Computer Applications in Engineering Education. Dec 2014, Vol. 22 Issue 4, p708, 20 p.
Engineering schools, Online education, Rapid prototyping, and Education
Byline: Maria Grazia Violante, Enrico Vezzetti ABSTRACT Modern corporations, institutions, universities and schools consider e-education as a way of educating larger groups of students in less time and of reducing the use of various resources. Since setting up a web-system for e-education requires a significant amount of time, as well as the necessity of having a computer and other resources, the assessment of the goals and desired effects of the online system should be made in the preparation phase. It is important to highlight that only putting course contents on the web, without using appropriate pedagogical models and principles, without appropriate means of communication between participants and instructors and without the use of modern information technologies to present the learning content is not enough to fulfil educational goals. It should be noted that, after the substantial initial investment and excitement about the possibilities of e-education, many sources of difficulty and dissatisfaction regarding online learning have emerged. Most e-learning studies propose possible improvements in course material, with little attempt to explore the learners' dimension, context, pedagogical considerations or technology aspects. In this article, we have analysed the aspects that need to be considered when designing an e-learning platform for engineering education and we have proposed a methodology, based on the Quality Function Deployment approach, useful for the preparation phase of distance learning systems. Finally, we have explained the impact of new information technologies (Web3D technologies) on online engineering education and highlighted how these tools have been implemented in the e-learning platforms for mechanical engineering that we have developed.[c] 2012 Wiley Periodicals, Inc. Comput Appl Eng Educ 22:708-727, 2014; View this article online at wileyonlinelibrary.com/journal/cae; DOI 10.1002/cae.21564 Biographical information: Maria Grazia Violante is currently Assistant Professor of Technical Drawing and Design Tools for Industrial Engineering at the Department of Management and Production Engineering of the Politecnico di Torino. From the same Politecnico she received her Master Degree in Industrial Engineering. In 2006 she was a visiting researcher at Wolfson School of Mechanical and Manufacturing Engineering - Loughborough University. She is author of technical papers on product design and development. Her research interests are focused on Rapid Prototyping, Computer Aided Design, Virtual Reality, and E-learning. Enrico Vezzetti received the Master Degree in Industrial Engineering from the Politecnico di Torino in 1997, and the PhD Degree in Manufacturing Engineering from the University of Parma in 2001. In 1998 he was in the 3D Printing Laboratory of the Massachusetts Institute of Technology, USA. He is currently Associate Professor of Technical Drawing and Design Tools for Industrial Engineering at Department of Management and Production Engineering of the Politecnico di Torino. He is author of more than 80 technical papers on product design and development with specific attention on reverse engineering, rapid prototyping and collaborative design topics. His research interests include Computer Aided Design, Computer Aided Inspection, 3D Scanners and Virtual Reality.
Computer Applications in Engineering Education. March 2019, Vol. 27 Issue 2, p351, 20 p.
Open source software, Robotics industry, Public software, Architectural design, Education, Hispanic serving institutions, College teachers, Computer-aided design, Learning strategies, Labor market, Robotics, and Environmental engineering
Byline: Hwang Yi Abstract Owing to the widespread distribution of open-source robotic software and cheaper hardware, design education in architecture and engineering is evolving to emphasize interactive and dynamic geometries, using new digital media and technologies. However, ethnic minority groups are still underrepresented in technology-driven changes in architecture, and their career is at risk in the growing tech-related job markets of the architecture, construction, and engineering (ACE) industry. In this context, the paper addresses college-level pedagogical issues and learning performance related to introductory robotics education in architectural design studios for the underrepresented minority (URM) students. This article presents the organization of curriculum activities, technical experiments in learning, and teaching experiences in the largest Hispanic-serving institution (HSI) in the U.S. The academic projects presented exhibit both technical challenges and achievements for URM students to build design competency and tool fluency in a streamlined prototyping of responsive kinetic building fabrication. The effectiveness of computer-aided design (CAD) technologies (3D printing, sensing, microcontrollers, etc.) for the advancement of minority-serving design education is discussed to promote design-learning possibilities and interdisciplinary collaborations associated with science and engineering. Expectations from course objectives are compared with final outcomes to suggest efficient learning strategies and teaching solutions of kinetic architecture. Biographical information: H. Yi is an assistant professor at Department of Architecture, Ajou University in South Korea, leading the Design Engineering & Robotics Lab for Sustainable Architecture (DEERS-Arch). He holds a PhD in Architecture from School of Design, University of Pennsylvania. Prior to joining Ajou, he was an assistant professor at the School of Architecture, Florida International University in Miami. He is an author of two books and 15 publications at scientific journals and conferences. His study takes a technological approach to architecture, pursuing a smart integration of design and engineering towards the sustainability of built environments. His research interests include responsive architecture, building performance simulation, introduction of emerging computational tools in building fabrication processes.
Knowledge-Based System, Software Engineering, Education, Universities and Colleges, Cooperation, and Companies
While most companies consider expert system investment a risky venture, they are anxious to exploit the technology. Universities can play an important role in the development of expert systems by participating in joint projects with industry, while simultaneously providing students with a valuable educational experience. Most universities are not equipped for large projects, but they con contribute significantly by assisting with problem analysis, system design, tool and technique demonstration and exploratory prototyping for feasibility studies during front end knowledge-engineering phases. The three-year creation of a university-based laboratory for expert systems is discussed.