Video — 1 online resource (1 video file, 60 min.) Sound: digital. Digital: video file; MPEG-4; Flash.
For years, there has been widespread speculation, but very little consensus, about the relationship between violent video games and violence in the real world. Joystick Warriors provides the clearest account yet of the latest research on this issue. Drawing on the insights of media scholars, military analysts, combat veterans, and gamers themselves, the film trains its sights on the wildly popular genre of first-person shooter games, exploring how the immersive experience they offer links up with the larger stories we tell ourselves as a culture about violence, militarism, guns, and manhood. Along the way, it examines the game industrýs longstanding working relationship with the US military and the American gun industry, and offers a riveting examination of the games themselves ́ showing how they work to sanitize, glamorize, and normalize violence while cultivating dangerously regressive attitudes and ideas about masculinity and militarism.
Video — 1 online resource (1 video file, 41 min.) Sound: digital. Digital: video file; MPEG-4; Flash.
Given the wild popularity of violent video games, it has never been more urgent to encourage dialogue about how virtual killing might shape attitudes about real-life violence. Game Over examines the nature and consequences of simulated violence, and encourages high school and college students to think critically about how gender and race are depicted in the video and computer games they play. It is sure to spark lively debate about the complex and controversial topic of violent entertainment's impact on society.
Video — 1 online resource (1 video file, 37 min.) Sound: digital. Digital: video file; MPEG-4; Flash.
Beyond Good and Evil argues that U.S. political leaders and news media responded to the 9/11 tragedy by simplifying complex international relationships into a fight between good and evil. The video examines how this "good and evil" narrative shapes our perceptions of, and response to, conflict more generally. Focusing on the impact of such rhetoric and imagery on children, the film asks viewers to consider the long-term consequences of reductive thinking. Co-produced and written by Chyng Sun. Co-produced, directed and edited by Miguel Picker.
Video — 1 online resource (2 video files, approximately 90 minutes) : digital, .flv file, sound Sound: digital. Digital: video file; MPEG-4; Flash.
Video games like Modern Warfare, America's Army, Medal of Honor, and Battlefield are part of an exploding market of war games whose revenues now far outpace even the biggest Hollywood blockbusters. The sophistication of these games is undeniable, offering users a stunningly realistic experience of ground combat and a glimpse into the increasingly virtual world of long-distance, push-button warfare. Far less clear, though, is what these games are doing to users, our political culture, and our capacity to empathize with people directly affected by the actual trauma of war. For the culture-jamming activists featured in this film, these uncertainties were a call to action. In three separate vignettes, we see how Anne-Marie Schleiner, Wafaa Bilal, and Joseph Delappe moved dissent from the streets to our screens, infiltrating war games in an attempt to break the hypnotic spell of "militainment." Their work forces all of us -- gamers and non-gamers alike -- to think critically about what it means when the clinical tools of real-world killing become forms of consumer play.