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- Philadelphia, PA : Breaking Glass Pictures, [2020]
- Description
- Video — 1 videodisc (73 min.) : sound, color ; 4 3/4 in. Sound: digital.optical.surround. Video: NTSC. Digital: video file.DVD video.region 1.
- Summary
-
In 1999, the video game 'Tony Hawk's Pro Skater' shook the world when it sold nine million copies upon release and forever changed the skateboarding scene. It is the story of the skaters and developers who came together to create the best-selling gaming franchise, as well as a look into how skateboarding became a part of the mainstream and continues to influence modern culture
- Online
Media & Microtext Center
Media & Microtext Center | Status |
---|---|
Find it Ask at Media Microtext desk | Request (opens in new tab) |
ZDVD 45649 | Unavailable In process |
- Mihaiu, Cosmin. (MIRA Rehab, UK) Speaker
- London : Henry Stewart Talks, 2017
- Description
- Video — 1 online resource (1 streaming video file (20 min.) : color, sound)
- Summary
-
- Contents: Traditional physiotherapy
- MIRA Rehab
- Physiotherapy by video-games
- Microsoft Imagine Cup
- Building a business
- Connecting with clinicians
- Developing a business model
- Personal development
3. Gaming in symphony [2019]
- [Place of publication not identified] : EuroArts Music International, [2019?]
- Description
- Music recording — 1 online resource (1 sound file) Sound: digital. Digital: audio file.
- Summary
-
- Call of duty, modern warfare III. Main theme / Brian Tyler
- Uncharted II. Among thieves / Greg Edmonson
- Assassin's creed. Ezio's family / Jesper Kyd Jakobson
- World of warcraft. Malach, the angel messenger / Eímear Noone
- A hat in time. Main theme / Pascal Michael Stiefel
- Bioshock. Bathysphere ride / Garry Schyman
- Shadow of the Colossus. Main theme / Kow Otani
- Gaming legacy medley / Yumiko Kanki, Robert Prince
- Forgotton Anne. Suite / Peter Due
- Final fantasy VII. One winged angel / Nobuo Uematsu
- Grim fandango / Peter McConnell
- World of warcraft. Suite / Jason Hayes
- Halo trilogy. Main theme / Michael Salvatori
- Paschos, Vangelis Th.
- London : Wiley, 2013
- Description
- Book — 1 online resource (722 pages)
- Summary
-
- Preface xvii Vangelis Th. Paschos Part I Paradigmatic Problems 1
- Chapter 1 Optimal Satisfiability 3 Cristina Bazgan
- Chapter 2 Scheduling Problems 33 Philippe Chretienne and Christophe Picouleau
- Chapter 3 Location Problems 61 Aristotelis Giannakos
- Chapter 4 MiniMax Algorithms and Games 89 Michel Koskas
- Chapter 5 Two-dimensional Bin Packing Problems 107 Andrea Lodi, Silvano Martello, Michele Monaci and Daniele Vigo
- Chapter 6 The Maximum Cut Problem 131 Walid Ben-Ameur, Ali Ridha Mahjoub and Jose Neto
- Chapter 7 The Traveling Salesman Problem and its Variations 173 Jerome Monnot and Sophie Toulouse
- Chapter 8 0-1 Knapsack Problems 215 Gerard Plateau and Anass Nagih
- Chapter 9 Integer Quadratic Knapsack Problems 243 Dominique Quadri, Eric Soutif and Pierre Tolla
- Chapter 10 Graph Coloring Problems 265 Dominique De Werra and Daniel Kobler Part II New Approaches 311
- Chapter 11 Polynomial Approximation 313 Marc Demange and Vangelis Th. Paschos
- Chapter 12 Approximation Preserving Reductions 351 Giorgio Ausiello and Vangelis Th. Paschos
- Chapter 13 Inapproximability of Combinatorial Optimization Problems 381 Luca Trevisan
- Chapter 14 Local Search: Complexity and Approximation 435 Eric Angel, Petros Christopoulos and Vassilis Zissimopoulos
- Chapter 15 On-line Algorithms 473 Giorgio Ausiello and Luca Becchetti
- Chapter 16 Polynomial Approximation for Multicriteria Combinatorial Optimization Problems 511 Eric Angel, Evripidis Bampis and Laurent Gourves
- Chapter 17 An Introduction to Inverse Combinatorial Problems 547 Marc Demange and Jerome Monnot
- Chapter 18 Probabilistic Combinatorial Optimization 587 Cecile Murat and Vangelis Th. Paschos
- Chapter 19 Robust Shortest Path Problems
- 615 Virginie Gabrel and Cecile Murat
- Chapter 20 Algorithmic Games 641 Aristotelis Giannakos and Bangelis Paschos
- Chapter 21 Combinatorial Optimization with Competing Agents 675 Diodato Ferraioli, Laurent Gourves, Stefano Moretti, Fanny Pascual and Olivier Spanjaard General Bibliography 707 List of Authors 767 Index 773 Summary of Other Volumes in the Series 781.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
Combinatorial optimization is a multidisciplinary scientific area, lying in the interface of three major scientific domains:mathematics, theoretical computer science and management. The three volumes of the Combinatorial Optimization series aims tocover a wide range of topics in this area. These topics also dealwith fundamental notions and approaches as with several classicalapplications of combinatorial optimization. Paradigms of Combinatorial Optimization is divided intwo parts: Paradigmatic Problems, that handles several famouscombinatorial optimization problems as max cut, min coloring, optimal satisfiability tsp, etc., the study of which has largelycontributed to both the development, the legitimization and theestablishment of the Combinatorial Optimization as one of the mostactive actual scientific domains; Classical and New Approaches, that presents the severalmethodological approaches that fertilize and are fertilized byCombinatorial optimization such as: Polynomial Approximation, Online Computation, Robustness, etc., and, more recently, Algorithmic Game Theory.
(source: Nielsen Book Data)
5. Raspberry Pi user guide [2012]
- Upton, Eben.
- Chichester, West Sussex, UK : Wiley, [2012]
- Description
- Book — 1 online resource (xiv, 248 pages :) : illustrations Digital: text file.
- Summary
-
- Introduction
- 1 Programming is fun!
- 1 A bit of history
- 3 So what can you do with the Raspberry Pi?
- 8 Part I: Connecting the Board
- CHAPTER 1 Meet the Raspberry Pi
- 11 ARM vsx86
- 12 Windows vsLinux
- 13 Getting Started with the Raspberry Pi
- 14 Connecting a Display
- 14 Composite Video
- 14 HDMI Video
- 15 DSI Video
- 16 Connecting Audio
- 16 Connecting a Keyboard and Mouse
- 17 Flashing the SD Card
- 19 Flashing from Linux
- 20 Flashing from OS X
- 21 Flashing from Windows
- 21 Connecting External Storage
- 22 Connecting the Network
- 23 Wired Networking
- 24 Wireless Networking
- 25 Connecting Power
- 26
- CHAPTER 2 Linux System Administration
- 27 Linux: An Overview
- 28 Linux Basics
- 30 Introducing Debian
- 30 Using External Storage Devices
- 34 Creating a New User Account
- 36 File System Layout
- 37 Logical Layout
- 37 Physical Layout
- 39 Installing and Uninstalling Software
- 40 Finding Software
- 41 Installing Software
- 42 Uninstalling Software
- 43 Upgrading Software
- 44
- CHAPTER 3 Troubleshooting 45 Keyboard and Mouse Diagnostics
- 46 Power Diagnostics
- 47 Display Diagnostics
- 49 Boot Diagnostics
- 50 Network Diagnostics
- 50 The Emergency Kernel
- 53
- CHAPTER 4 Network Configuration
- 55 Wired Networking
- 56 Wireless Networking
- 59 No Encryption
- 68 WEP Encryption
- 68 WPA/WPA2 Encryption
- 69 Connecting to the Wireless Network 69
- CHAPTER 5 Partition Management
- 71 Creating a New Partition
- 72 Resizing Existing Partitions
- 76 Automatic Resizing
- 76 Manual Resizing 77 Moving to a Bigger SD Card
- 81 Imaging from Linux
- 82 Imaging from OS X
- 83 Imaging from Windows
- 83
- CHAPTER 6 Configuring the Raspberry Pi
- 85 Hardware Settings--config.txt
- 86 Modifying the Display
- 87 Boot Options
- 90 Overclocking the Raspberry Pi
- 91 Overclocking Settings
- 92 Overvoltage Settings
- 93 Disabling L2 Cache
- 94 Enabling Test Mode
- 95 Memory Partitioning--start.elf
- 96 Software Settings--cmdline.txt
- 97 Part II: Using the Pi as a Media Centre, Productivity Machine and Web Server
- CHAPTER 7 The Pi as a Home Theatre PC
- 103 Playing Music at the Console
- 104 Dedicated HTPC with Rasbmc
- 106 Streaming Internet Media
- 108 Streaming Local Network Media
- 109 Configuring Rasbmc
- 111
- CHAPTER 8 The Pi as a Productivity Machine
- 113 Using Cloud-Based Apps
- 114 Using OpenOffice.org
- 117 Image Editing with The Gimp
- 119
- CHAPTER 9 The Pi as a Web Server
- 123 Installing a LAMP Stack
- 124 Installing WordPress
- 128 Part III: Programming and Hacking
- CHAPTER 10 An Introduction to Scratch
- 135 Introducing Scratch
- 136 Example
- 1: Hello World
- 137 Example
- 2: Animation and Sound
- 140 Example
- 3: A Simple Game
- 143 Robotics and Sensors
- 149 Sensing with the PicoBoard
- 149 Robotics with LEGO
- 150 Further Reading
- 150
- CHAPTER 11 An Introduction to Python
- 151 Introducing Python
- 152 Example
- 1: Hello World
- 152 Example
- 2: Comments, Inputs, Variables and Loops
- 158 Example
- 3: Gaming with pygame
- 162 Example
- 4: Python and Networking
- 171 Further Reading
- 178
- CHAPTER 12 Hardware Hacking 179 Electronic Equipment
- 180 Reading Resistor Colour Codes
- 182 Sourcing Components
- 184 Online Sources 184 Offline Sources 185 Hobby Specialists
- 186 The GPIO Port
- 186 UART Serial Bus
- 188 I(2)C Bus
- 189 SPI Bus
- 189 Using the GPIO Port in Python
- 189 Installing the GPIO Python Library
- 190 GPIO Output: Flashing an LED
- 192 GPIO Input: Reading a Button
- 196 Moving Up From the Breadboard
- 200 A Brief Guide to Soldering
- 203
- CHAPTER 13 Add-on Boards 209 Ciseco Slice of Pi 210 Adafruit Prototyping Pi Plate
- 214 Fen Logic Gertboard
- 217 Part IV: Appendixes APPENDIX A Python Recipes 225 Raspberry Snake (Chapter 11, Example 3) 226 IRC User List (Chapter 11, Example 4)
- 228 GPIO Input and Output (Chapter 12) 230 APPENDIX B HDMI Display Modes
- 231 Index 237.
- (source: Nielsen Book Data)
- Introduction 1 Programming is Fun! 1 A Bit of History 3 So What Can You Do with the Raspberry Pi? 8 Part I The Board 11
- Chapter 1 Meet the Raspberry Pi 13 A Trip Around the Board 13 Model A/B 16 Model A+/B+ 16 Raspberry Pi 2 17 Raspberry Pi 3 18 Raspberry Pi Zero 19 A Bit of Background 20 ARM Versus x86 20 Windows Versus Linux 21
- Chapter 2 Getting Started with the Raspberry Pi 23 Connecting a Display 23 Composite Video 24 HDMI Video 25 DSI Video 26 Connecting Audio 26 Connecting a Keyboard and Mouse 27 Installing NOOBS on an SD Card 29 Connecting External Storage 30 Connecting the Network 31 Wired Networking 32 Wireless Networking 33 Connecting Power 34 Installing the Operating System 35 Installing Using NOOBS 35 Installing Manually 37 Connecting Bluetooth Devices 41
- Chapter 3 Linux System Administration 43 Linux: An Overview 43 Linux Basics 46 Introducing Raspbian 46 About Raspbian's Parent, Debian 51 Alternatives to Raspbian 51 Using External Storage Devices 52 Creating a New User Account 54 File System Layout 54 Logical Layout 55 Physical Layout 57 Installing and Uninstalling Software 57 Managing Software Graphically 57 Managing Software at the Command Line 58 Finding the Software You Want 60 Installing Software 61 Uninstalling Software 62 Upgrading Software 62 Shutting the Pi Down Safely 63
- Chapter 4 Troubleshooting 65 Keyboard and Mouse Diagnostics 65 Power Diagnostics 66 Display Diagnostics 68 Boot Diagnostics 69 Network Diagnostics 69
- Chapter 5 Network Configuration 73 Wired Networking 73 Connecting to a Wired Network via the GUI 73 Connecting to a Wired Network via the Console 75 Testing Your Connectivity 76 Wireless Networking 76 Connecting to a Wireless Network via the GUI 77 Connecting to a Wireless Network via the Console 79
- Chapter 6 The Raspberry Pi Configuration Tool 85 Running the Tool 85 The System Tab 86 Filesystem 86 Password 87 Hostname 88 Boot 88 Auto Login 88 Network at Boot 89 Overscan 89 Rastrack 89 The Interfaces Tab 90 Camera 91 SSH 91 SPI 91 I2C 91 Serial 91 1-Wire 92 Performance 92 Overclock 92 GPU Memory 94 Localisation 94 Locale 94 Timezone 96 Keyboard 96
- Chapter 7 Advanced Raspberry Pi Configuration 99 Editing Configuration Files via NOOBS 99 Hardware Settings: config.txt 101 Modifying the Display 102 Boot Options 105 Overclocking the Raspberry Pi 106 Disabling L2 Cache 110 Enabling Test Mode 110 Memory Partitioning 111 Software Settings: cmdline.txt 112 Part II Building a Media Centre or Productivity Machine 115
- Chapter 8 The Pi as a Home Theatre PC 117 Playing Music at the Console 117 Dedicated HTPC with OSMC 119 Streaming Internet Media 122 Streaming Local Network Media 123 Configuring OSMC 124
- Chapter 9 The Pi as a Productivity Machine 127 Using Cloud-Based Apps 127 Using LibreOffice 130 Image Editing with the Gimp 131 Part III Programming the Pi 135
- Chapter 10 An Introduction to Scratch 137 Introducing Scratch 137 Example
- 1: Hello World 138 Example
- 2: Animation and Sound 141 Example
- 3: A Simple Game 144 Interfacing Scratch with Hardware .149 Further Reading 152
- Chapter 11 An Introduction to Python 153 Introducing Python 153 Example
- 1: Hello World 154 Example
- 2: Comments, Inputs, Variables, and Loops 159 Example
- 3: Gaming with pygame 164 Example
- 4: Python and Networking 172 Further Reading 179
- Chapter 12 Minecraft Pi Edition 181 Introducing Minecraft Pi Edition 181 Installing Minecraft 182 Running Minecraft 182 Exploration 184 Hacking Minecraft 185 Part IV Hardware Hacking 191
- Chapter 13 Learning to Hack Hardware 193 Electronic Equipment 193 Reading Resistor Colour Codes 195 Sourcing Components 197 Online Sources 197 Offline Sources 198 Hobby Specialists 199 Moving Up from the Breadboard 199 A Brief Guide to Soldering 202
- Chapter 14 The GPIO Port 207 Identifying Your Board Revision 207 GPIO Pinout Diagrams 208 GPIO Features 210 UART Serial Bus 211 I2C Bus 211 SPI Bus 211 Using the GPIO Port in Python 212 GPIO Output: Flashing an LED 212 GPIO Input: Reading a Button 216 Soldering the Raspberry Pi Zero's GPIO Header 220
- Chapter 15 The Raspberry Pi Camera Module 223 Why Use the Camera Module? 224 Choosing a Camera Module 224 Installing the Camera Module 225 Enabling Camera Mode 228 Capturing Stills 230 Recording Video 232 Command-Line Time-Lapse Photography 233
- Chapter 16 Add-On Hardware 237 Official Raspberry Pi Case 238 Installation 239 Raspberry Pi 7" Touchscreen Display 240 Installation 241 Sense HAT 244 Installation 245 Programming the Sense HAT 247 Part V Appendixes 251 Appendix A Python Recipes 253 Raspberry Snake (Chapter 11, Example 3) 253 IRC User List (Chapter 11, Example 4) 255 GPIO Input and Output (Chapter 14) 257 Appendix B Raspberry Pi Camera Module Quick Reference 259 Shared Options 259 Raspistill Options 264 Raspivid Options 266 Appendix C HDMI Display Modes 269 Index 277.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
Learn the Raspberry Pi 3 from the experts! Raspberry Pi User Guide, 4th Edition is the "unofficial official" guide to everything Raspberry Pi 3. Written by the Pi's creator and a leading Pi guru, this book goes straight to the source to bring you the ultimate Raspberry Pi 3 manual. This new fourth edition has been updated to cover the Raspberry Pi 3 board and software, with detailed discussion on its wide array of configurations, languages, and applications. You'll learn how to take full advantage of the mighty Pi's full capabilities, and then expand those capabilities even more with add-on technologies. You'll write productivity and multimedia programs, and learn flexible programming languages that allow you to shape your Raspberry Pi into whatever you want it to be. If you're ready to jump right in, this book gets you started with clear, step-by-step instruction from software installation to system customization. The Raspberry Pi's tremendous popularity has spawned an entire industry of add-ons, parts, hacks, ideas, and inventions. The movement is growing, and pushing the boundaries of possibility along with it-are you ready to be a part of it? This book is your ideal companion for claiming your piece of the Pi. Get all set up with software, and connect to other devices Understand Linux System Admin nomenclature and conventions Write your own programs using Python and Scratch Extend the Pi's capabilities with add-ons like Wi-Fi dongles, a touch screen, and more The credit-card sized Raspberry Pi has become a global phenomenon. Created by the Raspberry Pi Foundation to get kids interested in programming, this tiny computer kick-started a movement of tinkerers, thinkers, experimenters, and inventors. Where will your Raspberry Pi 3 take you? The Raspberry Pi User Guide, 3rd Edition is your ultimate roadmap to discovery.
(source: Nielsen Book Data)
- NICOGRAPH International (Conference) (18th : 2019 : Yangling, China)
- Los Alamitos, California ; Washington ; Tokyo : IEEE Computer Society, Conference Publishing Services, [2019]
- Description
- Book — 1 online resource (xi, 126 pages) : illustrations (some color) Digital: text file.
7. David Wolinsky papers, 2015-2020 [2015 - 2020]
- Description
- Archive/Manuscript — 0..2 linear feet (1 half manuscript box), 19.2 gigabytes captured from computer
- Summary
-
The collection consists of one hard drive containing approximately 270 interviews from the "Don't Die: Voices from the Videogame Trenches" series (https://nodontdie.com/), of which Wolinsky is the creator. Also contains 2 magazines, 9 notebooks, 3 pins and notes
- Online
Special Collections
Special Collections | Status |
---|---|
Manuscript Collection | Request on-site access (opens in new tab) |
M2634 | Unavailable In process |
- Donovan, Tristan, author.
- London, England : Atlantic, 2019
- Description
- Book — viii, 326 pages, 6 unnumbered pages of plates : colour illustrations, colour portraits ; 20 cm
- Summary
-
- 0: Introduction
- 1: TOMB RAIDERS AND THE LOST GAMES OF THE ANCIENTS
- 2: CHESS: THE 'MAD QUEEN'S GAME'
- 3: BACKGAMMON: THE FAVOURED GAME OF INTERNATIONAL PACESETTERS AND ANCIENT EMPERORS
- 4: THE GAME OF LIFE: A JOURNEY TO THE UNIQUELY AMERICAN DAY OF RECKONING
- 5: THE FORGOTTEN MESSAGE OF MONOPOLY
- 6: FROM KRIEGSSPIEL TO RISK: BLOOD-SOAKED AND WORLDSHAPING PLAY
- 7: I SPY
- 8: CLUEDO'S BILLION-DOLLAR CRIME SPREE
- 9: SCRABBLE: WORDS WITHOUT MEANING
- 10: PLASTIC FANTASTIC: MOUSE TRAP, OPERATION AND THE WILLY WONKA OF TOYS
- 13: RISE OF THE MACHINES: GAMES THAT TRAIN SYNTHETIC BRAINS
- 14: TRIVIAL PURSUIT: ADULTS AT PLAY
- 15: PANDEMICS AND TERROR: DISSECTING GEOPOLITICS ON CARDBOARD
- 16: MADE IN GERMANY: CATAN AND THE CREATION OF MODERN BOARD GAMES.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- Online
Green Library
Green Library | Status |
---|---|
Find it Stacks | Request (opens in new tab) |
GV1312 .D66 2019 | Unknown |
- NICOGRAPH International (Conference) (19th : 2020 : Online)
- Los Alamitos, CA : IEEE Computer Society, Conference Publishing Services, [2020]
- Description
- Book — 1 online resource (xi, 102 pages) : illustrations (some color) Digital: text file.
- Dempe, Stephan.
- Cham : Springer International Publishing AG, 2020
- Description
- Book — 1 online resource (679 p.). Digital: text file; PDF.
- Summary
-
- Part I: Bilevel optimization, game theory, and applications.- Interactions between bilevel optimization and Nash games.- On Stackelberg-Nash equilibria in bilevel optimization games.- A short state of the art on Multi-Leader-Follower games.- Regularization and approximation methods in Stackelberg games and bilevel optimization.- Applications of bilevel optimization in energy and electricity markets.- Bilevel optimization of regularization hyperparameters in machine Learning.- Part II: Theory and methods for linear and nonlinear bilevel optimization.- Bilevel optimization and variational analysis.- Constraint qualifications and optimality conditions in bilevel optimization.- Algorithms for simple bilevel programming.- Algorithms for linear bilevel optimization.- Global search for bilevel optimization with quadratic data.- MPEC methods for bilevel optimization problems.- Approximate bilevel optimization with population-based evolutionary algorithms.- Methods for pessimistic bilevel optimization.- Part III: Extensions and uncertainty in bilevel optimization.- Methods for multiobjective bilevel optimization.- Bilevel optimal control: existence results and stationarity conditions.- Bilevel linear optimization under uncertainty.- A unified framework for multistage mixed integer linear optimization.- Part IV: Numerical and research tools for bilevel optimization.- BOLIB: Bilevel Optimization LIBrary of test problems.- Bilevel optimization: theory, algorithms and applications.- Appendix: Bilevel optimization: bibliography.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- First edition - Bingley, UK : Emerald Publishing Limited, 2020
- Description
- Book — xx, 214 pages ; 20 cm
- Summary
-
- Chapter 1.Introduction-- Craig Kelly, Adam Lynes and Kevin Hoffin
- Chapter 2. Social Scientists as the Architects of their own Defeat in the Study of Video Games-- Max Hart
- Chapter 3. A chronology of video game deviance-- Kevin Hoffin and Elaine DeVos
- Chapter 4. Death by Swat: The Three Elements of Swatting-- John Bahadur Lamb
- Chapter 5. Addiction, gambling and Gaming: Chasing the Digital Dragon-- Melindy Brown and Saabirah Osman
- Chapter 6. The democratisation of white-collar criminality in video games-- Craig Kelly and Adam Lynes
- Chapter 7. Representation of LGBTQ Communities in the Grand Theft Auto Series-- Ben Colliver
- Chapter 8. The Normalisation of Sexual Deviance and Sexual Violence in Video Games-- Kevin Hoffin and Geraldine Lee-Treweek
- Chapter 9. 'Gaming the System?' The Merits, Myth and Realities in Understanding Prison Architect: Security, Rehabilitation and Violence as Represented in the World's Bestselling Carceral Video Game-- James Treadwell
- Chapter 10. Conclusion-- Craig Kelly, Adam Lynes and Kevin Hoffin.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- Online
Green Library
Green Library | Status |
---|---|
Find it Stacks | Request (opens in new tab) |
GV1469.34 .S52 V54 2020 | Unknown |
12. Atari : game over [2014]
- United Kingdom : Content Media Corporation, 2014
- Description
- Video — 1 online resource (66 minutes) Digital: data file.
- Summary
-
The hunt is on to find 3.5 million unsold copies of E.T. The Extra-Terrestrial video game, reputed to have been the cause of Atari's downfall in 1984 ... Atari: Game Over explores the popular urban legend known as "The Great Video Game Burial of 1983". As the story goes, the Atari Corporation, faced with an overwhelmingly negative response to the E.T. video game, disposed of millions of unsold game cartridges by burying them in the small town of Alamogordo, New Mexico. For decades, the myth of Atari and these "E.T." cartridges was whispered about among game fans everywhere. Director Zak Penn (X-Men 2, Avengers) and his team headed to the landfill where the video games were supposedly buried to determine whether the story had merit. A range of interviews were also conducted to uncover the truth behind the legend. Atari: Game Over was created by Xbox with two-time Academy Award®-winning producer Simon Chinn (Man on Wire) and Emmy®-winning producer Jonathan Chinn (30 Days)
13. A course in game theory [1994]
- Osborne, Martin J.
- Cambridge, Mass. : MIT Press, [1994] ©1994
- Description
- Book — 1 online resource (xv, 352 pages) : illustrations
- Summary
-
- Part 1 Introduction: game theory-- games and solutions-- game theory and the theory of competitive equilibrium-- rational behaviour-- the steady state and deductive interpretations-- bounded rationality-- terminology and notation.
- Part 2 Strategic games: Nash equilibrium-- mixed, correlated, and evolutionary equilibrium-- rationalizability and iterated elimination of dominated actions-- knowledge and equilibrium.
- Part 3 Extensive games with perfect information: extensive games with perfect information-- bargaining games-- repeated games-- complexity considerations in repeated games-- implementation theory.
- Part 4 Extensive games with imperfect information: extensive games with imperfect information-- sequential equilibrium.
- Part 5 Coalitional games: the core-- stable sets, the bargaining set, and the Shapley value-- the Nash solution.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
14. Game over [2014]
- Paris : ZED, 2014
- Description
- Video — 1 online resource (52 minutes) Digital: data file.
- Summary
-
In recent years, video games have become the world's largest cultural industry. With 61 billion dollars in sales, they are far ahead of Hollywood, with just 12 billion dollars. 50 million people around the world are connected everyday through video games, transcending the generation gap - in the United States, 50% of daily players are over 30 years old -, cultural habits and social class. Meet a designer, a gold farmer, specialists and players who will immerse you into a virtual world that has not only influenced mass entertainment, but has become a technological, social, cultural and economic phenomenon
15. Game theory [1991]
- Fudenberg, Drew.
- Cambridge, Mass. : MIT Press, ©1991
- Description
- Book — 1 online resource (xxiii, 579 pages) : illustrations
- Summary
-
- I. Static games of complete information
- 1. Games in strategic form and Nash equilibrium
- 2. Iterated strict dominance, rationalizability, and correlated equilibrium
- II. Dynamic games of complete information
- 3. Extensive-form games
- 4. Applications of multi-stage games with observed actions
- 5. Repeated games
- III. Static games of incomplete information
- 6. Bayesian games and Bayesian equilibrium
- 7. Bayesian games and mechanism design
- IV. Dynamic games of incomplete information
- 8. Equilibrium refinements: perfect Bayesian equilibrium, sequential equilibrium, and trembling-hand perfection
- 9. Reputation effects
- 10. Sequential bargaining under incomplete information
- V. Advanced topics
- 11. More equilibrium refinements: stability, forward induction, and iterated weak dominance
- 12. Advanced topics in strategic-form games
- 13. Payoff-relevant strategies and Markov equilibrium
- 14. Common knowledge and games
- Index
(source: Nielsen Book Data)
- Meier, Sid, author.
- First edition - New York, NY : W. W. Norton & Company, Inc., [2020]
- Description
- Book — viii, 286 pages : illustrations ; 24 cm
- Summary
-
Over his four-decade career, Sid Meier has produced some of the world's most popular video games, including Sid Meier's Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier's Memoir! is the story of an obsessive young computer enthusiast who helped launch a multi-million-pound industry. Writing with warmth and ironic humour, Meier describes the genesis of his influential studio, MicroProse, founded in 1982 after a trip to a Las Vegas arcade, and recounts the development of landmark games, from vintage classics like Pirates! and Railroad Tycoon, to Civilization and beyond. Articulating his philosophy that a videogame should be "a series of interesting decisions", Meier also shares his perspective on the history of the industry, the psychology of gamers and fascinating insights into the creative process, including his ten rules of good game design.
(source: Nielsen Book Data)
- Online
Green Library
Green Library | Status |
---|---|
Find it Lane Reading Room: Digital culture and humanities computing | Request (opens in new tab) |
GV1469.3 .M45 A3 2020 | Unavailable In process |
17. Sunday morning. Game on! [2014]
- New York, NY : Columbia Broadcasting System, 2014
- Description
- Video — 1 online resource (9 minutes) Digital: video file.
- Summary
-
This segment of Sunday Morning is about the explosive growth in E-sports, video game competitions watched by millions worldwide
- Alexandria, VA : American Counseling Association, 2014
- Description
- Video — 1 online resource (62 min.).
- Summary
-
This session will follow Dr. Van Brunt as he conducts three shortened sessions with a college student addicted to video games. The first session will focus on rapport building and information gathering, the second session will highlight treatment progress during the middle of therapy and the final session will demonstrate termination and follow up recommendations. Attendees will be encouraged to ask questions and explore a variety treatment issues that result from the role-play scenario. This session will center on harm reduction strategies, assessment techniques, rapport building, Transtheoretical stages of change and motivational interviewing techniques
19. Game theory, alive [2017]
- Karlin, Anna R.
- Providence, Rhode Island : American Mathematical Society, [2017]
- Description
- Book — 1 online resource (xxvi, 372 pages ) : illustrations (chiefly color.)
- Summary
-
- Analyzing games: Strategies and equilibria: Combinatorial games Two-person zero-sum games Zero-sum games on graphs General-sum games Existence of Nash equilibria and fixed points Games in existensive form Evolutionary and correlated equilibria The price of anarchy Random-turn games Designing games and mechanisms: Stable matching and allocation Fair division Cooperative games Social choice and voting Auctions Truthful auction in win/lose settings VCG and scoring rules Matching markets Adaptive decision making Linear programming Some useful probability toolds Convex functions Solution sketches for selected exercises Bibliography Index.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- McNamara, John (John M.), author.
- First edition - Oxford, United Kingdom : Oxford University Press, 2020
- Description
- Book — 1 online resource
- Summary
-
- Setting the scene
- Central concepts
- Standard examples
- Stability concepts: Beyond Nash equilibria
- Learning in large worlds
- Co-evolution of traits
- Variation, consistency, and reputation
- Interaction, negotiation, and learning
- Games embedded in life
- Structured populations and games over generations
- Future perspectives
(source: Nielsen Book Data)
Articles+
Journal articles, e-books, & other e-resources
Guides
Course- and topic-based guides to collections, tools, and services.