Saneie, Hamid, Nasiri-Gheidari, Zahra, and Tootoonchian, Farid
IEEE Transactions on Energy Conversion. Mar2020, Vol. 35 Issue 1, p271-278. 8p.
Finite element method, Permanent magnet generators, and Stators
Multi-turn resolvers are employed in the applications that high reliability; high accuracy and absolute position measurement are required, simultaneously. They are basically consisted of two individual resolvers in a common frame. In this paper a novel sinusoidal air-gap length multi-turn resolver is proposed. The rotor shape and the winding configuration are designed to achieve single-speed and multi-speed operations using a single rotor and a single stator core. Furthermore, some constraints are laid down and discussed in such a way that the performance of two resolvers has no interference with each other. All the mathematical calculations are validated using time stepping finite element analysis. Finally, a prototype of the sensor is built and tested. Experimental measurements are used to verify the analytical and finite element discussions. [ABSTRACT FROM AUTHOR]
Journal of Management Information Systems. Winter90/91, Vol. 7 Issue 3, p67-87. 21p.
Prototypes, Technology, Organization, Process control systems, Software engineering, Computer software development, Information resources management, Decision making, Production management (Manufacturing), Methodology, Performance, and Design
Prototyping has received a great deal of attention as an important design methodology. Current support technologies for prototyping environments are typically intended to increase the efficiency of the individual system builder. We propose a broader perspective for assessing the impact of support technology on prototyping processes. In developing this perspective, we present frameworks for prototyping processes, support technologies, and development performance. Prototyping is characterized from the behavioral perspectives of individual, social, and organizational processes--each of which must be considered in assessing impacts. Support technology is characterized by production, coordination, and organizational dimensions, each affecting prototyping processes and performance in unique ways. To assess the impacts of the process-technology linkages, measures are suggested for evaluating prototyping processes and products from task, social, and business perspectives. It is proposed that the primary determinant of performance impact is the fit between the prototyping processes and the support technology used. By combining a functional model of support technology with behavioral perspectives of the prototyping process, a better understanding of the impacts of technology on prototyping effectiveness is obtained. [ABSTRACT FROM AUTHOR]
RAPID prototyping, ENGINEERING design, THREE-dimensional printing, INFORMATION retrieval, and INTERDISCIPLINARY research
Purpose This paper aims to argue about the involvement of additive technologies (ATs) in the prototyping issues of designing. More precisely, it reviews the literature contributions focused on the different perspectives of prototyping activities for design purposes, searching for both available knowledge and research needs concerning the correct exploitation of ATs.Design/methodology/approach A two-step literature review has been performed. In the first step, general information has been retrieved about prototyping issues related to design. In the second step, the literature searches were focused on retrieving more detailed information about ATs, concerning each of the main issues identified in the previous step. Extracted information has been analyzed and discussed for understanding the actual coverage of the arguments and for identifying possible research needs.Findings Four generally valid prototyping issues have been identified in the first step of the literature review. For each of them, available information and current lacks have been identified and discussed about the involvement of AT, allowing to extract six different research hints for future works.Originality/value This is the first literature review concerning AT-focused contributions that cover the complex and inter-disciplinary issues characterizing prototyping activities in design contexts. [ABSTRACT FROM AUTHOR]
Исследуется роботизированная платформа, предназначенная для автоматизированной покраски вантовых и цилиндрических конструкций. Приведено описание конструкции, сравнительный анализ различных конфигураций системы, перспективы развития. A robot painting cable-stayed and cylindrical structures is analyzed. The paper covers the robot design, comparative analysis of several configurations, and discusses its development prospects.
International Journal of Social Robotics; Apr2018, Vol. 10 Issue 2, p279-291, 13p
RAPID prototyping, ROBOTS, USER-centered system design, HUMAN-computer interaction, and TEACHING
Including children in the design of technologies that will have an impact on their daily lives is one of the pillars of user-centered design. Educational robots are an example of such a technology where children’s involvement is important. However, the form in which this involvement should take place is still unclear. Children do not have a lot of experience with educational robots yet, while they do have some ideas of what robot could be like from popular media, such as BayMax from the Big Hero 6 movie. In this paper we describe two pilot studies to inform the development of an elicitation method focusing on form factors; a first study in which we have asked children between 8 and 15 years old to design their own classroom robot using a toolkit, the Robo2Box, and a second study where we have compared the use of the Robo2Box toolkit and clay as elicitation methods. We present the results of the two studies, and discuss the implications of the outcomes to inform further development of the Robo2Box for prototyping classroom robots by children. [ABSTRACT FROM AUTHOR]
RAPID prototyping, DESIGN, SURVEYS, RESEARCH, and ENGINEERING
Prototyping is interwoven with nearly all product, service, and systems development efforts. A prototype is a pre-production representation of some aspect of a concept or final design. Prototyping often predetermines a large portion of resource deployment in development and influences design project success. This review surveys literature sources in engineering,management, design science, and architecture. The study is focused around design prototyping for early stage design. Insights are synthesized fromcritical reviewof the literature: key objectives of prototyping, critical review of major techniques, relationships between techniques, and a strategy matrix to connect objectives to techniques. The review is supported with exemplar prototypes provided fromindustrial design efforts. Techniques are roughly categorized into those that improve the outcomes of prototyping directly, and those that enable prototyping through lowering of cost and time. Compact descriptions of each technique provide a foundation to compare the potential benefits and drawbacks of each. The review concludes with a summary of key observations, highlighted opportunities in the research, and a vision of the future of prototyping. This review aims to provide a resource for designers as well as set a trajectory for continuing innovation in the scientific research of design prototyping. [ABSTRACT FROM AUTHOR]
Chirivella‐Perez, Enrique, Marco‐Alaez, Ricardo, Hita, Alba, Serrano, Ana, Alcaraz Calero, Jose M., Wang, Qi, Neves, Pedro M., Bernini, Giacomo, Koutsopoulos, Konstantinos, Gil Pérez, Manuel, Martínez Pérez, Gregorio, Barros, Maria João, and Gavras, Anastasius
MOBILE computing, 5G networks, SOFTWARE-defined networking (Computer network technology), CLOUD computing, and DESIGN
Summary: This paper presents the design and prototype implementation of the SELFNET fifth‐generation (5G) mobile edge infrastructure. In line with the current and emerging 5G architectural principles, visions, and standards, the proposed infrastructure is established primarily based on a mobile edge computing paradigm. It leverages cloud computing, software‐defined networking, and network function virtualization as core enabling technologies. Several technical solutions and options have been analyzed. As a result, a novel portable 5G infrastructure testbed has been prototyped to enable the preliminary testing of the integrated key technologies and to provide a realistic execution platform for further investigating and evaluating software‐defined networking– and network function virtualization–based application scenarios in 5G networks. [ABSTRACT FROM AUTHOR]
RAPID prototyping, BONE mechanics, THREE-dimensional printing, COMPUTED tomography, CLINICAL trials, and FEASIBILITY studies
Purpose This paper aims to explore the feasibility of rapid prototyping for human hand bones and additional artery with topological preservation.Design/methodology/approach A serial of slices derived from spiral computed tomography human hand specimen was imported into 3DSlicer 4.4.0 to obtain a three-dimensional virtual model. The model is exported as a standard template library file. Additional arteries were structured according to the atlas and the bone model. Then, a real model was printed based on the virtual model. Measurements were approached in 11 parts of the virtual and real model.Findings There is no statistical difference between virtual and real model in 11 parts, and the topological characters were preserved.Practical implications This method can be used in reconstruction of clinical iconological blood vessel and anatomical education.Originality/value This paper shows that it is possible to keep the topological structure of blood vessel not only in painting but also in clinical data. [ABSTRACT FROM AUTHOR]
Deaf children are an underrepresented group in technology development, despite the potential technology available to aid them in language acquisition. Requirements elicitation prototyping allows Deaf children to act in an informant role in the creation of key technologies. This paper presents a case study of requirements elicitation prototyping conducted with young Deaf children in order to identify issues within the process. Potential solutions to each issue are provided so that designers working with young Deaf children as informants can adjust their design process to obtain relevant information. [ABSTRACT FROM AUTHOR]
The article informs that the periodical has partnered with Framer to try and understand how designers use prototyping in interaction design projects and help them to compile a free to access report. It mentions that the partnership help give a proper understanding of whether prototyping is growing within interaction design and able to look in detail at whether prototyping helps to communicate ideas both within organisations and to clients as well as if it improves outcomes for customers.
Computer software, Prototypes, Testing, Computer simulation, and Design
A prototyping and simulation tool that supports the development of distributed programs is described. This tool, called Jems, forms a part of Jade, a distributed software prototyping environment. The Jade environment provides tools for the design, implementation, debugging, testing, maintenance, and performance analysis of distributed, concurrent programs. Novel features of Jade include the support of: multi-lingual distributed programs; flexible monitoring of inter-process communication; multiple views into executing programs via a window system; graphical animation of executing programs; and the prototyping of distributed software. This paper presents an overview of the Jade environment, describes the distributed software prototyping tool, and outlines the status of the project. [ABSTRACT FROM AUTHOR]
Journal of Cultural Economy; Aug2018, Vol. 11 Issue 4, p330-347, 18p
ZOO design & construction and COSMOPOLITANISM
This article presents an empirical reflection on how the prototyping of an environmental enrichment device for chimpanzees at the National Zoo of Chile precipitates a cosmopolitical encounter. Using material produced by design students, zookeepers and the chimps Judy and Gombe, we describe how prototyping iterations establish open processes of dialogue and encounters among humans and nonhumans. The case will demonstrate how prototyping can go further than the generation of models of an original. On the contrary, the cosmopolitical encounter emerging from the prototyping process makes evident a truly ontological vocation, acknowledging humans and other-than-human beings as singular entities. Its provisional and malleable nature turns this device into a privileged locus for the exploration of interspecies entanglement. Although zoos are scientifically organized institutions, in this case we observe how its anthropocentric hierarchy was performatively reshuffled at certain moments of the prototyping process. The cosmopolitical qualities of the prototyping process analyzed derive from its capacity to deploy an ethics of attention and care between the agencies at play, that is, for unfold gestures of mutual vulnerability. Finally, we propose prototyping as a device for moving from cosmopolitics as a way of understanding the world to cosmopolitics as a matter of design. [ABSTRACT FROM AUTHOR]