Font Bach, Oriol, Pascual Iserte, Antonio, Bartzoudis, Nikolaos, López Bueno, David, Universitat Politècnica de Catalunya. Departament de Teoria del Senyal i Comunicacions, and Universitat Politècnica de Catalunya. A&MP - Grup de Processament d'Arrays i Sistemes Multicanal
Àrees temàtiques de la UPC::Enginyeria de la telecomunicació::Telemàtica i xarxes d'ordinadors, Àrees temàtiques de la UPC::Enginyeria de la telecomunicació::Processament del senyal, Wireless communication systems, Signal theory (Telecommunication), Comunicació sense fil, Sistemes de, and Senyal, Teoria del (Telecomunicació)
Monguet Fierro, José María, Huerta, Eduardo, Fernández Sánchez, Joaquín, Ferruzca, Marco, Universitat Politècnica de Catalunya. Departament d'Expressió Gràfica a l'Enginyeria, and Universitat Politècnica de Catalunya. LAM - Laboratori d'Aplicacions Multimèdia i TIC
Àrees temàtiques de la UPC::So, imatge i multimèdia, Medicine--Information technology, Internet in medicine, Medical informatics, Internet, business models, innovation, e-health, design methods., Telecomunicació en medicina -- Mètodes, and Medicina -- Informàtica
User-Driven Healthcare: Concepts, Methodologies, Tools, and Applications provides a global discussion on the practice of user-driven learning in healthcare and connected disciplines and its influence on learning through clinical problem solving. This book brings together different perspectives for researchers and practitioners to develop a comprehensive framework of user-driven healthcare.
In this paper we present our results from a research project on multicamera HbbTV applications, the TV-RING project, and situate these results as part of a broader push towards the development of innovative media experiences for TV audiences. The main lessons learned in the framework of this project are outlined, with special attention paid to principles of usability, insights on the user experience, and recommendations for the selection of multicamera content. These results were generated as the output of a user-centered design and experimentation process, involving requirements elicitation, iterative prototyping and large-scale live pilots. Finally, we sketch how immersive media can address current issues as regards the user experience raised by TV-RING, and introduce related ongoing work in the ImmersiaTV project on broadcast omnidirectional video.
cluster analysis, Belousov-Zhabotinsky reaction, street network, excitation, reacció de Beloúsov-Zhabotinski, xarxa de carrers, excitació, anàlisi clúster, reacción de Beloúsov-Zhabotinski, red de calles, excitación, análisis clúster, Cluster analysis, Anàlisi de conglomerats, and Análisis de conglomerados
An excitable chemical medium --- Belousov-Zhabotinsky (BZ) reaction --- is proven to be a fruitful substrate for prototyping unconventional computing devices. These include image processors, logical circuits, and robot controllers. We study a BZ potential for characterising a geometry of street networks on a fragment of Tehran street map. The city was chosen because it is one of the most populated cities in the World with nearly uncontrollable urban growth. In numerical experiments with Oregonator model of BZ reaction, we demonstrate that excitability of the medium allows it to act as a selector between omnidirectional waves and soliton-like localised excitations. We uncover a phase-transition like dynamics, controlled by the excitability, of coverage of the street network by excitation wave-fronts. In the cluster analysis, we show how the network geometry, when it meets propagation of BZ wave-front, relates to the traffic flow of Tehran.
Chacón Pérez, Jonathan, 1986-, Hernández Leo, Davinia, and Blat, Josep
Aprenentatge -- Treball en equip, Tecnologia educativa, Ensenyament assistit per ordinador, CSCL, Pattern Ontology, Pattern Selection, Collaborative Learning Design, and Pattern Language
Collaborative activities, in which students actively interact with each other, have proved to provide significant learning benefits. In Computer-Supported Collaborative Learning (CSCL), these collaborative activities are assisted by technologies. However, the use of computers does not guarantee collaboration, as free collaboration does not necessary lead to fruitful learning. Therefore, practitioners need to design CSCL scripts that structure the collaborative settings so that they promote learning. However, not all teachers have the technical and pedagogical background needed to design such scripts. With the aim of assisting teachers in designing effective CSCL scripts, we propose a model to support the selection of reusable good practices (formulated as patterns) so that they can be used as a starting point for their own designs. This model is based on a pattern ontology that computationally represents the knowledge captured on a pattern language for the design of CSCL scripts. A preliminary evaluation of the proposed approach is provided with two examples based on a set of meaningful interrelated patters computationally represented with the pattern ontology, and a paper prototyping experience carried out with two teaches. The results offer interesting insights towards the implementation of the pattern ontology in software tools.