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- Sabin, Philip A. G.
- London ; New York : Bloomsbury, 2012.
- Description
- Book — xxiii, 363 p., [24] p. of plates : ill. (chiefly col.) ; 24 cm
- Summary
-
- Introduction--
- Part 1 Theory-- 1.Modelling War--
- 2. Accuracy vs Playability--
- 3. The Utility of Simulations--
- 4. Simulation Research--
- Part 2 Mechanics--
- 5. Designing the Components--
- 6. Modelling Conflict Dynamics--
- 7. Modelling Command Dynamics--
- 8. Development and Playtesting--
- Part 3 Simulations--
- 9. Ancient Warfare--
- 10. World War Two--
- 11. Air Combat-- Conclusion--
- Appendix 1: Some Basic Maths--
- Appendix 2: Cyberboard as a Design Tool-- Index.
- (source: Nielsen Book Data)
- Introduction Part I: Theory
- 1. Modelling War
- 2. Accuracy vs Simplicity
- 3. Educational Utility
- 4. Simulation Research Part II: Mechanics
- 5. Designing the Components
- 6. Modelling Conflict Dynamics
- 7. Modelling Command Dynamics
- 8. Integration and Testing Part III: Examples
- 9. Ancient Warfare
- 10. World War Two
- 11. Tactical Combat Conclusion
- Appendix 1: Assembling the Components
- Appendix 2: Finding Published Simulations
- Appendix 3: Basic Mathematics
- Appendix 4: Using Cyberboard
- Appendix 5: Kartenspiel Notes Bibliography Index.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
Over the past fifty years, many thousands of conflict simulations have been published that bring the dynamics of past and possible future wars to life. In this book, Philip Sabin explores the theory and practice of conflict simulation as a topic in its own right, based on his thirty years of experience in designing wargames and using them in teaching. Simulating War sets conflict simulation in its proper context alongside more familiar techniques such as game theory and operational analysis. It explains in detail the analytical and modelling techniques involved, and it teaches you how to design your own simulations of conflicts of your choice. The book provides eight simple illustrative simulations of specific historical conflicts, complete with rules, maps and counters. Simulating War is essential reading for all recreational or professional simulation gamers, and for anyone who is interested in modelling war, from teachers and students to military officers.
(source: Nielsen Book Data)
- Online
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U310 .S23 2012 | Unknown |
- Perla, Peter P.
- Annapolis, Md. : Naval Institute Press, c1990.
- Description
- Book — xxiii, 364 p., [20] p. of plates : ill. ; 24 cm.
- Online
Green Library
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U310 .P45 1990 | Unknown |
3. A guide to wargaming [1980]
- Gush, George.
- London : Croom Helm ; New York : Hippocrene Books, 1980.
- Description
- Book — 257 p. : ill. ; 23 cm.
- Online
SAL1&2 (on-campus shelving)
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U310 .G87 1980 | Unknown |
- Brewer, Garry D.
- Cambridge, Mass. : Cambridge University Press, 1979.
- Description
- Book — xix, 385 p. ; 25 cm.
- Online
Green Library
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U310 .B73 | Unknown |
5. Wargaming [1978]
- Barker, Philip, active 1971-
- [Wakefield, Eng. : EP Pub. ; New York : distributed by Sterling Pub. Co., 1978]
- Description
- Book — 40 p. : ill. ; 14 x 21 cm.
- Online
Hoover Library
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- Palmer, Nicholas, 1950-
- New York : Hippocrene Books, c1977.
- Description
- Book — 223 p. : ill. ; 25 cm.
- Online
Green Library, SAL3 (off-campus storage)
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U310 .P35 1977 | Unknown |
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U310 .P35 1977 | Available |
- Matute Bravo, Edgardo Bautista.
- Buenos Aires, Círculo Militar, 1970.
- Description
- Book — 270 p. illus. 20 cm.
- Online
SAL3 (off-campus storage)
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U310 .M3 | Available |
- Wells, H. G. (Herbert George), 1866-1946.
- New York, Macmillan [1970]
- Description
- Book — 111 p. illus. 26 cm.
- Online
Green Library
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U310 .W4 1913 | Unknown |
9. Advanced war games [1969]
- Featherstone, Donald F.
- London, Paul, 1969.
- Description
- Book — x, 213 p. 12 plates, illus. 22 cm.
- Online
Green Library
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U310 .F37 | Unknown |
- Young, Peter, 1923-
- London, Morgan-Grampian, 1967.
- Description
- Book — x, 122 p. illus., form, plans. 26 cm.
- Online
Green Library
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U310 .Y6 1967 | Unknown |
11. Novai͡a igra, Kto skori͡eĭ pridet v Berlin [1914]
- [Moskva] N.G. Egorov, 1914.
- Description
- Book — [4] p. 26 cm.
- Online
Hoover Library
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12. The regimental war game [1907]
- Immanuel, Friedrich, 1857- author.
- Kansas City, Mo. : Hudson Press, 1907. ©1907.
- Description
- Book — 156 pages, [1] folded leaf of plates : maps, illustrations ; 22 cm
Hoover Library
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13. Zones of control : perspectives on wargaming [2016]
- Cambridge, Massachusetts : The MIT Press, [2016]
- Description
- Book — xxxviii, 806 pages : illustrations ; 24 cm.
- Summary
-
- Foreword: the paper time machine goes electric / James F. Dunnigan
- Part I. Paper wars
- A game out of all proportions: how a hobby miniaturized war / Jon Peterson
- The history of wargaming project / John Curry
- The fundamental gap between tabletop simulation games and the "truth" / Tetsuya Nakamura
- Fleet admiral: tracing one element in the evolution of a game design / Jack Greene
- The wild blue yonder: representing air warfare in games / Lee Brimmicombe-Wood
- Historical aesthetics in mapmaking / Mark Mahaffey
- The "I" in team: war and combat in tabletop role-playing games / A. Scott Glancy
- Part II. War engines
- War engines: wargames as systems from the tabletop to the computer / Henry Lowood
- The engine of wargaming / Matthew B. Caffrey, Jr
- Design for effect: the "common language" of Advanced squad leader / J.R. Tracy
- Combat commander: time to throw your plan away / John A. Foley
- Empire of the sun: the next evolution of the card-driven game engine / Mark Herman
- The paths of glory lead but to the gaming table / Ted S. Raicer
- A new kind of history: the culture of wargame scenario design communities / Troy Goodfellow
- Part III. Operations
- Operations research, systems analysis, and wargaming: riding the cycle of research / Peter P. Perla
- The application of statistical and forensics validation to simulation modeling in wargames / Brien J. Miller
- Goal-driven design and Napoleon's triumph / Rachel Simmons
- Harpoon: an original serious game / Don R. Gilman
- The development and application of the real-time air power wargame simulation modern air power / John Tiller and Catherine Cavagnaro
- Red vs. blue / Thomas C. Schelling
- Hypergaming / Russell Vane
- Part IV. The bleeding edge
- Wargaming futures: naturalizing the new American way of war / Luke Caldwell and Tim Lenoir
- Creating persian incursion / Larry Bond
- Modeling the Second Battle of Fallujah / Laurent Closier
- Playing with toy soldiers: authenticity and metagaming in WWI video games / Andrew Wackerfuss
- America's army / Marcus Schulzke
- We the soldiers: player complicity and ethical gameplay in call of duty: modern warfare / Miguel Sicart
- Upending militarized masculinity in Spec ops: the line / Soraya Murray.
- Part V. Systems and situations
- Wargames as writing systems / Sharon Ghamari-Tabrizi
- Playing defense: gender, just war, and game design / Elizabeth Losh
- Debord's nostalgic algorithm / Alexander R. Galloway
- The Ludic Science Club crosses the Berezina / Richard Barbrook
- War games / David Levinthal
- Troubling the magic circle: miniature war in Iraq / Brian Conley
- Part VI. The war room
- Wargames as an academic instrument / Philip Sabin
- Lessons from the hexagon: wargames and the military historian / Robert M. Citino
- Simulation literacy: the case for wargames in the history classroom / Rob MacDougall and Lisa Faden
- The amateur designer: for fun and profit / Charles Vasey
- Struggling with deep play: utilizing twilight struggle for historical inquiry / Jeremy Antley
- Model-driven military wargame design and evaluation / Alexander H. Levis and Robert J. Elder
- Part VII. Irregularities
- Gaming the nonkinetic / Rex Brynen
- Inhabited models and irregular warfare games: an approach to educational and analytical gaming at the US Department of Defense / Elizabeth M. Bartels
- Chess, go, and Vietnam: gaming modern insurgency / Brian Train and Volko Ruhnke
- Irregular warfare: the Kobayashi Maru of the wargaming world / Yuna Huh Wong
- A mighty fortress is our God: when military action meets religious strife / Ed Beach
- Cultural wargaming: understanding cross-cultural communications using wargames / James Wallman
- Part VIII. Other theaters
- Wargaming (as) literature / Esther MacCallum-Stewart
- Tristram Shandy: Toby and Trim's wargames and the bowling-green / Bill McDonald
- Third Reich and The Third Reich / John Prados
- How Star fleet battles happened / Stephen V. Cole
- Total global domination: games workshop and Warhammer 40,000 / Ian Sturrock and James Wallis
- When the drums begin to roll / Larry Brom
- War re-created: twentieth-century war reenactors and the private event / Jenny Thompson
- Part IX. Fight the future
- War, mathematics, and simulation: drones and (losing) control of battlespace / Patrick Crogan
- How to sell wargames to the non-wargamer / Michael Peck
- Wargaming the cyber frontier / Joseph Miranda
- The unfulfilled promise of digital wargames / Greg Costikyan
- Civilian casualties: shifting perspective in This war of mine / Kacper Kwiatkowski
- Practicing a new wargame / Mary Flanagan
(source: Nielsen Book Data)
Green Library
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U310 .Z67 2016 | Unknown |
- Anleitung zur Darstellung militairische Manover mit dem Apparat des Kriegsspiels. English
- Von Reisswitz-Kaderzin und Grabowska, Georg Heinrich Leopold, Freiherr, 1795-1827.
- 2nd rev. ed. - [Hemel Hempstead] : Bill Leeson, 1989.
- Description
- Book — xix, 75 p. : ill. ; 21 cm.
- Online
Green Library
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U310 .V66 1989 | Unknown |
15. Moves [1972 - 1987]
- [New York : Simulations Publications]
- Description
- Journal/Periodical
- Online
SAL3 (off-campus storage)
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U310 .M64 NO.48-60 1980-1981/1982 | Available |
U310 .M64 NO.36-47 1978-1979 | Available |
U310 .M64 NO.24-35 1976-1977 | Available |
U310 .M64 NO.12-23 1974-1975 | Available |
U310 .M64 NO.1-11 1972-1973 | Available |
- Santa Monica, CA : Rand, 2001
- Description
- Book — 1 online resource (xxiii, 41 pages)
17. Wargames : from gladiators to gigabytes [2013]
- Van Creveld, Martin, 1946-
- Cambridge, UK ; New York : Cambridge University Press, 2013.
- Description
- Book — x, 332 pages ; 23 cm
- Summary
-
- Introduction--
- 1. On animals and men--
- 2. Games and gladiators--
- 3. Trials by combat, tournaments, and duels--
- 4. Battles, campaigns, wars, and politics--
- 5. From bloody games to bloodless wars--
- 6. Enter the computer--
- 7. The females of the species--
- 8. Conclusions: the mirrors and the mirrored.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- Online
Green Library
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U310 .V327 2013 | Unknown |
18. Going to war : creating computer war games [2009]
- Darby, Jason, 1972-
- Boston, MA : Course Technology PTR, c2009.
- Description
- Book — xvi, 463 p. : ill. ; 24 cm. + 1 videodisc (4 3/4 in.)
- Summary
-
- Introduction
- Chapter 1: Computer Wargames
- Chapter 2: Introduction to MMF
- Chapter 3: Game Creation Basics in MMF
- Chapter 4: Creating Ideas
- Chapter 5: Your First Hex Map
- Chapter 6: Movement
- Chapter 7: Terrain Effects
- Chapter 8: Weather
- Chapter 9: Enemy Movement
- Chapter 10: Attack & Defense
- Chapter 11: Generals and Officers
- Chapter 12: Digging In
- Chapter 13: Maps
- Chapter 14: Money
- Chapter 15: All at Sea
- Chapter 16: Look to the Skys
- Chapter 17: Reinforcement and Supply
- Chapter 18: Additional Concepts.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- Online
Green Library
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U310 .D37 2009 | Unknown |
- Dunnigan, James F.
- 3rd ed. - San Jose, [Calif.] : Writers Club Press, c2000.
- Description
- Book — xxi, 417 p. : ill. ; 23 cm.
- Online
Green Library
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U310 .D86 2000 | Unknown |
20. Wargames : From Gladiators to Gigabytes [2013]
- Van Creveld, Martin, 1946-
- Cambridge ; New York : Cambridge University Press, 2013.
- Description
- Book — 1 online resource
- Summary
-
- Introduction--
- 1. On animals and men--
- 2. Games and gladiators--
- 3. Trials by combat, tournaments, and duels--
- 4. Battles, campaigns, wars, and politics--
- 5. From bloody games to bloodless wars--
- 6. Enter the computer--
- 7. The females of the species--
- 8. Conclusions: the mirrors and the mirrored.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
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