International Journal of Communication (19328036). 2018, Vol. 12, p1864-1871. 8p.
Broadcasting industry, Mass media, Public demonstrations, Social movements, and Political reform
While the physical presence of Nuit Debout demonstrators has been central to the movement's strategy, the scale of technological intervention on display by activists seems unimaginable in the recently bygone mass media era dominated by relatively unhackable broadcast and print news outlets. Various media projects and strategies employed by movement participants are meeting the specific local need and conditions, and at the same time they constitute a broader technopolitical action: collective practices that take place both on- and offline, aimed at political reform or revolution. This article examines the global and local dynamics of technopolitical action as it is being played out in France, with a focus on what Nuit Debout media activists are introducing to the long-established protest culture there. [ABSTRACT FROM AUTHOR]
Virtual reality, Application software, Rapid prototyping, Military science, and Transborder data flow
Traditionally, US Navy has had a number of Undersea Warfare applications which require rapid prototyping capabilities as well as the need to perform cost effective concept of operations exercises. Recent investigations into the use of virtual world technologies at the Naval Undersea Warfare Center (NUWC) have focused on confined physical spaces that are easily replicated in a virtual environment. For example, a command & control center is a physical environment in which people interact with each other and the space they are in (i.e., attack consoles, displays, etc.) to manage information flow and decision making. Being able to optimally configure and reconfigure such a space is a critical step in the design process to ensure the end meets the necessary mission requirements. Previously the Navy has deployed small scale physical models to visualize spatial relationships (though not allowing human interaction) or large full scale models at more substantial costs. Leveraging cutting-edge virtual world technologies, today's engineers can bring rapid prototyping to the next dimension. By transforming physical mock ups into virtual objects the costs of rapid prototyping can be drastically reduced. By extension, the designs evaluated inside the virtual worlds can then be tested under synthetic situations through concept of operations exercises. [ABSTRACT FROM AUTHOR]