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1. Titanfall [electronic resource] [2014]
- Xbox 360. - Redwood City, Califoria : Electronic Arts, [2014].
- Description
- Software/Multimedia — 1 computer optical disc : sd., col. ; 4 3/4 in.
- Summary
-
The first next-gen shooter that combines pure adrenaline, wall-running, double-jumping action with powerful, fast-pact titan warfare to se the new bar for online multiplayer gameplay.
- Online
Media & Microtext Center
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ZMS 4020 | Unknown |
ZMS 4020 | Unknown |
- Sabin, Philip A. G.
- London ; New York : Bloomsbury, 2012.
- Description
- Book — xxiii, 363 p., [24] p. of plates : ill. (chiefly col.) ; 24 cm
- Summary
-
- Introduction--
- Part 1 Theory-- 1.Modelling War--
- 2. Accuracy vs Playability--
- 3. The Utility of Simulations--
- 4. Simulation Research--
- Part 2 Mechanics--
- 5. Designing the Components--
- 6. Modelling Conflict Dynamics--
- 7. Modelling Command Dynamics--
- 8. Development and Playtesting--
- Part 3 Simulations--
- 9. Ancient Warfare--
- 10. World War Two--
- 11. Air Combat-- Conclusion--
- Appendix 1: Some Basic Maths--
- Appendix 2: Cyberboard as a Design Tool-- Index.
- (source: Nielsen Book Data)
- Introduction Part I: Theory
- 1. Modelling War
- 2. Accuracy vs Simplicity
- 3. Educational Utility
- 4. Simulation Research Part II: Mechanics
- 5. Designing the Components
- 6. Modelling Conflict Dynamics
- 7. Modelling Command Dynamics
- 8. Integration and Testing Part III: Examples
- 9. Ancient Warfare
- 10. World War Two
- 11. Tactical Combat Conclusion
- Appendix 1: Assembling the Components
- Appendix 2: Finding Published Simulations
- Appendix 3: Basic Mathematics
- Appendix 4: Using Cyberboard
- Appendix 5: Kartenspiel Notes Bibliography Index.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
Over the past fifty years, many thousands of conflict simulations have been published that bring the dynamics of past and possible future wars to life. In this book, Philip Sabin explores the theory and practice of conflict simulation as a topic in its own right, based on his thirty years of experience in designing wargames and using them in teaching. Simulating War sets conflict simulation in its proper context alongside more familiar techniques such as game theory and operational analysis. It explains in detail the analytical and modelling techniques involved, and it teaches you how to design your own simulations of conflicts of your choice. The book provides eight simple illustrative simulations of specific historical conflicts, complete with rules, maps and counters. Simulating War is essential reading for all recreational or professional simulation gamers, and for anyone who is interested in modelling war, from teachers and students to military officers.
(source: Nielsen Book Data)
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Green Library
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U310 .S23 2012 | Unknown |
- O'Brien, Sean G.
- White Sands Missile Base, NM : Army Research Laboratory, [2004]
- Description
- Book — 1 online resource (vii, 59 pages) : color illustrations, charts (some color).
- Perla, Peter P.
- Annapolis, Md. : Naval Institute Press, c1990.
- Description
- Book — xxiii, 364 p., [20] p. of plates : ill. ; 24 cm.
- Online
Green Library
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U310 .P45 1990 | Unknown |
- Solick, Robert E., author.
- Alexandria, Virginia : U.S. Army Research Institute for the Behavioral and Social Sciences, April 1988.
- Description
- Book — 1 online resource (x, 36 pages) : illustrations.
- Solick, Robert E.
- Alexandria, Va. : U.S. Army Research Institute for the Behavioral and Social Sciences, [1988]
- Description
- Book — x, 36 pages : illustrations ; 28 cm.
- Online
Green Library
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D 101.60/4:788 | Unknown |
7. Potential applications of manual games [1984]
- Brown, Thomas A.
- Santa Monica, CA : Rand Corp., [1984]
- Description
- Book — 13 p. ; 28 cm.
- Summary
-
There is a lot of excitement in the air these days about very highly automated games and the use of artificial intelligence in gaming. In this paper the author points out some of the virtues of old fashioned manual games. He also suggests improvements in the way manual games are conducted which will overcome many of their problems without compromising their virtues. The author believes that manual games, in the sense of games in which human players make move-to-move decisions in an environment which makes the consequences of these decisions ultimately fairly clear to the players, have an important role to play in the analysis of dynamic decision processes. This is especially true if the decision process is one which is important, but which does not take place frequently enough for a body of reliable real world experience to be built up. War between the great powers is an example of such a decision process.
- Online
SAL3 (off-campus storage)
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Q180 .A1 R361 P-6957 | Available |
8. A guide to wargaming [1980]
- Gush, George.
- London : Croom Helm ; New York : Hippocrene Books, 1980.
- Description
- Book — 257 p. : ill. ; 23 cm.
- Online
SAL1&2 (on-campus shelving)
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U310 .G87 1980 | Unknown |
- Brewer, Garry D.
- Cambridge, Mass. : Cambridge University Press, 1979.
- Description
- Book — xix, 385 p. ; 25 cm.
- Online
Green Library
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U310 .B73 | Unknown |
10. Wargaming [1978]
- Barker, Philip, active 1971-
- [Wakefield, Eng. : EP Pub. ; New York : distributed by Sterling Pub. Co., 1978]
- Description
- Book — 40 p. : ill. ; 14 x 21 cm.
- Online
Hoover Library
Hoover Library | Status |
---|---|
Stacks | |
See full record for details |
11. The comprehensive guide to board wargaming [1977]
- Palmer, Nicholas, 1950-
- New York : Hippocrene Books, c1977.
- Description
- Book — 223 p. : ill. ; 25 cm.
- Online
Green Library, SAL3 (off-campus storage)
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U310 .P35 1977 | Unknown |
SAL3 (off-campus storage) | Status |
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U310 .P35 1977 | Available |
- Gygax, Gary.
- Lake Geneva, Wis. : Tactical Studies Rules, 1974.
- Description
- Book — 3 volumes in 1 : illustrations ; 21 cm
- Summary
-
- v. 1. Men & magic.--v.2. Monsters & treasure.--
- v. 3. The underworld & wilderness adventures.
- Online
Special Collections
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(no call number) | Unavailable In process |
- Hausrath, Alfred Hartmann, 1901-
- New York : McGraw-Hill, [1971]
- Description
- Book — xviii, 398 p. : ill ; 24 cm.
- Online
SAL3 (off-campus storage)
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HD20.7 .H2 | Available |
- Matute Bravo, Edgardo Bautista.
- Buenos Aires, Círculo Militar, 1970.
- Description
- Book — 270 p. illus. 20 cm.
- Online
SAL3 (off-campus storage)
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U310 .M3 | Available |
- Wells, H. G. (Herbert George), 1866-1946.
- New York, Macmillan [1970]
- Description
- Book — 111 p. illus. 26 cm.
- Online
Green Library
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---|---|
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U310 .W4 1913 | Unknown |
16. Advanced war games [1969]
- Featherstone, Donald F.
- London, Paul, 1969.
- Description
- Book — x, 213 p. 12 plates, illus. 22 cm.
- Online
Green Library
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---|---|
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U310 .F37 | Unknown |
- Young, Peter, 1923-
- London, Morgan-Grampian, 1967.
- Description
- Book — x, 122 p. illus., form, plans. 26 cm.
- Online
Green Library
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U310 .Y6 1967 | Unknown |
18. Political-military scenarios [1967]
- DeWeerd, Harvey A. (Harvey Arthur), 1902-1979.
- [Santa Monica, Calif. : Rand Corp.], 1967.
- Description
- Book — 14 p. ; 28 cm.
- Online
SAL3 (off-campus storage)
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---|---|
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Q180 .A1 R361 P-3535 | Available |
19. Simulation of military conflict [1967]
- Dalkey, Norman, 1915-
- [Santa Monica, Calif. : Rand Corp.], 1967.
- Description
- Book — 20 leaves ; 28 cm.
- Online
SAL3 (off-campus storage)
SAL3 (off-campus storage) | Status |
---|---|
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Q180 .A1 R361 P-3400 | Available |
20. Central nuclear war games [1966]
- Dalkey, Norman, 1915-
- [Santa Monica, Calif. : Rand Corp.], 1966.
- Description
- Book — 11 p. ; 28 cm.
- Online
SAL3 (off-campus storage)
SAL3 (off-campus storage) | Status |
---|---|
See linked record to request items bound together | |
Q180 .A1 R361 P-3437 | Available |
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