Obaid, Mohammad, Baykal, Gökçe Elif, Yantaç, Asım Evren, Barendregt, Wolmet, Göteborgs universitet, IT-fakulteten, Institutionen för tillämpad informationsteknologi (GU), and Gothenburg University, IT Faculty, Department of Applied Information Technology (GU)
International Journal of Social Robotics. 10(2):279-291
Människa-datorinteraktion (interaktionsdesign), Human Computer Interaction, Robotteknik och automation, and Robotics
Including children in the design of technologies that will have an impact on their daily lives is one of the pillars of user-centered design. Educational robots are an example of such a technology where children’s involvement is important. However, the form in which this involvement should take place is still unclear. Children do not have a lot of experience with educational robots yet, while they do have some ideas of what robot could be like from popular media, such as BayMax from the Big Hero 6 movie. In this paper we describe two pilot studies to inform the development of an elicitation method focusing on form factors; a first study in which we have asked children between 8 and 15 years old to design their own classroom robot using a toolkit, the Robo2Box, and a second study where we have compared the use of the Robo2Box toolkit and clay as elicitation methods. We present the results of the two studies, and discuss the implications of the outcomes to inform further development of the Robo2Box for prototyping classroom robots by children.
International Journal of Virtual Worlds and Human Computer Interaction. 3:18-28
User Interaction, Prototyping, Augmented Reality, Virtual Reality, Naturvetenskap, Data- och informationsvetenskap (Datateknik), Människa-datorinteraktion (interaktionsdesign), Natural Sciences, Computer and Information Science, and Human Computer Interaction
Recently, we have seen an intensified development of head mounted displays (HMD). Some observers believe that the HMD form factor facilitates Augmented Reality (AR) technology, a technology that mixes virtual content with the users' view of the world around them. One of many interesting use cases that illustrate this is a smart home in which a user can interact with consumer electronic devices through a wearable AR system. Building prototypes of such wearable AR systems can be difficult and costly, since it involves a number of different devices and systems with varying technological readiness level. The ideal prototyping method for this should offer high fidelity at a relatively low cost and the ability to simulate a wide range of wearable AR use cases. This paper presents a proposed method, called IVAR (Immersive Virtual AR), for prototyping wearable AR interaction in a virtual environment (VE). IVAR was developed in an iterative design process that resulted in a testable setup in terms of hardware and software. Additionally, a basic pilot experiment was conducted to explore what it means to collect quantitative and qualitative data with the proposed prototyping method. The main contribution is that IVAR shows potential to become a useful wearable AR prototyping method, but that several challenges remain before meaningful data can be produced in controlled experiments. In particular, tracking technology needs to improve, both with regards to intrusiveness and precision.
Ruvald, Ryan, Frank, Martin, Johansson, Christian, Larsson, Tobias, Professor, and Blekinge Tekniska Högskola, Fakulteten för teknikvetenskaper, Institutionen för maskinteknik
IFAC PAPERSONLINE. :1095-1100
Engineering and Technology, Mechanical Engineering, Other Mechanical Engineering, Teknik och teknologier, Maskinteknik, Annan maskinteknik, Product Service System, Data Mining, Experience Prototyping, and New Machine Development
The construction industry is ripe for disruption through innovative solutions that provide added productivity. Equipment manufacturers are attempting to disrupt their industry with investments in autonomy, electrification and product-service system business models. Designing solutions that will operate in completely new systems or modify an existing complex system require new approaches to address the uncertainty of system impacts. An iterative approach can help tackle ambiguity through cyclical validation of design decisions. Data mining in each cycle adds a quantitative dimension to the rationale of decision making, but data is sparse and difficult to collect in parallel with design of theoretical product-service systems operating in future scenarios. This can be combated using experiential prototyping techniques to design flexible infrastructure that supports contextualized data gathering in a variety of focused design sprints using Design, Build and Test approach. The intricacy of designing innovative solutions to increase productivity in the construction industry can be untangled by framing aspects of the problem in small sprints and testing them in a contextualized setting built to generate functional data to drive design.
design, utopia, alteration, prototyping, progetto, and alterazione
The purpose of this paper is to re-explore the relationship between utopia and architecture, trying first and foremost to challenge the way utopia has been conceived by architectural thought: i.e., as the prefiguration of a future seen as an ‘otherness’ distinct from the present, as far as the totality of its spatial, social, and political dimensions are concerned. Such vision – as we will argue – turns out to be deeply linked to a design logic of ‘projection’ and ‘prescription’; this, however, is not the only possible logic of design. Through a reflection upon some contemporary architectural practices, we will try to highlight a new horizon for design action, in which even utopia abandons its traditional ‘projective’ role and takes on a new meaning: rather than being the non-place of a possible future, utopia stands for what doesn’t have place in the present but can emerge from its alteration. Such notion of utopia as a form of ‘situated critique’, in a concrete space and time, helps to dig more deeply into the political potential of many contemporary forms of architectural and urban design. Il proposito di questo contributo è tornare a esplorare la relazione tra utopia e architettura, cercando innanzitutto di mettere in questione il modo in cui l’utopia è stata concepita tradizionalmente nel pensiero architettonico: vale a dire, come la prefigurazione di un futuro concepito come alterità rispetto al presente, nella totalità delle sue dimensioni spaziali, sociali e politiche. Tale visione - come si cercherà di illustrare - è intimamente legata a una certa logica “proiettiva” e “prescrittiva” che, tuttavia, non è l’unica logica possibile del progetto. Attraverso una riflessione su alcuni modi del progetto di architettura contemporaneo, si cercherà infatti di mettere in evidenza una nuova logica progettuale, in cui anche l’utopia abbandona il suo carattere proiettivo tradizionale per acquisire un nuovo senso: non più il non-luogo di un futuro possibile, bensì ciò che non ha luogo nel presente e che può tuttavia emergere dalla sua alterazione. Questa nozione di utopia come “critica situata” concretamente in uno spazio e in un tempo aiuta a comprendere più in profondità il potenziale politico di molte delle forme contemporanee di progetto architettonico e urbano.
Ruvald, Ryan, Bertoni, Alessandro, Johansson, Christian, PhD, and Blekinge Tekniska Högskola, Fakulteten för teknikvetenskaper, Institutionen för maskinteknik
Proceedia CIRP. :358-362
Engineering and Technology, Teknik och teknologier, Machinery, and Product design
Using a case study methodology to exploring an ambitious experimental combination of a construction equipment manufacturer’s products tailored to provide exponential increases in efficiency and reductions in CO2. The products and system represent a relevant example of new technology being the foundation upon which a functional offering IPSS can be designed. The researcher constructed a scaled down functional experiential prototype reflecting a full scale experimental all electric quarry site in under operation outside of Goteborg, Sweden. The prototype site represented the primary equipment and system functionality, to act as a boundary object around which relevant stakeholders both internal and external could share the vision of an electric autonomous future. This was confirmed via observation at an event where the scale site was used for this purpose and verified with follow up interviews to dig deeper into the impact this tangible representation could have in increasing the perceived viability of the full scale technology’s potential on display thousands of miles from the event.
Merrie, Andrew, Keys, Patrick, Metian, Marc, Österblom, Henrik, and Stockholms universitet, Naturvetenskapliga fakulteten, Stockholm Resilience Centre
Social Sciences, Economics and Business, Samhällsvetenskap, Ekonomi och näringsliv, Social and Economic Geography, Social och ekonomisk geografi, Oceans, Fisheries, Global change, Complex adaptive systems, Scenarios, and Science fiction prototyping
Scenarios can help individuals, communities, corporations and nations to develop a capacity for dealing with the unknown and unpredictable, or the unlikely but possible. A range of scientific methods for developing scenarios is available, but we argue that they have limited capacity to investigate complex social-ecological futures because: 1) non-linear change is rarely incorporated and: 2) they rarely involve co-evolutionary dynamics of integrated social-ecological systems. This manuscript intends to address these two concerns by applying the method of science fiction prototyping to developing scenarios for the future of global fisheries in a changing global ocean. We used an empirically informed background on existing and emerging trends in marine natural resource use and dynamics to develop four 'radical ocean futures,' incorporating and extrapolating from existing environmental, technological, social and economic trends. We argue that the distinctive method as applied here can complement existing scenario methodologies and assist scientists in developing a holistic understanding of complex systems dynamics. The approach holds promise for making scenarios more accessible and interesting to non-academics and can be useful for developing proactive governance mechanisms.
Polo-Lopez, Lucas, Masa-Campos, Jose L., and Ruiz-Cruz, Jorge A.
International Journal of RF and Microwave Computer-Aided Engineering. Dec 2019, Vol. 29 Issue 12, n/a
Satellite communications, Antennas (Electronics) -- Design and construction, Waveguides -- Design and construction, Sintering, 3D printing, and Computer-aided design
Keywords: additive manufacturing; fused filament fabrication; phase shifter; reconfigurable; selective laser sintering; waveguide Abstract This work presents the design and manufacturing of a K-band reconfigurable phase shifter completely implemented in waveguide technology for reduced insertion loss, good matching, and large phase shifting range. The device is based on the combination of a short slot coupler and two tunable reactive loads implemented as a section of short-circuited waveguide where an adjustable metallic post is inserted. Three prototypes of this design have been manufactured using different techniques (conventional computer numerical control machining, a low-cost fused filament fabrication technique and direct metal laser sintering) in order to assess its performance for different applications. The prototypes have been characterized experimentally and the achieved results are evaluated and compared. The proposed phase shifter, since it is fully developed in waveguide technology, eliminates the need of adding transitions to planar structures in order to integrate lumped components like pin diodes or varactors. Therefore, this device has a great potential in high-power beam steering phased arrays. Biographical information: Lucas Polo-Lopez received the BSc and MSc degrees in Telecommunication Engineering from the Universidad Autonoma de Madrid, Madrid, Spain in 2014 and 2016, respectively. Since 2015 he has been with the Radiofrequency Circuits, Antennas and Systems (RFCAS) group of this same university, where he works toward the PhD degree. His current research interests include the computer-aided design of horn antennas and passive waveguide devices, as well as the application of additive manufacturing techniques to the construction of waveguide devices. Jose L. Masa-Campos received the Master degree in 1999 and the PhD Degree in 2006, from the Universidad Politecnica de Madrid, Spain. From 1999 to 2003 he developed his professional activity in the R&D department of the company RYMSA with the design of base station antennas for mobile communications and satellite antennas. From 2002 to 2003 he directed the R&D department of RYMSA. From 2003 to 2007, he worked as Researcher for Universidad Politecnica de Madrid, and in 2005 he joined to Universidad Autonoma de Madrid as Associate Professor in the Radiofrequency Circuits, Antennas and Systems (RFCAS) group. His main current research interests are in active and passive planar array antennas. Jorge A. Ruiz-Cruz received the Ingeniero de Telecomunicacion degree and the PhD degree from the Universidad Politecnica de Madrid, Madrid, Spain, in 1999 and 2005, respectively. Since 2006, he has been with the Universidad Autonoma de Madrid, Madrid, where he became an Associate Professor in 2009. His current research interests include the computer-aided design of microwave passive devices and circuits (filters, multiplexers, and orthomodes). Byline: Lucas Polo-Lopez,Jose L. Masa-Campos,Jorge A. Ruiz-Cruz
Andersson, Jennie, Palmgren, Marianne, and Mälardalens högskola, Akademin för innovation, design och teknik, Innovation och produktrealisering
Design and Technology Education. 22(1):1-16
Humanities and the Arts, Arts, Design, Humaniora och konst, Konst, Natural Sciences, Computer and Information Sciences, Human Computer Interaction, Naturvetenskap, Data- och informationsvetenskap, Människa-datorinteraktion (interaktionsdesign), Design Education, Information Design, Prototyping, Novice designer, Bodily involvement, and Learning by Experiencing
In information design education, we strive to find methods that provide students with opportunities to explore different ways of learning and designing. We seek to support development of contextual competences that will be helpful in navigating an unknown future of design in society. A challenge in today's design education is to formulate and use methods that support design students in developing competencies in the space between basic form training and context-rich training. The aim of this study was to evaluate prototyping exercises in design education where the focus was in that in-between space. The study is based on 33 prototyping workshops done between 2008 and 2015 and involving 160 students and two design teachers. Four different approaches to prototyping exercises are described, examined and evaluated: "spatial prototyping," "multi-material prototyping," "physical prototyping," and a mix between the latter two, "physical multi-material prototyping." The results show that the prototyping exercises did support the learning of diverse competencies in the in-between space of basic form training and context training. However, the exercises were also counterproductive and met with different kinds of resistance. The results of the study invite to a dialogue on how different prototyping techniques can stimulate learning in relation to future design competences.
Byline: Mohamed Farid Shehab, Nabila Mohammed Abdel Hamid, Nevien Abdullatif Askar, Ahmed Mokhtar Elmardenly Keywords: CAD-CAM, electron beam melting; immediate mandibular reconstruction; patient-specific titanium mesh; rapid prototyping Abstract Background Immediate mandibular reconstruction was performed using a patient-specific titanium mesh tray fabricated by electron beam melting (EBM) /rapid prototyping techniques. Methods Patient-specific titanium trays were virtually designed and fabricated using EBM technology/rapid prototyping for patients requiring mandibular resection and immediate reconstruction using an iliac crest bone graft. Dental implants were placed in the grafted sites and the patients received prosthetic rehabilitation with a follow-up of one year. Clinical data, postoperative bone formation and complications were evaluated. Results A symmetric appearance of facial contours was achieved. The titanium tray incorporated the particulate iliac crest bone graft that provided significant bone formation (mean 18.97 [+ or -] 1.45 mm) and predictable results. Stability of the dental implants was achieved. Conclusion The patient-specific titanium meshes and immediate particulate autogenous bone graft showed satisfactory clinical and surgical results in improving patients' quality of life and decreasing the overall treatment time with adequate functional rehabilitation.
Kuruvilla, Jacob, Farinha, Ana Paula, Bayat, Narges, Cristobal, Susana, Linköpings universitet, Institutionen för klinisk och experimentell medicin, Avdelningen för cellbiologi, Linköpings universitet, Medicinska fakulteten, and Stockholms universitet, Naturvetenskapliga fakulteten, Institutionen för biokemi och biofysik
Nanoscale Horizons. (1):55-64
Natural Sciences, Biological Sciences, Biochemistry and Molecular Biology, Naturvetenskap, Biologiska vetenskaper, Biokemi och molekylärbiologi, nanoparticle, protein corona, mass spectrometry, surface proteomics, targeting, rapid prototyping, nanomedicine, Engineering and Technology, Nano Technology, Teknik och teknologier, and Nanoteknik
Engineered nanoparticles for biomedical applications requireincreasing effectiveness in targeting specific cells while preservingnon-target cell’s safety. We developed a surface proteomicsmethod for a rapid and systematic analysis of the interphasebetween the nanoparticle protein corona and the targeting cellsthat could implement the rapid prototyping of nanomedicines.Native nanoparticles entering in a protein-rich liquid mediaquickly form a macromolecular structure called protein corona.This protein structure defines the physical interaction betweennanoparticles and target cells. The surface proteins compose thefirst line of interaction between this macromolecular structureand the cell surface of a target cell. We demonstrated that SUSTU(SUrface proteomics, Safety, Targeting, Uptake) provides aqualitative and quantitative analysis from the protein coronasurface. With SUSTU, the spatial dynamics of the protein coronasurface can be studied. Data from SUSTU would ascertain thenanoparticle functionalized groups exposed at destiny that couldcircumvent preliminary in vitro experiments. Therefore thismethod could implement the analysis of nanoparticle targetingand uptake capability and could be integrated into a rapidprototyping strategy which is a major challenge in nanomaterialscience. Data are available via ProteomeXchange with identifierPXD004636.