulate certain premises of the Smart City concept in municipalities. Conclusion. For the effective development of municipalities, it is necessary to transform the economies towards the formation of municipality based on using prototyping and aggregation tools in conditions of lability and robustness of the changes. Presented in the scientific paper, the aspect of aggregation and prototyping of the economy of the municipal formation is the initial stage in the development of the concept of management of the Smart Economy of the municipal formation. The transformation of municipal economies regulates the need for a new tool for the development of these territories. The author of the scientific article proposes to use the adapted model of risk assessment of Smart-design based on game theory and the aggregated model for assessing the development of the economy of a municipal formation. The adapted model of risk assessment of Smart-design on the ground of the theory of games is based on the use of the Bayes criterion, Wald’s maximin criterion, the Savage decision-making criterion, the Hurwitz stability criterion, the Hodges-Lehmann criterion. The selected criteria contribute to the definition of the least risky Smart- project with the aim of its implementation in the municipal economy. The aggregated model for assessing the economy development of the municipal entity projects the regression parameter data algorithm – Constructive Coste Model (COCOMO) on the basis of which a conclusion is given about the level of the economy development of the municipal formation. In the future, simulation models of economic management can supplement this study in conditions of the prevalence of knowledge and intelligence, as well as methods for assessing the quality of urban technological infrastructure.
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Saeed Rouhani, Shooka Zamenian, and Sayna Rotbie
- Journal of Information Technology Management , Vol 10, Iss 3, Pp 43-60 (2018)
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Hospital dashboard, Prototyping, End-user computing, Satisfaction model, Information resources (General), and ZA3040-5185
- Abstract
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In today's competitive environment, one of the new tools in the field ofinformation technology is business or organizational dashboards that are as abackup in the process of strategic management of organizations. The aim ofthis study is building a prototype of a hospital dashboard on the principles andguidelines of dashboards and evaluating it based on End UserComputing Satisfaction (EUCS). The prototype of a simple dashboard was prepared for evaluation, using experimental research through a questionnaire according to the end-user computing satisfaction model. The test results to compare the average of research variables consisted of satisfaction of the dashboard format, being up to date, ease of use, accuracy and content with average status showed a significant difference between the average of all variables and their average value. Results concluded that among the variables, the format which has had the highest satisfaction rate and accuracy has had the lowest levels of satisfaction among users. Also, the level of users’ satisfaction of all factors of the dashboard is equal.
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10. ClothSurface: Exploring a Low-Cost Prototyping Tool to Support Ideation for Shape Displays [2019]
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Jeffrey C. F. Ho
- Multimodal Technologies and Interaction, Vol 3, Iss 3, p 64 (2019)
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Shape-changing interface, shape display, prototyping, tangible user interface, design tool, Technology, and Science
- Abstract
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A shape-changing user interface is a type of interface that interacts with users by changing its physical form. Although researchers have been extensively studying shape-changing user interfaces, relevant research on its various design aspects—including tools and methods—remains limited. Prototyping shape-changing interfaces often requires sophisticated equipment and knowledge, which makes this sphere of design unwelcoming for designers with limited resources and technical knowledge (e.g., design students). In this study, we propose ClothSurface—a simple and low-cost prototyping tool to design for shape displays—and explore its use through a series of design sessions. The results reveal that ClothSurface can allow inexperienced designers to illustrate their ideas and to explore the design space of shape displays.
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Do Young Kim
- Sustainability, Vol 11, Iss 16, p 4416 (2019)
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prototyping, digital model, physical model, smart building envelope, design process, Environmental effects of industries and plants, TD194-195, Renewable energy sources, TJ807-830, Environmental sciences, and GE1-350
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In this study, a design methodology based on prototyping is proposed. This design methodology is intended to enhance the functionality of the test, differentiating it from the prototyping that is being conducted in conventional architectural design projects. The objective of this study is to explore reference cases that enable designers to maximize the utilization of both digital models and physical models that have been currently used in architectural designs. Also, it is to explore the complementary roles and effects of digital models and physical models. Smart Building Envelopes (SBEs) are one of challenging topics in architectural design and requires innovative design process included tests and risk management. A conceptual prototyping-based model considering the topic is applied to the design studio (education environment in university). Designing SBEs is not difficult to conceive ideas, but it is impossible to “implement” using the conventional design method. Implementing SBEs requires to strengthen validities and improve responsibilities of ideas in the stages of architectural designs, with cutting-edge technologies and smart materials. The design methodology enables designers (represented by students) to apply materials and manufacturing methods using digital models (parametric design, simulation, BIM) and physical models, rather than representing vanity images that are considered simple science fiction.
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12. Development of a framework for the co-production and prototyping of public health interventions [2017]
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Jemma Hawkins, Kim Madden, Adam Fletcher, Luke Midgley, Aimee Grant, Gemma Cox, Laurence Moore, Rona Campbell, Simon Murphy, Chris Bonell, and James White
- BMC Public Health, Vol 17, Iss 1, Pp 1-11 (2017)
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Intervention development, Public health, Co-production, Prototyping, Transdisciplinary action research, Drug prevention, Public aspects of medicine, and RA1-1270
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Abstract Background Existing guidance for developing public health interventions does not provide information for researchers about how to work with intervention providers to co-produce and prototype the content and delivery of new interventions prior to evaluation. The ASSIST + Frank study aimed to adapt an existing effective peer-led smoking prevention intervention (ASSIST), integrating new content from the UK drug education resource Talk to Frank ( www.talktofrank.com ) to co-produce two new school-based peer-led drug prevention interventions. A three-stage framework was tested to adapt and develop intervention content and delivery methods in collaboration with key stakeholders to facilitate implementation. Methods The three stages of the framework were: 1) Evidence review and stakeholder consultation; 2) Co-production; 3) Prototyping. During stage 1, six focus groups, 12 consultations, five interviews, and nine observations of intervention delivery were conducted with key stakeholders (e.g. Public Health Wales [PHW] ASSIST delivery team, teachers, school students, health professionals). During stage 2, an intervention development group consisting of members of the research team and the PHW ASSIST delivery team was established to adapt existing, and co-produce new, intervention activities. In stage 3, intervention training and content were iteratively prototyped using process data on fidelity and acceptability to key stakeholders. Stages 2 and 3 took the form of an action-research process involving a series of face-to-face meetings, email exchanges, observations, and training sessions. Results Utilising the three-stage framework, we co-produced and tested intervention content and delivery methods for the two interventions over a period of 18 months involving external partners. New and adapted intervention activities, as well as refinements in content, the format of delivery, timing and sequencing of activities, and training manuals resulted from this process. The involvement of intervention delivery staff, participants and teachers shaped the content and format of the interventions, as well as supporting rapid prototyping in context at the final stage. Conclusions This three-stage framework extends current guidance on intervention development by providing step-by-step instructions for co-producing and prototyping an intervention’s content and delivery processes prior to piloting and formal evaluation. This framework enhances existing guidance and could be transferred to co-produce and prototype other public health interventions. Trial registration ISRCTN14415936 , registered retrospectively on 05 November 2014.
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Mathilde Koch, Jean-Loup Faulon, and Olivier Borkowski
- Frontiers in Bioengineering and Biotechnology, Vol 6 (2018)
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mathematical model, cell-free, prototyping, resource competition, transcription, translation, Biotechnology, and TP248.13-248.65
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Cell-free TX-TL is an increasingly mature and useful platform for prototyping, testing, and engineering biological parts and systems. However, to fully accomplish the promises of synthetic biology, mathematical models are required to facilitate the design and predict the behavior of biological components in cell-free extracts. We review here the latest models accounting for transcription, translation, competition, and depletion of resources as well as genome scale models for lysate-based cell-free TX-TL systems, including their current limitations. These models will have to find ways to account for batch-to-batch variability before being quantitatively predictive in cell-free lysate-based platforms.
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Erin Rovalo and John McCardle
- Designs, Vol 3, Iss 3, p 38 (2019)
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biomimicry, biologically inspired design, prototyping, design practice, design by analogy, cross-domain knowledge transfer, Technology, Engineering design, and TA174
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A key challenge faced by biomimicry practitioners is making the conceptual leap between biology and design, particularly regarding collaborating across these knowledge domains and developing and evaluating design principles abstracted from biology. While many tools and resources to support biomimicry design exist, most largely rely on semantic techniques supporting analogical translation of information between biology and design. However, the challenges of evaluation and collaboration are common in design practice and frequently addressed through prototyping. This study explores the utility of prototyping in the unique context of biomimicry by investigating its impact on the abstraction and transfer of design principles derived from biology as well as on cross-domain collaboration between biologists and designers. Following a survey exploring current practices of practitioners, in depth interviews provided detailed accounts of project experiences that leveraged prototyping. Four primary themes were observed: (1) Approximation; (2) The Prototyping Principle; (3) Synthesis and Testing; and (4) Validation. These themes introduce a unique abstraction and transfer process based on form-finding and collaborative performance evaluation in contrast to the widely accepted semantic language-based approaches. Our findings illustrate how designers and engineers can leverage a prototyping skillset in order to develop boundary objects between the fields of biology and design to navigate challenges uniquely associated with the biomimicry approach.
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Pavel Kučera and Václav Píštěk
- Sensors, Vol 19, Iss 16, p 3619 (2019)
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sensors, mechatronic system, truck, differential lock, prototyping, language C, NI VeriStand, Chemical technology, and TP1-1185
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The article deals with the development of a mechatronic system for locking vehicle differentials. An important benefit of this system is that it prevents the jamming of the vehicle in difficult adhesion conditions. The system recognizes such a situation much sooner than the driver and is able to respond immediately, ensuring smooth driving in off-road or snowy conditions. This article describes the control algorithm of this mechatronic system, which is designed for firefighting, military, or civilian vehicles with a drivetrain configuration of up to 10 × 10, and also explains the input signal processing and the control of actuators. The main part of this article concerns prototype testing on a vehicle. The results are an evaluation of one of the many experiments and monitor the proper function of the developed mechatronic system.
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Artur Łasocha and Marek Miłosz
- Journal of Computer Sciences Institute, Vol 4 (2017)
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software interface, prototyping, multi-criteria analysis, Information technology, T58.5-58.64, Electronic computers. Computer science, and QA75.5-76.95
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Comparative analysis tools for prototyping of user interfaces was carried out using a multi-criteria analysis. They were carried out tests of selected tools for prototyping interfaces. The results of the research allowed to determine the values of diagnostic variables that were used to choose the best tool.
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Hammer Matthijs H. M.
- Practice and Theory in Systems of Education, Vol 10, Iss 4, Pp 397-409 (2015)
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talent, prototyping, cognitive-psychology, and Education
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Since education became an important aspect of society, teachers have a prelove for highly talented students. Especially young talented people relish profound attention of universities, firms, music ensembles, sports societies and artist groups. In higher education, students are encouraged to develop their unique strong point, named as talents. Around the globe, universities, institutes of higher and professional education provide students with programs for talent development and exploitation. Practitioners and educators complain on a regular basis that students rarely aware of what their talents are. It is experienced as difficult to identify them. This paper explores the possibility for mechanisms to identify, or recognize, a talent. Scholars and consultants developed many instrument on the development and exploitation of talents. But how can talents be identified? In this paper the fuzzy front end of talent recognition will be fostered. It is advocated that the psychological cognitive prototyping principles can be applied to identify the prototype of a talent.
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Stavros Tasoudis and Mark Perry
- Multimodal Technologies and Interaction, Vol 2, Iss 4, p 74 (2018)
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user experience, remote UX, participatory design, co-creation, prototyping, automotive user interfaces, autonomous vehicles, automotive, Technology, and Science
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This study reports on the empirical findings of participatory design workshops for the development of a supportive automotive user experience design system. Identifying and addressing this area with traditional research methods is problematic due to the different user experience (UX) design perspectives that might conflict and the related limitations of the automotive domain. To help resolve this problem, we conducted research with 12 user experience (UX) designers through individual participatory prototyping activities to gain insights into their explicit, observable, tacit and latent needs. These activities allowed us to explore their motivation to use different technologies; the system’s architecture; detailed features of interactivity; and to describe user needs including efficiency, effectiveness, engagement, naturalness, ease of use, information retrieval, self-image awareness, politeness, and flexibility. Our analysis led us to design implications that translate participants’ needs into UX design goals, informing practitioners on how to develop relevant systems further.
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Heikki Sjöman, Juuso Autiosalo, Jari Juhanko, Petri Kuosmanen, and Martin Steinert
- Sensors, Vol 18, Iss 10, p 3328 (2018)
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Internet of Things, Industrial Internet, prototyping, Wayfaring, iterating, Chemical technology, and TP1-1185
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The subject of this study was the product development project creating a new innovative proof-of-concept (POC) prototype device that could control a connected industrial overhead crane in order to perform automatic or semi-automatic high precision lifts within a limited time frame. The development work focused on innovating a new measuring concept, which was parallel to finding suitable sensors for the application. Furthermore, the project resulted in a closed loop control system with Industrial Internet connected sensors and a user interface for factory workers. The prototyping journey is depicted to illustrate the decisions made during the product development project to contribute to both the pragmatic and the process discussion in the field of Industrial Internet. The purpose of this research was to explore and generate hypotheses for how new applications should be developed for heavy industry connected devices. The research question is: what are the implications of applying agile product development methods, such as Wayfaring, to heavy industrial machinery and Industrial Internet -based problems? The methodologies used in this paper, in addition to developing the device, are case study research and hypotheses generated from case studies. The hypotheses generated include that it is also possible to prototype large size connected machinery with low-cost and in a short time, and investment decisions for heavy Industrial Internet products become easier with concrete data from proof-of-concept prototypes by creating knowledge about the investment risk and the value proposition.
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Mikhail Georgievich Semyonov, Vasily Vladimirovich Mihailov, Anastasia Victorovna Filippova, and Andrey Grigorievich Stetsenko
- Ortopediâ, Travmatologiâ i Vosstanovitelʹnaâ Hirurgiâ Detskogo Vozrasta, Vol 3, Iss 1, Pp 38-45 (2015)
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children, maxillofacial area, tumors, neoplasms, planning, 3d modeling, prototyping, Pediatrics, and RJ1-570
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The article presents the results of surgical treatment of children with tumors, with postoperative facial deformities and defects of the skull secondary to tumors, using the technique of 3D modeling followed by prototyping of jaw models.
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