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Software/Multimedia
1 computer disk : sd., col. ; 4 3/4 in. + 1 booklet (19 p. : ill. ; 18 cm)
Players choose a character from the Lord of the Rings saga, battling Orcs, the Uruk-Hai, and Ringwraiths. Disc includes scenes and soundtracks from the film, The two towers. Also includes interviews with stars of the film.
Media & Microtext Center
Software/Multimedia
1 computer optical disc : sd., col. ; 4 3/4 in. + 1 instruction booklet (4 p. : ill. ; 18 cm.)
"Dark forces are gathering throughout all of Middle-earth. A Human, a Dwarf, and an Elf must join together in fellowship to protect the North as the One Ring travels South into Mordor."--Instruction booklet, p. 1.
Media & Microtext Center
Software/Multimedia
1 computer optical disc : sd., col. ; 3 1/8 in. + 2 booklets.
"Decide the fate of Middle Earth. Join the fellowship. Play as Aragorn, Legolas, and Gimli in this epic adventure. Upgrade your characters with new moves and weapons. Unlock a secret character and level. Defeat the Dark Lord's minions. Battle through locations from the first two films, including the defense of Helm's Deep. Fight Orcs, the Uruk-Hai, Ringwraiths, and more."--Container.
Media & Microtext Center
Software/Multimedia
1 computer optical disc : sd., col. ; 4 3/4 in. + 1 instruction booklet (9 p. : ill. ; 18 cm.)
"Fight your way across Middle-earth in an epic adventure that will decide the fate of the world! Unlock over 80 playable characters. Battle fearsome creatures of myth and legend. Wield powerful weapons and magical items."--Container.
Media & Microtext Center
Software/Multimedia
1 computer chip cartridge : sound, color ; 6 cm + 2 booklets. Sound: digital $2 rda. Digital: Nintendo Game Boy advance; USA.
"Featuring dozens of battle scenarios based on those found in the movie trilogy, as well as a new battle system, handheld warfare pitting the good vs. the bad (and ugly) comes to the GBA in The Lord of the Rings: The Third Age. From the beginning, players will have a difficult choice to make: they must take a side, deciding between the Fellowship, with its quest to save Middle-earth, and Sauron, with his quest for complete control and ultimate darkness. The game features a tactics-based combat system that fosters military strategy, and turn-based battle designed to allow players to command dozens of units and define the rules of engagement. Over 30 battles from the movie trilogy are included, such as the Siege of Minas Tirith, and the Fall of Osgiliat"--AllGame Guide
Media & Microtext Center
Software/Multimedia
1 CD-ROM : sd., col. ; 4 3/4 in. + 1 booklet (23 p. ; 19 cm).
"Live the epic adventure; play as 9 characters including Gandalf, Aragorn, Legolas, Gimli, Sam, and Frodo, battle through 15 highly-interactive levels. Form your fellowship; destroy the Ring of Power and restore peace to Middle-Earth, fight side-by-side in multiplayer co-op mode. Defeat the forces of evil; confront Shelob, Nazgul, Mumakil, The Witch King, The King of the Dead, Sauron's Lieutenant, and more. Movie exclusives; the only game with scenes and music from the films--"Container of Playstation version.
Media & Microtext Center
Software/Multimedia
1 DVD-ROM ; 4 3/4 in. + 1 instruction booklet
Join the fellowship as Aragorn, Legolas or Gimli and defeat the Dark Lord's minions in locations from the first two films.
Media & Microtext Center
Software/Multimedia
1 computer optical disc : sd., col. ; 3 1/8 in. + 2 booklets.
"J.R.R. Tolkien's first published novel is the subject of this GameCube release, which follows the adventures of Bilbo Baggins as he stumbles upon The One Ring. The action takes place from a third-person perspective as players guide Baggins around a 3D-modeled Middle Earth."--AllGame guide.
Media & Microtext Center
Software/Multimedia
1 computer optical disc : sd., col. ; 4 3/4 in. + 1 booklet (15 cm). Sound: digital $b optical; surround; Dolby $2 rda. Digital: all region.
Set in Middle-earth before the events of the Lord of the Rings saga, Talion, a Ranger of the Black Gate resurrected by The Wraith, seeks revenge while Sauron prepares his armies for The War of the Ring.
Media & Microtext Center
Software/Multimedia
2 computer optical discs : sound, color ; 4 3/4 in. + 1 booklet ([4] pages : illustrations ; 18 cm)
Set in Middle-earth before the events of the Lord of the Rings saga, Talion, a Ranger of the Black Gate resurrected by The Wraith, seeks revenge while Sauron prepares his armies for The War of the Ring.
Media & Microtext Center
Book
xviii, 240 pages : illustrations ; 25 cm.
  • Foreword by Richard Leppert -- Introduction -- Chapter 1: A Tune at the End of the World -- Chapter 2: How Celes Sang -- Chapter 3: Dead Ringers -- Chapter 4: Role-Playing toward a Virtual Musical Democracy -- Chapter 5: The Wizard, the Troll, and the Fortress -- Epilogue -- End Notes -- Works Cited -- Index.
  • (source: Nielsen Book Data)9780199969975 20160613
Video games open portals into fantastical worlds where imaginative play prevails. The virtual medium seemingly provides us with ample opportunities to behave and act out with relative safety and impunity. Or does it? Sound Play explores the aesthetic, ethical, and sociopolitical stakes of our engagements with gaming's audio phenomena-from sonic violence to synthesized operas, from democratic music-making to vocal sexual harassment. Author William Cheng shows how the simulated environments of games empower designers, composers, players, and scholars to test and tinker with music, noise, speech, and silence in ways that might not be prudent or possible in the real world. In negotiating utopian and alarmist stereotypes of video games, Sound Play synthesizes insights from across musicology, sociology, anthropology, communications, literary theory, and philosophy. With case studies that span Final Fantasy VI, Silent Hill, Fallout 3, The Lord of the Rings Online, and Team Fortress 2, this book insists that what we do in there-in the safe, sound spaces of games-can ultimately teach us a great deal about who we are and what we value (musically, culturally, humanly) out here.
(source: Nielsen Book Data)9780199969975 20160613
Green Library
Book
xxi, 226 p. : ill. ; 25 cm.
  • ANIMATION/COMICS/GAMES: History/Evolution of the art form: Genres and Categories, Where I'm Coming From-- The Basics: Terms and Nomenclature, The Script Format, Beyond the Basics (advice, tips and tricks)-- Breaking & Entering: Ways to Break In, Location, Agents, Unions & Organizations, Books and Links.
  • (source: Nielsen Book Data)9780240805825 20160528
"Writing for Animation, Comics, and Games" explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration. It covers career rules of-the-road for comics, computer games, and animation...from an insider's perspective. It is written for beginners and professionals alike. It is authored by a distinguished writer, whose credits include "X-Men Evolution", "Teenage Mutant Ninja Turtles", and "Lord of the Rings".
(source: Nielsen Book Data)9780240805825 20160528
Green Library

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