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- 세시 풍속 · 짚 생활어 · 민속 놀이 · 소목장 : 경상북도 성주, 경산군 의 민족 생활어
- Hong, Ki-ok.
- 홍 기옥.
- Ch'op'an. 초판. - Sŏul : Kŭl Nurim, 2008. 서울 : 글누림, 2008.
- Description
- Book — 228 p. : ill., ports. ; 23 cm.
- Online
East Asia Library
East Asia Library | Status |
---|---|
Find it Korean Collection | Request (opens in new tab) |
DS904 .H668 2008 | Unknown |
2. Ko ssaum nori [1969]
- 고 싸움 놀이
- Chi, Chʻun-sang.
- 池 春相.
- [Sŏul] : Munhwajae Kwalliguk, 1969. [서울] : 文化財 管理局, 1969.
- Description
- Book — 289 p. ; 26 cm.
- Online
SAL3 (off-campus storage)
SAL3 (off-campus storage) | Status |
---|---|
Stacks | Request (opens in new tab) |
GT4886 .K6 C46 1969 | Available |
- 안동차전놀이 : 安東車戰 : 중요무형문화재제24호
- Han, Yang-myŏng.
- 한양명.
- Chʻopʻan. 초판. - [Seoul] : Kungnip Munhwajae Yŏnʼguso, 1998. [Seoul] : 국립문화재연구소, 1998.
- Description
- Book — 177 p. : col. ill. ; 22 cm.
- Online
SAL3 (off-campus storage)
SAL3 (off-campus storage) | Status |
---|---|
Stacks | Request (opens in new tab) |
GV1204.81 .K6 H36 1998 | Available |
4. Pidio keim ŭi yŏksa [2018]
- 비디오 게임 의 역사
- Kim, Yong-gwan, author.
- 김 용관, author.
- Ch'op'an. 초판. - Sŏul-si : K'ŏmyunik'eisyŏn Puksŭ, 2018. 서울시 : 커뮤니케이션 북스, 2018.
- Description
- Book — xix, 126 pages ; 19 cm.
- Online
East Asia Library
East Asia Library | Status |
---|---|
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GV1469.3 .K56 2018 | Unknown |
- 81년생 마리오 : 추억 의 게임 은 어떻게 세상 물정 의 공부 가 되었나
- 1-p'an. 1판. - Sŏul-si : Yoda, 2017. 서울시 : 요나, 2017.
- Description
- Book — 287 pages : illustrations ; 21 cm
- Online
East Asia Library
East Asia Library | Status |
---|---|
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GV1469.34 .S52 A14 2017 | Unknown |
- 게임, 세상 을 보는 또 하나 의 창 : 게이머, 게임 을 말 하다
- Yi, Kyŏng-hyŏk, 1978- author.
- 이 경혁, 1978- author .
- Ch'op'an. 초판. - Kyŏnggi-do Koyang-si : Rogo P'olisŭ, 2016. 경기도 고양시 : 로고 폴리스, 2016.
- Description
- Book — 335 pages : illustrations ; 22 cm
- Online
East Asia Library
East Asia Library | Status |
---|---|
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GV1469.17 .S63 Y55 2016 | Unknown |
7. Han'guk keim sanŏp yŏn'gam. [2000 - ]
- 한국 게임 산업 연감.
- Sŏul T'ŭkpyŏlsi : Han'guk Sanŏp Chŏngbowŏn pusŏl Han'guk Keim Sanŏp Chinhŭngwŏn 서울 특별시 : 한국 산업 정보원 부설 한국 게임 산업 진흥원
- Description
- Journal/Periodical — v. ; 27cm.
- Online
- 한국 민속 의 전승 양상 과 인식 의 틀
- Yu, Chong-mok.
- 류 종목.
- Ch'op'an. 초판. - Sŏul-si : Minsogwŏn, 2006. 서울시 : 민속원, 2006.
- Description
- Book — 360 p. : ill., maps ; 24 cm.
- Online
East Asia Library
East Asia Library | Status |
---|---|
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GR342 .Y75 2006 | Unknown |
- 한국 게임 의 역사 : 세계 를 놀라게 한 한국 게임 의 기적
- Ch'op'an. 초판. - Kyŏnggi-do Sŏngnam-si : Puk K'oria, 2012. 경기도 성남시 : 북 코리아, 2012.
- Description
- Book — 268 pages : color illustrations ; 24 cm
- Online
East Asia Library
East Asia Library | Status |
---|---|
Find it Korean Collection | Request (opens in new tab) |
GV1469.15 .H365 2012 | Unknown |
10. Taehan Minʼguk keim paeksŏ. [1990 - ]
- 대한 민국 게임 백서.
- Sŏul Tʻŭkpyŏlsi : Munhwa Kwanʼgwangbu : Hanʼguk Geim Sanŏp Kaebarwŏn 서울 특별시 : 문화 관광부 : 한국 게임 산업 개발원
- Description
- Journal/Periodical — v. : ill. ; 27 cm.
- Online
East Asia Library, SAL3 (off-campus storage)
East Asia Library | Status |
---|---|
Find it
Korean Collection
Latest issues in STACKS; earlier issues in SAL3 |
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GV1469.15 .T34 2018 | Unknown |
SAL3 (off-campus storage) | Status |
---|---|
Stacks
|
Request (opens in new tab) |
GV1469.15 .T34 2017:V.2 | Available |
GV1469.15 .T34 2017:V.1 | Available |
GV1469.15 .T34 2016:V.2 | Available |
GV1469.15 .T34 2016:V.1 | Available |
GV1469.15 .T34 2015:V.2 | Available |
GV1469.15 .T34 2015:V.1 | Available |
GV1469.15 .T34 2014:V.2 | Available |
GV1469.15 .T34 2014:V.1 | Available |
GV1469.15 .T34 2013:V.2 | Available |
GV1469.15 .T34 2013:V.1 | Available |
GV1469.15 .T34 2012:V.2 | Available |
GV1469.15 .T34 2012:V.1 | Available |
GV1469.15 .T34 2011:V.2 | Available |
GV1469.15 .T34 2011:V.1 | Available |
GV1469.15 .T34 2010:V. 2 | Available |
GV1469.15 .T34 2010:V. 1 | Available |
GV1469.15 .T34 2009:V.2 | Available |
GV1469.15 .T34 2009:V.1 | Available |
GV1469.15 .T34 2006:V.2 | Available |
GV1469.15 .T34 2006:V.1 | Available |
GV1469.15 .T34 2005:V.2 | Available |
GV1469.15 .T34 2005:V.1 | Available |
GV1469.15 .T34 2004 | Available |
GV1469.15 .T34 2003 | Available |
GV1469.15 .T34 2002 | Available |
GV1469.15 .T34 2001 | Available |
11. Onnain keim, kyoyuk kwa son chapta [2008]
- 온라인 게임, 교육 과 손 잡다
- Sŏul-si : Han'gyŏngsa, 2008. 서울시 : 한경사, 2008.
- Description
- Book — 285 p. : ill. ; 24 cm.
- Online
East Asia Library
East Asia Library | Status |
---|---|
Find it Korean Collection | Request (opens in new tab) |
LB1029 .G3 O55 2008 | Unknown |
12. Korea's online gaming empire [2010]
- Jin, Dal Yong, 1964-
- Cambridge, Mass. : MIT Press, c2010.
- Description
- Book — 195 p. : ill. ; 24 cm.
- Summary
-
The rapid growth of the Korean online game industry, viewed in social, cultural, and economic contexts. In South Korea, online gaming is a cultural phenomenon. Games are broadcast on television, professional gamers are celebrities, and youth culture is often identified with online gaming. Uniquely in the online games market, Korea not only dominates the local market but has also made its mark globally. In Korea's Online Gaming Empire, Dal Yong Jin examines the rapid growth of this industry from a political economy perspective, discussing it in social, cultural, and economic terms. Korea has the largest percentage of broadband subscribers of any country in the world, and Koreans spend increasing amounts of time and money on Internet-based games. Online gaming has become a mode of socializing-a channel for human relationships. The Korean online game industry has been a pioneer in software development and eSports (electronic sports and leagues). Jin discusses the policies of the Korean government that encouraged the development of online gaming both as a cutting-edge business and as a cultural touchstone; the impact of economic globalization; the relationship between online games and Korean society; and the future of the industry. He examines the rise of Korean online games in the global marketplace, the emergence of eSport as a youth culture phenomenon, the working conditions of professional gamers, the role of game fans as consumers, how Korea's local online game industry has become global, and whether these emerging firms have challenged the West's dominance in global markets.
(source: Nielsen Book Data)
Green Library
Green Library | Status |
---|---|
Find it Stacks | Request (opens in new tab) |
GV1469.17 .S63 J56 2010 | Unknown |
- 한국 온라인 게임 산업 의 발전 과정 과 향후 과제
- No, Sang-gyu.
- 노 상규.
- Ch'op'an. 초판. - Sŏul : Sŏul Taehakkyo Ch'ulp'anbu, 2007. 서울 : 서울 대학교 출판부, 2007.
- Description
- Book — xii, 153 p. : ill. ; 23 cm.
- Online
East Asia Library
East Asia Library | Status |
---|---|
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GV1469.17 .S63 N6 2007 | Unknown |
- 게임 규제 의 불편한 진실 : 대한 민국 게임 규제 의 딜레마
- Chang, Tong-jun.
- 장 동준.
- Ch'op'an. 초판. - Sŏul-si : Chŏnja Sinmunsa, 2009. 서울시 : 전자 신문사, 2009.
- Description
- Book — 138 p. : ill. ; 21 cm.
- Online
East Asia Library
East Asia Library | Status |
---|---|
Find it Korean Collection | Request (opens in new tab) |
GV1469.15 .C43 2009 | Unknown |
15. Hwat'u, kkottŭl ŭi chŏnjaeng [2018]
- 화투, 꽃들 의 전쟁
- Pak, Sŏng-ho, 1959- author.
- 박 성호, 1959- author.
- Ch'op'an. 초판. - Sŏul T'ŭkpyŏlsi : Sech'ang Midiŏ, 2018. 서울 특별시 : 세창 미디어, 2018.
- Description
- Book — 172 pages : illustrations ; 18 cm.
- Summary
-
- 1. K'adŭ esŏ Hanahuda ro
- 2. Hanahuda wa Ilbon munhak
- 3. Hwat'u wa Han'guk.
- 1. 카드 에서 하나후다 로
- 2. 하나후다 와 일본 문학
- 3. 화투 와 한국.
- Online
East Asia Library
East Asia Library | Status |
---|---|
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GV1234 .K6 P35 2018 | Unknown |
16. Han'guk keim kiŏp yŏn'gam. [1990 - 2009]
- 한국 게임 기업 연감.
- Sŏul : Mirae Sanŏp Chŏllyak P'orŏm 서울 : 미래 산업 전략 포럼
- Description
- Journal/Periodical — v. ; 27 cm.
- Online
SAL3 (off-campus storage)
SAL3 (off-campus storage) | Status |
---|---|
Stacks
|
Request (opens in new tab) |
HD9993 .G353 K6 2009 | Available |
- 한국 대중 문화 산업 의 성공 : 게임 산업 을 중심 으로
- 1-p'an. 1판. - Kyŏnggi Yangp'yŏng-gun : Saenggak Shwimp'yo & (Chu) Hyumŏn K'ŏlch'ŏ Arirang, 2015. 경기 양평군 : 생각 쉼표 & (주)휴먼 컬처 아리랑, 2015.
- Description
- Book — 92 pages : illustrations ; 22 cm
- Online
East Asia Library
East Asia Library | Status |
---|---|
Find it Korean Collection | Request (opens in new tab) |
HD9993 .E452 H35 2015 | Unknown |
18. P'ŭllei = Play : keim k'idŭdŭl i moyŏ kŭllobŏl kiŏp ŭl mandŭlgi kkaji, Neksŭn saramdŭl iyagi [2015]
- 플레이 = Play : 게임 키드들 이 모여 글로벌 기업 을 만들기 까지, 넥슨 사람들 이야기
- Kim, Chae-hun, author, illustrator.
- 김 재훈, author, illustrator.
- 1-p'an. 1판. - Sŏul T'ŭkpyŏlsi : Minŭmsa, 2015. 서울 특별시 : 민음사, 2015.
- Description
- Book — 375 pages : color illustrations ; 23 cm
- Online
East Asia Library
East Asia Library | Status |
---|---|
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HD9993 .E453 K656 2015 | Unknown |
- 남북 학자들 이 함께 쓴 민족 의 체육 발전 연구
- Sŏul-si : Saram kwa Saram, 2006. 서울시 : 사람 과 사람, 2006.
- Description
- Book — 452 pages : illustrations ; 23 cm.
- Online
East Asia Library
East Asia Library | Status |
---|---|
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GV663 .K6 N365 2006 | Unknown |
20. Keim kwa chŏjakkwŏn [2017]
- 게임 과 저작권
- Ha, Pyŏng-hyŏn, author.
- 하 병현, author.
- Ch'op'an. 초판. - Sŏul-si : Puksŭ Tei, 2017. 서울시 : 북스 데이, 2017.
- Description
- Book — 325 pages ; 19 cm.
- Online
East Asia Library
East Asia Library | Status |
---|---|
Find it Korean Collection | Request (opens in new tab) |
KPA3036.5 .V53 H325 2017 | Unknown |
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