Merrie, Andrew, Keys, Patrick, Metian, Marc, Österblom, Henrik, and Stockholms universitet, Naturvetenskapliga fakulteten, Stockholm Resilience Centre
Social Sciences, Economics and Business, Samhällsvetenskap, Ekonomi och näringsliv, Social and Economic Geography, Social och ekonomisk geografi, Oceans, Fisheries, Global change, Complex adaptive systems, Scenarios, and Science fiction prototyping
Scenarios can help individuals, communities, corporations and nations to develop a capacity for dealing with the unknown and unpredictable, or the unlikely but possible. A range of scientific methods for developing scenarios is available, but we argue that they have limited capacity to investigate complex social-ecological futures because: 1) non-linear change is rarely incorporated and: 2) they rarely involve co-evolutionary dynamics of integrated social-ecological systems. This manuscript intends to address these two concerns by applying the method of science fiction prototyping to developing scenarios for the future of global fisheries in a changing global ocean. We used an empirically informed background on existing and emerging trends in marine natural resource use and dynamics to develop four 'radical ocean futures,' incorporating and extrapolating from existing environmental, technological, social and economic trends. We argue that the distinctive method as applied here can complement existing scenario methodologies and assist scientists in developing a holistic understanding of complex systems dynamics. The approach holds promise for making scenarios more accessible and interesting to non-academics and can be useful for developing proactive governance mechanisms.
Ruvald, Ryan, Frank, Martin, Johansson, Christian, Larsson, Tobias, Professor, and Blekinge Tekniska Högskola, Fakulteten för teknikvetenskaper, Institutionen för maskinteknik
IFAC PAPERSONLINE. :1095-1100
Engineering and Technology, Mechanical Engineering, Other Mechanical Engineering, Teknik och teknologier, Maskinteknik, Annan maskinteknik, Product Service System, Data Mining, Experience Prototyping, and New Machine Development
The construction industry is ripe for disruption through innovative solutions that provide added productivity. Equipment manufacturers are attempting to disrupt their industry with investments in autonomy, electrification and product-service system business models. Designing solutions that will operate in completely new systems or modify an existing complex system require new approaches to address the uncertainty of system impacts. An iterative approach can help tackle ambiguity through cyclical validation of design decisions. Data mining in each cycle adds a quantitative dimension to the rationale of decision making, but data is sparse and difficult to collect in parallel with design of theoretical product-service systems operating in future scenarios. This can be combated using experiential prototyping techniques to design flexible infrastructure that supports contextualized data gathering in a variety of focused design sprints using Design, Build and Test approach. The intricacy of designing innovative solutions to increase productivity in the construction industry can be untangled by framing aspects of the problem in small sprints and testing them in a contextualized setting built to generate functional data to drive design.
Ruvald, Ryan, Bertoni, Alessandro, Johansson, Christian, PhD, and Blekinge Tekniska Högskola, Fakulteten för teknikvetenskaper, Institutionen för maskinteknik
Proceedia CIRP. :358-362
Engineering and Technology, Teknik och teknologier, Machinery, and Product design
Using a case study methodology to exploring an ambitious experimental combination of a construction equipment manufacturer’s products tailored to provide exponential increases in efficiency and reductions in CO2. The products and system represent a relevant example of new technology being the foundation upon which a functional offering IPSS can be designed. The researcher constructed a scaled down functional experiential prototype reflecting a full scale experimental all electric quarry site in under operation outside of Goteborg, Sweden. The prototype site represented the primary equipment and system functionality, to act as a boundary object around which relevant stakeholders both internal and external could share the vision of an electric autonomous future. This was confirmed via observation at an event where the scale site was used for this purpose and verified with follow up interviews to dig deeper into the impact this tangible representation could have in increasing the perceived viability of the full scale technology’s potential on display thousands of miles from the event.
Andersson, Jennie, Palmgren, Marianne, and Mälardalens högskola, Akademin för innovation, design och teknik, Innovation och produktrealisering
Design and Technology Education. 22(1):1-16
Humanities and the Arts, Arts, Design, Humaniora och konst, Konst, Natural Sciences, Computer and Information Sciences, Human Computer Interaction, Naturvetenskap, Data- och informationsvetenskap, Människa-datorinteraktion (interaktionsdesign), Design Education, Information Design, Prototyping, Novice designer, Bodily involvement, and Learning by Experiencing
In information design education, we strive to find methods that provide students with opportunities to explore different ways of learning and designing. We seek to support development of contextual competences that will be helpful in navigating an unknown future of design in society. A challenge in today's design education is to formulate and use methods that support design students in developing competencies in the space between basic form training and context-rich training. The aim of this study was to evaluate prototyping exercises in design education where the focus was in that in-between space. The study is based on 33 prototyping workshops done between 2008 and 2015 and involving 160 students and two design teachers. Four different approaches to prototyping exercises are described, examined and evaluated: "spatial prototyping," "multi-material prototyping," "physical prototyping," and a mix between the latter two, "physical multi-material prototyping." The results show that the prototyping exercises did support the learning of diverse competencies in the in-between space of basic form training and context training. However, the exercises were also counterproductive and met with different kinds of resistance. The results of the study invite to a dialogue on how different prototyping techniques can stimulate learning in relation to future design competences.