1. The number [pi] [2004]
- Book
- x, 322 p. : ill. ; 26 cm.
- Measurement of the circle-- Wallis's formula and some others-- Euler, Euler again, always Euler-- Squaring the circle-- $pi$ and elliptic integrals-- Solutions to the exercises-- Bibliography-- Index.
- (source: Nielsen Book Data)9780821832462 20160528
(source: Nielsen Book Data)9780821832462 20160528
- Measurement of the circle-- Wallis's formula and some others-- Euler, Euler again, always Euler-- Squaring the circle-- $pi$ and elliptic integrals-- Solutions to the exercises-- Bibliography-- Index.
- (source: Nielsen Book Data)9780821832462 20160528
(source: Nielsen Book Data)9780821832462 20160528
SAL3 (off-campus storage)
SAL3 (off-campus storage) | Status |
---|---|
Stacks | Request |
QA484 .E9613 2004 | Available |
2. Investigating pi [electronic resource]. [2005]
- Video
- 1 online resource (14 min.).
Wendy, our Mathagony Aunt, introduces a technique used to estimate the value of pi by throwing 20 sticks onto the pavement. This strange experiment was first performed by the French naturalist George-Louis Leclerc, Comte de Buffon in 1777. Pupils at Vyners school in Hillingdon investigate this experiment. As well as trying out a scaled down version of Buffon's experiment, teacher Steve Imisson demonstrates the polygon method for estimating pi, which is more obviously related to circles.
Wendy, our Mathagony Aunt, introduces a technique used to estimate the value of pi by throwing 20 sticks onto the pavement. This strange experiment was first performed by the French naturalist George-Louis Leclerc, Comte de Buffon in 1777. Pupils at Vyners school in Hillingdon investigate this experiment. As well as trying out a scaled down version of Buffon's experiment, teacher Steve Imisson demonstrates the polygon method for estimating pi, which is more obviously related to circles.
3. Introducing Pi [electronic resource]. [2005]
- Video
- 1 online resource (14 min.).
Wendy, our Mathagony Aunt, carefully folds the label from a can into three equal pieces and places it across the diameter of the container. It fits three and a fraction times and works for any size of can. Jacqui Edwards at Vyners school in Hillingdon uses this idea to introduce pi to her Year 8 foundation set. Maths is not one of their stronger subjects, but they respond well to the approach. They start to investigate the relationship between circumference and diameter, and one boy decides to cut the label into three equal pieces, without being prompted by the teacher. She called this his magic moment.
Wendy, our Mathagony Aunt, carefully folds the label from a can into three equal pieces and places it across the diameter of the container. It fits three and a fraction times and works for any size of can. Jacqui Edwards at Vyners school in Hillingdon uses this idea to introduce pi to her Year 8 foundation set. Maths is not one of their stronger subjects, but they respond well to the approach. They start to investigate the relationship between circumference and diameter, and one boy decides to cut the label into three equal pieces, without being prompted by the teacher. She called this his magic moment.
- Book
- 1 online resource (38 pages ) : digital, PDF file.
Using data from the FOCUS (E831) experiment at Fermilab, they present new measurements for the Cabbibo-suppressed decay mode D° → π⁻π⁺π⁻π⁺. They measure the branching ratio Λ(D° → π⁺π⁻π⁺π⁻)/Λ(D° → K⁻ π⁺π⁻π⁺) = 0.0914 ± 0.0018 ± 0.0022. An amplitude analysis has been performed, a first for this channel, in order to determine the resonant substructure of this decay mode. The dominant component is the decay D° → a₁(1260)⁺π⁻, accounting for 60% of the decay rate. The second most dominant contribution comes from the decay D° → ρ(770)°ρ(770)°, with a fraction of 25%. They also study the a₁(1260) line shape and resonant substructure. Using the helicity formalism for the angular distribution of the decay D° → ρ(770)°ρ(770)°, they measure a longitudinal polarization of P{sub L} = (71 ± 4 ± 2)%.
Using data from the FOCUS (E831) experiment at Fermilab, they present new measurements for the Cabbibo-suppressed decay mode D° → π⁻π⁺π⁻π⁺. They measure the branching ratio Λ(D° → π⁺π⁻π⁺π⁻)/Λ(D° → K⁻ π⁺π⁻π⁺) = 0.0914 ± 0.0018 ± 0.0022. An amplitude analysis has been performed, a first for this channel, in order to determine the resonant substructure of this decay mode. The dominant component is the decay D° → a₁(1260)⁺π⁻, accounting for 60% of the decay rate. The second most dominant contribution comes from the decay D° → ρ(770)°ρ(770)°, with a fraction of 25%. They also study the a₁(1260) line shape and resonant substructure. Using the helicity formalism for the angular distribution of the decay D° → ρ(770)°ρ(770)°, they measure a longitudinal polarization of P{sub L} = (71 ± 4 ± 2)%.
- Book
- xv, 414 p. ; 24 cm.
- Complete Elliptic Integrals and the Arithmetic-Geometric Mean Iteration. Theta Functions and the Arithmetic-Geometric Mean Iteration. Jacobi's Triple-Product and Some Number Theoretic Applications. Higher Order Transformations. Modular Equations and Algebraic Approximations to PI. The Complexity of Algebraic Functions. Algorithms for the Elementary Functions. General Means and Iterations. Some Additional Applications. Other Approaches to the Elementary Functions. Pi. Bibliography. Symbol List. Index.
- (source: Nielsen Book Data)9780471831389 20160527
(source: Nielsen Book Data)9780471831389 20160527
- Complete Elliptic Integrals and the Arithmetic-Geometric Mean Iteration. Theta Functions and the Arithmetic-Geometric Mean Iteration. Jacobi's Triple-Product and Some Number Theoretic Applications. Higher Order Transformations. Modular Equations and Algebraic Approximations to PI. The Complexity of Algebraic Functions. Algorithms for the Elementary Functions. General Means and Iterations. Some Additional Applications. Other Approaches to the Elementary Functions. Pi. Bibliography. Symbol List. Index.
- (source: Nielsen Book Data)9780471831389 20160527
(source: Nielsen Book Data)9780471831389 20160527
SAL3 (off-campus storage)
SAL3 (off-campus storage) | Status |
---|---|
Stacks | Request |
QA241 .B774 1987 | Available |
6. Computation of Pi. [1967]
- Book
- vii,31p. 26cm.
SAL3 (off-campus storage)
SAL3 (off-campus storage) | Status |
---|---|
Stacks | Request |
QA1 .S3 NO.RS-7 | Available |
7. Pi, a source book [2004]
- Book
- xix, 797 p. : ill. ; 27 cm.
- Preface.- Acknowledgements.- Introduction.- The Rhind Mathematical Papyrus-Problem 50.- Engles. Quadrature of the Circle in Ancient Egypt.- Archimedes. Measurement of a Circle.- Phillips. Archimedes the Numerical Analyst.- Lam & Ang. Circle Measurements in Ancient China.- The Banu Musa: The Measurement of Plane and Solid Figures.- Madhava's. The Power Series for Arctan and Pi.- Hope-Jones. Ludolph van Ceulen.- Viete. Variorum de Revus Mathematicis Reponsorum Liber VII.- Wallis. Computation of Pi by Successive Interpolations.- Wallis. Arithmetica Infinitorum.- Huygens. De Circuli Magnitudine Inventa.- Gregory. Correspondence with John Collins.- Jones. The First Use of Pi for the Circle Ratio.- Newton. Of The Method of Fluxions and Infinite Series.- Euler. Chapter 10 of Introduction to Analysis of the Infinite.- Lambert. Memoire Sur Quelques Proprietes Remarquables Des Quantites Transcendentes Circulaires et Logarithmiques.- Lambert. Irrationality of Pi.- Shanks. Contributions to Mathematics Comprising Chiefly of the Rectification of the Circle to 607 Places of Decimals.- Hermite. Sur La Fonction Exponentielle.
- (source: Nielsen Book Data)9780387205717 20160528
(source: Nielsen Book Data)9780387205717 20160528
- Preface.- Acknowledgements.- Introduction.- The Rhind Mathematical Papyrus-Problem 50.- Engles. Quadrature of the Circle in Ancient Egypt.- Archimedes. Measurement of a Circle.- Phillips. Archimedes the Numerical Analyst.- Lam & Ang. Circle Measurements in Ancient China.- The Banu Musa: The Measurement of Plane and Solid Figures.- Madhava's. The Power Series for Arctan and Pi.- Hope-Jones. Ludolph van Ceulen.- Viete. Variorum de Revus Mathematicis Reponsorum Liber VII.- Wallis. Computation of Pi by Successive Interpolations.- Wallis. Arithmetica Infinitorum.- Huygens. De Circuli Magnitudine Inventa.- Gregory. Correspondence with John Collins.- Jones. The First Use of Pi for the Circle Ratio.- Newton. Of The Method of Fluxions and Infinite Series.- Euler. Chapter 10 of Introduction to Analysis of the Infinite.- Lambert. Memoire Sur Quelques Proprietes Remarquables Des Quantites Transcendentes Circulaires et Logarithmiques.- Lambert. Irrationality of Pi.- Shanks. Contributions to Mathematics Comprising Chiefly of the Rectification of the Circle to 607 Places of Decimals.- Hermite. Sur La Fonction Exponentielle.
- (source: Nielsen Book Data)9780387205717 20160528
(source: Nielsen Book Data)9780387205717 20160528
SAL3 (off-campus storage)
SAL3 (off-campus storage) | Status |
---|---|
Stacks | Request |
QA484 .P5 2004 | Available |
8. Pi, a sourcebook [2000]
- Book
- xix, 736 p. : ill. ; 26 cm.
- From the contents: Preface.- Acknowledgements.- Introduction.- The Rhind Mathematical Papyrus-Problem 50.- Engles. Quadrature of the Circle in Ancient Egypt.- Archimedes. Measurement of a Circle.- Phillips. Archimedes the Numerical Analyst.- Lam & Ang. Circle Measurements in Ancient China.- The Banu Musa: The Measurement of Plane and Solid Figures.- Madhava's. The Power Series for Arctan and Pi.- Hope-Jones. Ludolph van Ceulen.- Viete. Variorum de Revus Mathematicis Reponsorum Liber VII.- Wallis. Computation of Pi by Successive Interpolations.- Wallis. Arithmetica Infinitorum.- Huygens. De Circuli Magnitudine Inventa.- Gregory. Correspondence with John Collins.- Jones. The First Use of Pi for the Circle Ratio.- Newton. Of The Method of Fluxions and Infinite Series.- Euler. Chapter 10 of Introduction to Analysis of the Infinite.- Lambert. Memoire Sur Quelques Proprietes Remarquables Des Quantites Transcendentes Circulaires et Logarithmiques.- Lambert. Irrationality of Pi.- Shanks. Contributions to Mathematics Comprising Chiefly of the Rectification of the Circle to 607 Places of Decimals.- Hermite. Sur La Fonction Exponentielle.- And much more...
- (source: Nielsen Book Data)9780387989464 20160528
(source: Nielsen Book Data)9780387989464 20160528
- From the contents: Preface.- Acknowledgements.- Introduction.- The Rhind Mathematical Papyrus-Problem 50.- Engles. Quadrature of the Circle in Ancient Egypt.- Archimedes. Measurement of a Circle.- Phillips. Archimedes the Numerical Analyst.- Lam & Ang. Circle Measurements in Ancient China.- The Banu Musa: The Measurement of Plane and Solid Figures.- Madhava's. The Power Series for Arctan and Pi.- Hope-Jones. Ludolph van Ceulen.- Viete. Variorum de Revus Mathematicis Reponsorum Liber VII.- Wallis. Computation of Pi by Successive Interpolations.- Wallis. Arithmetica Infinitorum.- Huygens. De Circuli Magnitudine Inventa.- Gregory. Correspondence with John Collins.- Jones. The First Use of Pi for the Circle Ratio.- Newton. Of The Method of Fluxions and Infinite Series.- Euler. Chapter 10 of Introduction to Analysis of the Infinite.- Lambert. Memoire Sur Quelques Proprietes Remarquables Des Quantites Transcendentes Circulaires et Logarithmiques.- Lambert. Irrationality of Pi.- Shanks. Contributions to Mathematics Comprising Chiefly of the Rectification of the Circle to 607 Places of Decimals.- Hermite. Sur La Fonction Exponentielle.- And much more...
- (source: Nielsen Book Data)9780387989464 20160528
(source: Nielsen Book Data)9780387989464 20160528
SAL3 (off-campus storage)
SAL3 (off-campus storage) | Status |
---|---|
Stacks | Request |
QA484 .P5 2000 | Available |
9. Pi, a source book [electronic resource] [1997]
- Book
- 1 online resource (xix, 716 pages) : illustrations
The aim of this book is to provide a complete history of pi from the dawn of mathematical time to the present. The story of pi reflects the most seminal, the most serious and sometimes the silliest aspects of mathematics, and a suprising amount of the most important mathematics and mathematicians have contributed to its unfolding. Pi is one of the few concepts in mathematics whose mention evokes a response of recognition and interest in those not concerned professionally with the subject. Yet, despite this, no source book on pi has been published. One of the beauties of the literature on pi is that it allows for the inclusion of very modern, yet still accessible, mathematics. Mathematicians and historians of mathematics will find this book indespensable. Teachers at every level from the seventh grade onward will find here ample resources for anything from special topic courses to individual talks and special student projects. The literature on pi included in this source book falls into three classes: first a selection of the mathematical literature of four millennia, second a variety of historial studies or writings on the cultural meaning and significance of the number, and third, a number of treatments on pi that are fanciful, satirical and/or whimsical.
The aim of this book is to provide a complete history of pi from the dawn of mathematical time to the present. The story of pi reflects the most seminal, the most serious and sometimes the silliest aspects of mathematics, and a suprising amount of the most important mathematics and mathematicians have contributed to its unfolding. Pi is one of the few concepts in mathematics whose mention evokes a response of recognition and interest in those not concerned professionally with the subject. Yet, despite this, no source book on pi has been published. One of the beauties of the literature on pi is that it allows for the inclusion of very modern, yet still accessible, mathematics. Mathematicians and historians of mathematics will find this book indespensable. Teachers at every level from the seventh grade onward will find here ample resources for anything from special topic courses to individual talks and special student projects. The literature on pi included in this source book falls into three classes: first a selection of the mathematical literature of four millennia, second a variety of historial studies or writings on the cultural meaning and significance of the number, and third, a number of treatments on pi that are fanciful, satirical and/or whimsical.
10. Adventures in Raspberry Pi [2015]
- Book
- 1 online resource (1 volume) : illustrations
- About the Author v Acknowledgments vi Introduction 1 Adventure 1 You Have a Raspberry Pi Now What? 9 What Hardware Do You Need? 10 What Other Equipment Is Helpful? 12 Setting Up the Raspberry Pi 14 Downloading and Copying the Raspbian Operating System 14 Preparing an SD Card to Store Your Software 15 Making It Easy with NOOBS 17 Plugging in the Hardware 18 Installing and Configuring the Software 19 Logging in to Your Raspberry Pi 22 Exploring the Desktop in Raspbian 23 Shutting Down Your Raspberry Pi 25 Backing up an SD Card Image 25 Adventure 2 Taking Command of Your Raspberry Pi 27 Exploring the Terminal 29 Commands for Navigating Through Your File System 31 Understanding sudo 35 Launching Programs from the Command Line 35 Managing Files and Directories 36 Installing and Updating Applications 37 Downloading and Installing Applications 37 Learning More About an Application 38 Upgrading Your Apps 39 Editing Files 39 Using Shutdown and Restart Commands 41 Continuing Your Text Adventure 41 Adventure 3 Creating Stories and Games with Scratch 45 Getting Started with Scratch 46 The Scratch Interface 47 A Quick Hello from Scratch Cat 48 Setting the Stage 50 Creating Costumes and Original Sprites 52 Using the Scratch Sprite Image Library 52 Editing an Existing Sprite 52 Creating Your Own Original Sprites 53 Animating a Crazy Monkey 53 Creating an Adventure Role-Playing Game 59 Creating Your Sprite and Stage 59 Setting the Start Position of the Adventurer Sprite 60 Creating Variables: Including Health Points for the Adventurer Sprite 61 Controlling the Direction and Movement of the Adventurer Sprite 63 Entering a Cave and Switching Backgrounds 64 Adding a Script to Make the Adventurer Sprite Move Between Backgrounds 64 Adding a Script to Switch the Stage 66 Creating an Enchanted Key to Exit the Cave and Giving Extra Health Points 67 Using "if" Statements to Show and Hide Sprites 69 Creating Health-Point-Stealing Sprites 70 Improving the Movement of the Adventurer Sprite Using "if" Blocks 71 Creating a Game Over Screen 72 Ideas for Improvements to Your Game 73 Adventure 4 Programming Shapes with Turtle Graphics 77 Scratch Turtle Graphics 78 Using Pen Down and Pen Up 79 Drawing Simple Shapes 80 Using "clear" and Setting a Start Point 82 Using Variables Instead of Values 82 Changing the Size and Colour of the Pen 83 Creating Spiral Patterns 84 Using User Input to Determine the Number of Sides 86 Python Turtle Graphics 86 Introducing Python Modules 87 The IDLE Environment and the Interpreter Window 87 Using the Turtle Module in Python 88 Using a Text Editor 90 Using "for" Loops and Lists 91 The "range" Function 93 Other Python Turtle Module Commands 94 Pen Up and Pen Down 94 Setting the Pen Colour and Size 95 Stamping 95 Some Super Spirals 95 Further Adventures with Python Turtle 97 Adventure 5 Programming with Python 101 Getting Set Up for Python 102 Python Programming Language 102 The IDLE Environment 102 Programming in Python: Using a Function 103 Using a Text Editor to Create a Code File 106 Using the Python time and random Modules 108 Python Text Adventure Game 112 Getting User Input 112 Using Conditionals 113 Using a while Loop 116 Using a Variable for Health Points 118 Putting It All Together 119 Defining Functions 121 The get-input Function 121 The handle-room Function 122 Creating a Main Game Loop 122 Continuing Your Python Adventure 126 Adventure 6 Programming Minecraft Worlds on the Raspberry Pi 129 Getting Started with Minecraft Pi 130 Minecraft Pi Controls 132 Your First Minecraft Pi Python Program 133 Using Coordinates in Minecraft Pi 135 Finding the Player s Location 135 Changing the Player s Location 137 Placing a Block 138 Placing Multiple Blocks 139 Creating a Diamond Transporter 142 Sharing and Cloning Minecraft Pi Programs 145 Further Adventures with Minecraft Pi 146 Adventure 7 Coding Music with Sonic Pi 149 Getting Started with Sonic Pi 150 The Sonic Pi Interface 151 Creating Your First Sounds with Sonic Pi 153 Twinkle Twinkle Little Star 155 Repeating Lines in a Loop 158 First Electronic Track 160 Using Different Synthesizer Sounds 160 Using Prerecorded Samples 161 Creating a Surprising Tune 163 Using "rand" to Play Random Notes 163 Using Algorithms 164 Running Two Scripts at the Same Time 166 Adding Effects 167 Make a Recording of Your Music 167 Further Adventures with Sonic Pi 168 Adventure 8 Using the GPIO Pins on the Raspberry Pi 171 Using a Raspberry Leaf Diagram 172 Electronic Basics 175 Using the Python Library to Control GPIO 177 Do You Have a Rev 1 or a Rev 2 Board? 177 Making an LED Blink 179 Creating the LEDblink Python Code 180 Connecting the LEDblink Components 181 Running LEDblink.py as the Super User root 182 Using a Button to Turn on an LED 184 Creating the buttonLED Python Code 184 Connecting the buttonLED Components 185 Running buttonLED.py as the Super User root 186 The Marshmallow Challenge 187 Creating the Marshmallow Button 188 Mapping Marshmallow Input to a Keyboard Key 190 Scratch Marshmallow Game 192 Further Adventures with GPIO Pins 195 Adventure 9 The Big Adventure: Building a Raspberry Pi Jukebox 197 An Overview of the Jukebox Project 198 What You Will Need 199 Part One: Creating the LCD Screen 200 Preparing the LCD Screen by Adding Headers 200 Mounting the LCD Screen and Wiring Up the Breadboard 201 Adding Scripts to Drive the LCD Screen 203 Part Two: Downloading and Playing MP3s 205 Installing a Media Player and Getting Music Files 205 Writing a Jukebox Python Program 208 Part Three: Controlling the Jukebox with Buttons 212 Connecting the Buttons 212 Adapting Your Jukebox Program to Include GPIO Buttons 214 Part Four: Displaying Jukebox Information on the LCD screen 216 Finishing Up 221 Appendix Where to Go from Here 223 Websites 223 Clubs 225 Inspiring Projects and Tutorials 226 Videos 226 Books and Magazines 227 Glossary 229 Index 235.
- (source: Nielsen Book Data)9781119046028 20160618
(source: Nielsen Book Data)9781119046028 20160618
- About the Author v Acknowledgments vi Introduction 1 Adventure 1 You Have a Raspberry Pi Now What? 9 What Hardware Do You Need? 10 What Other Equipment Is Helpful? 12 Setting Up the Raspberry Pi 14 Downloading and Copying the Raspbian Operating System 14 Preparing an SD Card to Store Your Software 15 Making It Easy with NOOBS 17 Plugging in the Hardware 18 Installing and Configuring the Software 19 Logging in to Your Raspberry Pi 22 Exploring the Desktop in Raspbian 23 Shutting Down Your Raspberry Pi 25 Backing up an SD Card Image 25 Adventure 2 Taking Command of Your Raspberry Pi 27 Exploring the Terminal 29 Commands for Navigating Through Your File System 31 Understanding sudo 35 Launching Programs from the Command Line 35 Managing Files and Directories 36 Installing and Updating Applications 37 Downloading and Installing Applications 37 Learning More About an Application 38 Upgrading Your Apps 39 Editing Files 39 Using Shutdown and Restart Commands 41 Continuing Your Text Adventure 41 Adventure 3 Creating Stories and Games with Scratch 45 Getting Started with Scratch 46 The Scratch Interface 47 A Quick Hello from Scratch Cat 48 Setting the Stage 50 Creating Costumes and Original Sprites 52 Using the Scratch Sprite Image Library 52 Editing an Existing Sprite 52 Creating Your Own Original Sprites 53 Animating a Crazy Monkey 53 Creating an Adventure Role-Playing Game 59 Creating Your Sprite and Stage 59 Setting the Start Position of the Adventurer Sprite 60 Creating Variables: Including Health Points for the Adventurer Sprite 61 Controlling the Direction and Movement of the Adventurer Sprite 63 Entering a Cave and Switching Backgrounds 64 Adding a Script to Make the Adventurer Sprite Move Between Backgrounds 64 Adding a Script to Switch the Stage 66 Creating an Enchanted Key to Exit the Cave and Giving Extra Health Points 67 Using "if" Statements to Show and Hide Sprites 69 Creating Health-Point-Stealing Sprites 70 Improving the Movement of the Adventurer Sprite Using "if" Blocks 71 Creating a Game Over Screen 72 Ideas for Improvements to Your Game 73 Adventure 4 Programming Shapes with Turtle Graphics 77 Scratch Turtle Graphics 78 Using Pen Down and Pen Up 79 Drawing Simple Shapes 80 Using "clear" and Setting a Start Point 82 Using Variables Instead of Values 82 Changing the Size and Colour of the Pen 83 Creating Spiral Patterns 84 Using User Input to Determine the Number of Sides 86 Python Turtle Graphics 86 Introducing Python Modules 87 The IDLE Environment and the Interpreter Window 87 Using the Turtle Module in Python 88 Using a Text Editor 90 Using "for" Loops and Lists 91 The "range" Function 93 Other Python Turtle Module Commands 94 Pen Up and Pen Down 94 Setting the Pen Colour and Size 95 Stamping 95 Some Super Spirals 95 Further Adventures with Python Turtle 97 Adventure 5 Programming with Python 101 Getting Set Up for Python 102 Python Programming Language 102 The IDLE Environment 102 Programming in Python: Using a Function 103 Using a Text Editor to Create a Code File 106 Using the Python time and random Modules 108 Python Text Adventure Game 112 Getting User Input 112 Using Conditionals 113 Using a while Loop 116 Using a Variable for Health Points 118 Putting It All Together 119 Defining Functions 121 The get-input Function 121 The handle-room Function 122 Creating a Main Game Loop 122 Continuing Your Python Adventure 126 Adventure 6 Programming Minecraft Worlds on the Raspberry Pi 129 Getting Started with Minecraft Pi 130 Minecraft Pi Controls 132 Your First Minecraft Pi Python Program 133 Using Coordinates in Minecraft Pi 135 Finding the Player s Location 135 Changing the Player s Location 137 Placing a Block 138 Placing Multiple Blocks 139 Creating a Diamond Transporter 142 Sharing and Cloning Minecraft Pi Programs 145 Further Adventures with Minecraft Pi 146 Adventure 7 Coding Music with Sonic Pi 149 Getting Started with Sonic Pi 150 The Sonic Pi Interface 151 Creating Your First Sounds with Sonic Pi 153 Twinkle Twinkle Little Star 155 Repeating Lines in a Loop 158 First Electronic Track 160 Using Different Synthesizer Sounds 160 Using Prerecorded Samples 161 Creating a Surprising Tune 163 Using "rand" to Play Random Notes 163 Using Algorithms 164 Running Two Scripts at the Same Time 166 Adding Effects 167 Make a Recording of Your Music 167 Further Adventures with Sonic Pi 168 Adventure 8 Using the GPIO Pins on the Raspberry Pi 171 Using a Raspberry Leaf Diagram 172 Electronic Basics 175 Using the Python Library to Control GPIO 177 Do You Have a Rev 1 or a Rev 2 Board? 177 Making an LED Blink 179 Creating the LEDblink Python Code 180 Connecting the LEDblink Components 181 Running LEDblink.py as the Super User root 182 Using a Button to Turn on an LED 184 Creating the buttonLED Python Code 184 Connecting the buttonLED Components 185 Running buttonLED.py as the Super User root 186 The Marshmallow Challenge 187 Creating the Marshmallow Button 188 Mapping Marshmallow Input to a Keyboard Key 190 Scratch Marshmallow Game 192 Further Adventures with GPIO Pins 195 Adventure 9 The Big Adventure: Building a Raspberry Pi Jukebox 197 An Overview of the Jukebox Project 198 What You Will Need 199 Part One: Creating the LCD Screen 200 Preparing the LCD Screen by Adding Headers 200 Mounting the LCD Screen and Wiring Up the Breadboard 201 Adding Scripts to Drive the LCD Screen 203 Part Two: Downloading and Playing MP3s 205 Installing a Media Player and Getting Music Files 205 Writing a Jukebox Python Program 208 Part Three: Controlling the Jukebox with Buttons 212 Connecting the Buttons 212 Adapting Your Jukebox Program to Include GPIO Buttons 214 Part Four: Displaying Jukebox Information on the LCD screen 216 Finishing Up 221 Appendix Where to Go from Here 223 Websites 223 Clubs 225 Inspiring Projects and Tutorials 226 Videos 226 Books and Magazines 227 Glossary 229 Index 235.
- (source: Nielsen Book Data)9781119046028 20160618
(source: Nielsen Book Data)9781119046028 20160618
- Video
- 1 videocassette (ca. 28 min.) : sd., col. ; 1/2 in.
"Features Fields medalist Vaughan Jones, one of the world's foremost knot theorists and an avid windsurfer, and Hendrik Lenstra, a number theorist with a passion for Homer and all things classical"--Container.
"Features Fields medalist Vaughan Jones, one of the world's foremost knot theorists and an avid windsurfer, and Hendrik Lenstra, a number theorist with a passion for Homer and all things classical"--Container.
Media & Microtext Center
Media & Microtext Center | Status |
---|---|
Find it Ask at Media Microtext desk | Request |
ZVC 18566 | Unknown |
- Book
- 1 online resource (xix, 188 pages) : illustrations, figures, tables; 23 cm.
- A. About the Author
- B. Dedication
- C. PREFACE
- D. ACKNOWLEDGMENTS
- E. INTRODUCTION
- 1. Introduction
- What Is the Raspberry Pi?
- What Can You Do with a Raspberry Pi?
- A Tour of the Raspberry Pi
- Setting Up Your Raspberry Pi
- Booting Up
- Summary
- 2. Getting Started
- Linux
- The Desktop
- The Internet
- The Command Line
- Applications
- Internet Resources
- Summary
- 3. Python Basics
- IDLE
- Numbers
- Variables
- For Loops
- Simulating Dice
- If
- While
- Summary
- 4. Strings, Lists, and Dictionaries
- String Theory
- Lists
- Functions
- Hangman
- Dictionaries
- Tuples
- Exceptions
- Summary of Functions
- Summary
- 5. Modules, Classes, and Methods
- Modules
- Object Orientation
- Defining Classes
- Inheritance
- Summary
- 6. Files and the Internet
- Files
- Pickling
- Internet
- Summary
- 7. Graphical User Interfaces
- Tkinter
- Hello World
- Temperature Converter
- Other GUI Widgets
- Dialogs
- Menus
- The Canvas
- Summary
- 8. Games Programming
- What Is Pygame?
- Coordinates
- Hello Pygame
- A Raspberry Game
- Summary
- 9. Interfacing Hardware
- GPIO Pin Connections
- Breadboarding with Jumper Wires
- Digital Outputs
- Analog Outputs
- Digital Inputs
- Analog Inputs
- Breadboarding with the Pi Cobbler
- Prototyping Boards
- Other Boards and HATs
- Arduino and the Pi
- Summary
- 10. LED Fader Project
- What You Need
- Hardware Assembly
- Software
- Summary
- 11. Prototyping Project (Clock)
- What You Need
- Hardware Assembly
- Software
- Phase Two
- Summary
- 12. Raspberry Pi Robot
- What You Need
- Project 1. Autonomous Rover
- Project 2. Web-Controlled Rover
- Summary
- 13. What Next
- Linux Resources
- Python Resources
- Raspberry Pi Resources
- Other Programming Languages
- Applications and Projects
- Summary.
(source: Nielsen Book Data)
- A. About the Author
- B. Dedication
- C. PREFACE
- D. ACKNOWLEDGMENTS
- E. INTRODUCTION
- 1. Introduction
- What Is the Raspberry Pi?
- What Can You Do with a Raspberry Pi?
- A Tour of the Raspberry Pi
- Setting Up Your Raspberry Pi
- Booting Up
- Summary
- 2. Getting Started
- Linux
- The Desktop
- The Internet
- The Command Line
- Applications
- Internet Resources
- Summary
- 3. Python Basics
- IDLE
- Numbers
- Variables
- For Loops
- Simulating Dice
- If
- While
- Summary
- 4. Strings, Lists, and Dictionaries
- String Theory
- Lists
- Functions
- Hangman
- Dictionaries
- Tuples
- Exceptions
- Summary of Functions
- Summary
- 5. Modules, Classes, and Methods
- Modules
- Object Orientation
- Defining Classes
- Inheritance
- Summary
- 6. Files and the Internet
- Files
- Pickling
- Internet
- Summary
- 7. Graphical User Interfaces
- Tkinter
- Hello World
- Temperature Converter
- Other GUI Widgets
- Dialogs
- Menus
- The Canvas
- Summary
- 8. Games Programming
- What Is Pygame?
- Coordinates
- Hello Pygame
- A Raspberry Game
- Summary
- 9. Interfacing Hardware
- GPIO Pin Connections
- Breadboarding with Jumper Wires
- Digital Outputs
- Analog Outputs
- Digital Inputs
- Analog Inputs
- Breadboarding with the Pi Cobbler
- Prototyping Boards
- Other Boards and HATs
- Arduino and the Pi
- Summary
- 10. LED Fader Project
- What You Need
- Hardware Assembly
- Software
- Summary
- 11. Prototyping Project (Clock)
- What You Need
- Hardware Assembly
- Software
- Phase Two
- Summary
- 12. Raspberry Pi Robot
- What You Need
- Project 1. Autonomous Rover
- Project 2. Web-Controlled Rover
- Summary
- 13. What Next
- Linux Resources
- Python Resources
- Raspberry Pi Resources
- Other Programming Languages
- Applications and Projects
- Summary.
(source: Nielsen Book Data)
- Book
- 1 online resource (1 volume) : illustrations.
Utilize the powerful ingredients of Raspberry Pi to bring to life your amazing robots that can act, draw, and have fun with laser tags About This Book â ¢ Learn to implement a number of features offered by Raspberry Pi to build your own amazing robots â ¢ Understand how to add vision and voice to your robots. â ¢ This fast-paced practical guide comprises a number of creative projects to take your Raspberry Pi knowledge to the next level Who This Book Is For This all-encompassing guide was created for anyone who is interested in expanding their knowledge in applying the peripherals of Raspberry Pi. If you have a fancy for building complex-looking robots with simple, inexpensive, and readily available hardware, then this book is ideal for you. Prior understanding of Raspberry Pi with simple mechanical systems is recommended. What You Will Learn â ¢ Add sensors to your robot so that it can sense the world around it â ¢ Know everything there is to know about accessing motors and servos to provide movement to the robotic platform â ¢ Explore the feature of adding vision to your robot so it can "see" the world around it â ¢ Refine your robot with the skill of speech recognition so that it can receive commands â ¢ Polish your robot by adding speech output so it can communicate with the world around it â ¢ Maximize the use of servos in Raspberry Pi to create a drawing robot â ¢ Strengthen your robot by adding wireless communication skills so you can see what the robot is seeing and control it from a distance â ¢ Build an unbelievable autonomous hexcopter controlled by Raspberry Pi In Detail The Raspberry Pi is a series of credit card-sized single-board computers developed in the UK by the Raspberry Pi Foundation with the intention of promoting the teaching of basic computer science in schools. The Raspberry Pi is known as a tiny computer built on a single circuit board. It runs a Linux operating system, and has connection ports for various peripherals so that it can be hooked up to sensors, motors, cameras, and more. Raspberry Pi has been hugely popular among hardware hobbyists for various projects, including robotics. This book gives you an insight into implementing several creative projects using the peripherals provided by Raspberry Pi. To start, we'll walk through the basic robotics concepts that the world of Raspberry Pi offers us, implementing wireless communication to control your robot from a distance. Next, we demonstrate how to build a sensible and a visionary robot, maximizing the use of sensors and step controllers. After that, we focus on building a wheeled robot that can draw and play hockey. To finish with a bang, we'll build an autonomous hexcopter, that is, a flying robot controlled by Raspberry Pi. By the end of this book, you will be a maestro in applying an array of different technologies to create almost any imaginable robot. Style and approach This book is an easy-to-follow, project-based guide that throws you directly into the action of creating almost any imaginable robot through blueprints. It is full of step by step instructions and screenshots to help you build amazing robots in no time at all.
(source: Nielsen Book Data)9781784390747 20160711
(source: Nielsen Book Data)9781784390747 20160711
Utilize the powerful ingredients of Raspberry Pi to bring to life your amazing robots that can act, draw, and have fun with laser tags About This Book â ¢ Learn to implement a number of features offered by Raspberry Pi to build your own amazing robots â ¢ Understand how to add vision and voice to your robots. â ¢ This fast-paced practical guide comprises a number of creative projects to take your Raspberry Pi knowledge to the next level Who This Book Is For This all-encompassing guide was created for anyone who is interested in expanding their knowledge in applying the peripherals of Raspberry Pi. If you have a fancy for building complex-looking robots with simple, inexpensive, and readily available hardware, then this book is ideal for you. Prior understanding of Raspberry Pi with simple mechanical systems is recommended. What You Will Learn â ¢ Add sensors to your robot so that it can sense the world around it â ¢ Know everything there is to know about accessing motors and servos to provide movement to the robotic platform â ¢ Explore the feature of adding vision to your robot so it can "see" the world around it â ¢ Refine your robot with the skill of speech recognition so that it can receive commands â ¢ Polish your robot by adding speech output so it can communicate with the world around it â ¢ Maximize the use of servos in Raspberry Pi to create a drawing robot â ¢ Strengthen your robot by adding wireless communication skills so you can see what the robot is seeing and control it from a distance â ¢ Build an unbelievable autonomous hexcopter controlled by Raspberry Pi In Detail The Raspberry Pi is a series of credit card-sized single-board computers developed in the UK by the Raspberry Pi Foundation with the intention of promoting the teaching of basic computer science in schools. The Raspberry Pi is known as a tiny computer built on a single circuit board. It runs a Linux operating system, and has connection ports for various peripherals so that it can be hooked up to sensors, motors, cameras, and more. Raspberry Pi has been hugely popular among hardware hobbyists for various projects, including robotics. This book gives you an insight into implementing several creative projects using the peripherals provided by Raspberry Pi. To start, we'll walk through the basic robotics concepts that the world of Raspberry Pi offers us, implementing wireless communication to control your robot from a distance. Next, we demonstrate how to build a sensible and a visionary robot, maximizing the use of sensors and step controllers. After that, we focus on building a wheeled robot that can draw and play hockey. To finish with a bang, we'll build an autonomous hexcopter, that is, a flying robot controlled by Raspberry Pi. By the end of this book, you will be a maestro in applying an array of different technologies to create almost any imaginable robot. Style and approach This book is an easy-to-follow, project-based guide that throws you directly into the action of creating almost any imaginable robot through blueprints. It is full of step by step instructions and screenshots to help you build amazing robots in no time at all.
(source: Nielsen Book Data)9781784390747 20160711
(source: Nielsen Book Data)9781784390747 20160711
14. Raspberry Pi LED blueprints : design, build, and test LED-based projects using Raspberry Pi [2015]
- Book
- 1 online resource (1 volume) : illustrations.
Design, build, and test LED-based projects using the Raspberry Pi About This Book Implement real LED-based projects for Raspberry Pi Learn to interface various LED modules such as LEDs, 7-segment, 4-digits 7 segment, and dot matrix to Raspberry Pi Get hands-on experience by exploring real-time LEDs with this project-based book Who This Book Is For This book is for those who want to learn how to build Raspberry Pi projects utilising LEDs, 7 segment, 4-digits 7 segment, and dot matrix modules. You also will learn to implement those modules in real applications, including interfacing with wireless modules and the Android mobile app. However, you don't need to have any previous experience with the Raspberry Pi or Android platforms. What You Will Learn Control LEDs, 7 segments, and 4-digits 7 segment from a Raspberry Pi Expand Raspberry Pi's GPIO Build a countdown timer Build a digital clock display Display numbers and characters on dot matrix displays Build a traffic light controller Build a remote home light control with a Bluetooth low energy module and Android Build mobile Internet-controlled lamps with a wireless module and Android In Detail Blinking LED is a popular application when getting started in embedded development. By customizing and utilising LED-based modules into the Raspberry Pi board, exciting projects can be obtained. A countdown timer, a digital clock, a traffic light controller, and a remote light controller are a list of LED-based inspired project samples for Raspberry Pi. An LED is a simple actuator device that displays lighting and can be controlled easily from a Raspberry Pi. This book will provide you with the ability to control LEDs from Raspberry Pi, starting from describing an idea through designing and implementing several projects based on LEDs, such as, 7-segments, 4-digits 7 segment, and dot matrix displays. Beginning with step-by-step instructions on installation and configuration, this book can either be read from cover to cover or treated as an essential reference companion to your Raspberry Pi. Samples for the project application are provided such as a countdown timer, a digital clock, a traffic light controller, a remote light controller, and an LED-based Internet of Things, so you get more practice in the art of Raspberry Pi development. Raspberry Pi LED Blueprints is an essential reference guide full of practical solutions to help you build LED-based applications. Style and approach This book follows a step-by-step approach to LED-based development for Raspberry Pi, explained in a conversational and easy-to-follow style. Each topic is explained sequentially in the process of building an application, and detailed explanations of the basic and advanced features are included. .
(source: Nielsen Book Data)9781785289330 20160711
(source: Nielsen Book Data)9781785289330 20160711
Design, build, and test LED-based projects using the Raspberry Pi About This Book Implement real LED-based projects for Raspberry Pi Learn to interface various LED modules such as LEDs, 7-segment, 4-digits 7 segment, and dot matrix to Raspberry Pi Get hands-on experience by exploring real-time LEDs with this project-based book Who This Book Is For This book is for those who want to learn how to build Raspberry Pi projects utilising LEDs, 7 segment, 4-digits 7 segment, and dot matrix modules. You also will learn to implement those modules in real applications, including interfacing with wireless modules and the Android mobile app. However, you don't need to have any previous experience with the Raspberry Pi or Android platforms. What You Will Learn Control LEDs, 7 segments, and 4-digits 7 segment from a Raspberry Pi Expand Raspberry Pi's GPIO Build a countdown timer Build a digital clock display Display numbers and characters on dot matrix displays Build a traffic light controller Build a remote home light control with a Bluetooth low energy module and Android Build mobile Internet-controlled lamps with a wireless module and Android In Detail Blinking LED is a popular application when getting started in embedded development. By customizing and utilising LED-based modules into the Raspberry Pi board, exciting projects can be obtained. A countdown timer, a digital clock, a traffic light controller, and a remote light controller are a list of LED-based inspired project samples for Raspberry Pi. An LED is a simple actuator device that displays lighting and can be controlled easily from a Raspberry Pi. This book will provide you with the ability to control LEDs from Raspberry Pi, starting from describing an idea through designing and implementing several projects based on LEDs, such as, 7-segments, 4-digits 7 segment, and dot matrix displays. Beginning with step-by-step instructions on installation and configuration, this book can either be read from cover to cover or treated as an essential reference companion to your Raspberry Pi. Samples for the project application are provided such as a countdown timer, a digital clock, a traffic light controller, a remote light controller, and an LED-based Internet of Things, so you get more practice in the art of Raspberry Pi development. Raspberry Pi LED Blueprints is an essential reference guide full of practical solutions to help you build LED-based applications. Style and approach This book follows a step-by-step approach to LED-based development for Raspberry Pi, explained in a conversational and easy-to-follow style. Each topic is explained sequentially in the process of building an application, and detailed explanations of the basic and advanced features are included. .
(source: Nielsen Book Data)9781785289330 20160711
(source: Nielsen Book Data)9781785289330 20160711
15. The Joy of Pi. [2007]
- Video
- 1 online resource (streaming video file) (31 minutes) : digital, .flv file, sound
Pi is the ratio of the circumference of a circle to its diameter. It starts 3.14 and continues in an infinite nonrepeating sequence. Professor Benjamin shows how to learn the first hundred digits of this celebrated number, making it look as easy as pie.
Pi is the ratio of the circumference of a circle to its diameter. It starts 3.14 and continues in an infinite nonrepeating sequence. Professor Benjamin shows how to learn the first hundred digits of this celebrated number, making it look as easy as pie.
- Book
- xviii, 170 p. : ill.
- Chapter 1. Introduction What is the Raspberry Pi? What can you do with a Raspberry Pi? A Tour of the Raspberry Pi Setting Up Booting Up Summary Chapter 2. Getting Started Linux The Desktop The Internet Applications Internet Resources Summary Chapter 3. Python Basics What is a Programming Language? IDLE Numbers Variables For Loops Simulating Dice If While Summary Chapter 4. Strings, Lists and Dictionaries String Theory Lists Functions Hangman Dictionaries Tuples Exceptions Summary of Functions Summary Chapter 5. Modules, Classes and Methods Modules Object-Orientation Defining Classes Inheritance Summary Chapter 6. Files and Internet Files Pickling Internet Summary Chapter 7. Graphical User Interfaces Tkinter Hello World Temperature Converter Other GUI Widgets Dialogs Menus The Canvas Summary Chapter 8. Games Programming What is Pygame? Hello Pygame A Raspberry Game Summary Chapter 9. Interfacing Hardware GPIO Pin Connections Direct connection to GPIO Pins Expansion Boards Prototyping Boards Arduino and Pi Summary Chapter 10. Prototyping Project (Clock) What You Need Hardware Assembly Software Phase Two Summary Chapter 11. The RaspiRobot What You Need Phase 1. A Basic Rover Hardware Assembly Phase 2. Adding a Rangefinder and Screen Summary Chapter 12. What Next? Linux Resources Python Resources Raspberry Pi Specific Resources Other Programming Languages Applications and Projects Summary.
- (source: Nielsen Book Data)9780071807838 20160618
(source: Nielsen Book Data)9780071807838 20160618
- Chapter 1. Introduction What is the Raspberry Pi? What can you do with a Raspberry Pi? A Tour of the Raspberry Pi Setting Up Booting Up Summary Chapter 2. Getting Started Linux The Desktop The Internet Applications Internet Resources Summary Chapter 3. Python Basics What is a Programming Language? IDLE Numbers Variables For Loops Simulating Dice If While Summary Chapter 4. Strings, Lists and Dictionaries String Theory Lists Functions Hangman Dictionaries Tuples Exceptions Summary of Functions Summary Chapter 5. Modules, Classes and Methods Modules Object-Orientation Defining Classes Inheritance Summary Chapter 6. Files and Internet Files Pickling Internet Summary Chapter 7. Graphical User Interfaces Tkinter Hello World Temperature Converter Other GUI Widgets Dialogs Menus The Canvas Summary Chapter 8. Games Programming What is Pygame? Hello Pygame A Raspberry Game Summary Chapter 9. Interfacing Hardware GPIO Pin Connections Direct connection to GPIO Pins Expansion Boards Prototyping Boards Arduino and Pi Summary Chapter 10. Prototyping Project (Clock) What You Need Hardware Assembly Software Phase Two Summary Chapter 11. The RaspiRobot What You Need Phase 1. A Basic Rover Hardware Assembly Phase 2. Adding a Rangefinder and Screen Summary Chapter 12. What Next? Linux Resources Python Resources Raspberry Pi Specific Resources Other Programming Languages Applications and Projects Summary.
- (source: Nielsen Book Data)9780071807838 20160618
(source: Nielsen Book Data)9780071807838 20160618
17. Pi of life : hidden happiness of mathematics [2017]
- Book
- 1 online resource ( xxii, 183 pages).
- Foreword James Tanton Introduction Chapter 1: Zero (Humility) Chapter 2: One Plus Two (Simplicity) Chapter 3: Q.E.D. (Courage) Chapter 4: Infinity (Curiosity) Chapter 5: Negative Square Root (Gratitude) Chapter 6: Seventeen (Health) Chapter 7: M.E. (Power) Chapter 8: ABC'd (Resilience) Chapter 9: Thirty-Seven (Laughter) Chapter 10: Phi (Connection) Chapter 11: Pi (Hope) About the Author Index.
- (source: Nielsen Book Data)9781475833751 20170829
(source: Nielsen Book Data)9781475833751 20170829
- Foreword James Tanton Introduction Chapter 1: Zero (Humility) Chapter 2: One Plus Two (Simplicity) Chapter 3: Q.E.D. (Courage) Chapter 4: Infinity (Curiosity) Chapter 5: Negative Square Root (Gratitude) Chapter 6: Seventeen (Health) Chapter 7: M.E. (Power) Chapter 8: ABC'd (Resilience) Chapter 9: Thirty-Seven (Laughter) Chapter 10: Phi (Connection) Chapter 11: Pi (Hope) About the Author Index.
- (source: Nielsen Book Data)9781475833751 20170829
(source: Nielsen Book Data)9781475833751 20170829
EBSCOhost Access limited to 3 simultaneous users
- EBSCOhost Access limited to 3 simultaneous users
- Google Books (Full view)
- Book
- xi, 208 p. : ill. ; 25 cm.
- M. Kinoshita: An Organic Radical Crystal Showing Spontaneous Ferromagnetic Order * J.J. Novoa, M. Deumal: The Mechanism of the Through-Space Magnetic Interactions in Purely Organic Molecular Magnets * K. Inoue: Nitroxide Radical-Metal-Based Molecular Magnets * J.M. Rawson, F. Palacio: Magnetic Properties of Thiazyl Radicals * K. Prassides, D. Arcon: Magnetism in Fullerene Derivatives * C. Rovira: Molecular Compounds Showing a Spin Ladder Behavior.
- (source: Nielsen Book Data)9783540416807 20160528
(source: Nielsen Book Data)9783540416807 20160528
- M. Kinoshita: An Organic Radical Crystal Showing Spontaneous Ferromagnetic Order * J.J. Novoa, M. Deumal: The Mechanism of the Through-Space Magnetic Interactions in Purely Organic Molecular Magnets * K. Inoue: Nitroxide Radical-Metal-Based Molecular Magnets * J.M. Rawson, F. Palacio: Magnetic Properties of Thiazyl Radicals * K. Prassides, D. Arcon: Magnetism in Fullerene Derivatives * C. Rovira: Molecular Compounds Showing a Spin Ladder Behavior.
- (source: Nielsen Book Data)9783540416807 20160528
(source: Nielsen Book Data)9783540416807 20160528
SAL3 (off-campus storage)
SAL3 (off-campus storage) | Status |
---|---|
Stacks | Request |
QD461 .S92 V.100 | Available |
- Book
- ix, 317 p. : ill ; 24 cm.
- From mystery to history - a mystery within an enigma, illusions of certainty, the secret society, non-euclideanism, logics, the Rashomon effect, the analogy that never breaks down, symbols, thinking about thinking-- the counter culture - by the pricking of my thumbs, the bare bones of history, creation or evolution, the ordinals versus the cardinals, counting without counting, fingers and toes, baser methods, counting with the base "2", the neo-2 system of counting, counting in fives, what's so special about 60? the spread of the decimal system, the dance of the seven veils, ritual geometry, the place-value system and the intervention of zero, conclusions about numbers-- with form but void - numerology, the very opposite, Hilbert's scheme, Kurt Goedel, more surprises, thinking by numbers, Bourachique mathematique, arithmetic in chaos, logical friction, mathematics off form-- the mothers of inventionism - mind from matter, shadowlands, trap-door functions, mathematical creation, Marxist mathematics, complexity and simplicity, maths as psychology, pre-established mental harmony?, self-discovery-- intuitionism: the immaculate construction - mathematics from outer space, Ramanujan, intuitionism and three-valued logic, a very peculiar practice, a closer look at Broouwer, what is "intuition"?, the tragedy of Cantor and Kronecker, Cantor and infinity, the comedy of Hilbert and Brouwer, the four colour conjecture, transhuman mathematics, new-age mathematics, paradigms, computability, compressibility and utility-- Platonic heavens above and within - the growth of abstraction, footsteps through Plato's footnotes, the Platonic world of mathematics, far away and long ago, the presence of the past, the unreasonable effectiveness of mathematics, difficulties with Platonic relationships, seance or science?, revel without a cause, a computer ontological argument, a speculative anthropic interpretation of mathematics, maths and mysticism, supernatural numbers?.
- (source: Nielsen Book Data)9780198539568 20160528
(source: Nielsen Book Data)9780198539568 20160528
- From mystery to history - a mystery within an enigma, illusions of certainty, the secret society, non-euclideanism, logics, the Rashomon effect, the analogy that never breaks down, symbols, thinking about thinking-- the counter culture - by the pricking of my thumbs, the bare bones of history, creation or evolution, the ordinals versus the cardinals, counting without counting, fingers and toes, baser methods, counting with the base "2", the neo-2 system of counting, counting in fives, what's so special about 60? the spread of the decimal system, the dance of the seven veils, ritual geometry, the place-value system and the intervention of zero, conclusions about numbers-- with form but void - numerology, the very opposite, Hilbert's scheme, Kurt Goedel, more surprises, thinking by numbers, Bourachique mathematique, arithmetic in chaos, logical friction, mathematics off form-- the mothers of inventionism - mind from matter, shadowlands, trap-door functions, mathematical creation, Marxist mathematics, complexity and simplicity, maths as psychology, pre-established mental harmony?, self-discovery-- intuitionism: the immaculate construction - mathematics from outer space, Ramanujan, intuitionism and three-valued logic, a very peculiar practice, a closer look at Broouwer, what is "intuition"?, the tragedy of Cantor and Kronecker, Cantor and infinity, the comedy of Hilbert and Brouwer, the four colour conjecture, transhuman mathematics, new-age mathematics, paradigms, computability, compressibility and utility-- Platonic heavens above and within - the growth of abstraction, footsteps through Plato's footnotes, the Platonic world of mathematics, far away and long ago, the presence of the past, the unreasonable effectiveness of mathematics, difficulties with Platonic relationships, seance or science?, revel without a cause, a computer ontological argument, a speculative anthropic interpretation of mathematics, maths and mysticism, supernatural numbers?.
- (source: Nielsen Book Data)9780198539568 20160528
(source: Nielsen Book Data)9780198539568 20160528
SAL3 (off-campus storage)
SAL3 (off-campus storage) | Status |
---|---|
Stacks | Request |
QA36 .B37 1992 | Available |
QA36 .B37 1992 | Available |
- Book
- 1 online resource (299 pages) : illustrations
- Part I: Math 1. What Is Math? 2. Abstraction 3. Principles 4. Process 5. Generalization 6. Internal vs. External 7. Axiomatization 8. What Mathematics Is Part II: Category Theory 9. What Is Category Theory? 10. Context 11. Relationships 12. Structure 13. Sameness 14. Universal Properties 15. What Category Theory Is.
- (source: Nielsen Book Data)9780465051717 20180530
(source: Nielsen Book Data)9780465051717 20180530
- Part I: Math 1. What Is Math? 2. Abstraction 3. Principles 4. Process 5. Generalization 6. Internal vs. External 7. Axiomatization 8. What Mathematics Is Part II: Category Theory 9. What Is Category Theory? 10. Context 11. Relationships 12. Structure 13. Sameness 14. Universal Properties 15. What Category Theory Is.
- (source: Nielsen Book Data)9780465051717 20180530
(source: Nielsen Book Data)9780465051717 20180530
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