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1. Implementing AI to play games [2017]
- Patel, Devangini, speaker.
- [Place of publication not identified] : Packt Publishing, [2017]
- Description
- Video — 1 online resource (1 streaming video file (3 hr., 21 min., 34 sec.)) : digital, sound, color
- Summary
-
"In video games, Artificial Intelligence is used to generate responsive or intelligent behavior primarily in Non-Player Characters (NPCs), like human intelligence. In this course, we look at games; we understand how to decide which move to take based on future possibilities and payoffs (just as, in chess, we look n-moves ahead into the future). We explore how to solve applications where there are a number of parameters to optimize, such as time or distance, and the possibilities are exponential. We look at how to design the various stage of the evolutionary algorithm that will control performance. We take a sample game--Tic-Tac-Toe--and show how various steps of the algorithm are implemented in code. And we look at color filling as a constraint satisfaction application and see how various algorithm concepts are applied in code. Finally, we also explain a trip-planning application and see how the application is solved through evolutionary algorithms."--Resource description page.
- Ashlock, Daniel, author.
- [San Rafael, California] : Morgan & Claypool, 2018.
- Description
- Book — 1 PDF (xiii, 141 pages).
- Summary
-
- Preface Acknowledgments Introduction Contrasting Representations for Maze Generation Dual Mazes Terrain Maps Cellular Automata Based Maps Decomposition, Tiling, and Assembly Bibliography Author's Biography.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- Bauso, Dario, author.
- Philadelphia, Pennsylvania : Society for Industrial and Applied Mathematics (SIAM, 3600 Market Street, Floor 6, Philadelphia, PA 19104), [2016]
- Description
- Book — 1 PDF (xxviii, 292 pages)
- Summary
-
- List of figures-- List of tables-- List of algorithms-- Preface-- List of notation-- Part I. Theory:
- 1. Introduction to games--
- 2. Two-person zero-sum games--
- 3. Computation of saddle-points and Nash equilibrium solutions--
- 4. Refinement on Nash equilibrium solutions, Stackelberg equilibrium, and Pareto optimality--
- 5. Coalitional games--
- 6. Core, shaply value, nucleolus--
- 7. Evolutionary game theory--
- 8. Replicator dynamics and learning in games--
- 9. Differential games--
- 10. Stochastic games--
- 11. Games with vector payoffs: approachability and attainability--
- 12. Mean-field games-- Part II. Applications:
- 13. Consensus in multi-agent systems--
- 14. Demand side management--
- 15. Synchronization of power generators--
- 16. Opinion dynamics--
- 17. Bargaining--
- 18. Pedestrian flow--
- 19. Supply chain--
- 20. Population of producers--
- 21. Cyber-physical systems-- Appendix A. Mathematical review-- Appendix B. Optimization-- Appendix C. Lyapunov stability-- Appendix D. Some notions of probability theory-- Appendix E. Stochastic stability-- Appendix F. Indistinguishability and mean-field convergence-- Bibliography-- Index.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
4. Einführung in die Moderne Matrix-Algebra [electronic resource] : Mit Anwendungen in der Statistik [2006]
- Schmidt, Karsten.
- Zweite, vollständig überarbeitete Aufl. - Berlin : Springer, c2006.
- Description
- Book — ix, 275 p.
- Periaux, Jacques, author.
- Dordrecht : Springer, 2015.
- Description
- Book — 1 online resource (305 pages) : illustrations. Digital: text file; PDF.
- Summary
-
- Foreword by William Fitzgibbon Foreword by Roland Glowinski Preface
- 1 Introduction
- 2 Evolutionary Methods
- 3. Multi-Objective EAs And Game Theory
- 4. Advanced Techniques for Evolutionary Algorithms (EAs)
- 5. Multidisciplinary Design Optimisation and Robust Design in Aerospace Systems
- 6. A Framework for Numerical Design and Optimization Algorithms
- 7. Single Objective Model Test Case Problems
- 8. Multi-Objective Optimization Model Test Case Problems
- 9. Robust Multi-Objective and Multi-Disciplinary Model Optimization Test Cases
- 10. Robust Airfoil Design Optimization with Morphing Techniques Appendix: Two "Hand-On" Examples of Optimization Problems.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- Mead, John (Programme manager)
- Chichester, West Sussex, UK : Wiley-Blackwell, 2013.
- Description
- Book — 1 online resource
- Summary
-
- About the authors xi List of fi gures and tables xiii Forewords from Sir John Armitt CBE, Howard Shiplee CBE, Martin Rowark and Professor Geoffrey E. Petts xv Preface xix List of acronyms xxvii
- 1. Purchase and Supplier Engineering and the London 2012 Olympics 1 Introduction 3 The concept of Purchase and Supplier Engineering 4 Programme organisation
- an Olympic case study 8 Procurement organisation structure
- the Olympic Delivery Authority 11 Roles and responsibilities 11 Projects and programmes 13 Concluding remarks 14 Reference 15
- 2. A framework for understanding markets in construction 17 Introduction 18 Managing the supply market 19 The client and construction 23 Projects, programmes and construction dynamics 25 The client and the supply chain 27 Defi ning the supply chain 28 Outsourcing and subcontracting 31 Understanding and managing confl ict in construction 34 Concluding remarks 39 References 40
- 3. The client's values and the balanced scorecard 43 Introduction 44 Developing a framework for measuring performance 46 All from a project vision 47 Performance measurement 50 Using balanced scorecards to communicate values and measure performance 53 Developing a balanced scorecard 56 Measures including key performance indicators 58 Construction KPI measures of economic sustainability 58 Social sustainability: Respect for people KPI measures 59 Environmental sustainability: Environmental KPI measures 59 Creating appropriate KPIs from a project vision and scorecard 62 Concluding remarks 63 References 64
- 4. Packaging and contracting strategies 65 Introduction 66 What, why and how to buy 68 Packaging strategy 70 Gestalt theory 73 Programme clusters 75 Programme application 78 Contracting strategy 79 Forms of contract used in the 2012 Olympics procurement 79 Classifi cation of contracts 82 Concluding remarks 85 References 88
- 5. Common component and commodity strategies 89 Introduction 90 The benefi ts of a common component strategy 91 Factors infl uencing the procurement of common components 93 Market leverage 93 Supply chain security 95 Future maintenance and operations 95 Design effi ciencies 96 Developing a common component strategy 96 Stage
- 1: Performance criteria 97 Stage
- 2: Assessment of benefi ts of implementing a common component strategy 98 Stage
- 3: The benefi ts of a common component purchasing strategy 99 The common component procurement strategy 100 Concluding remarks 102 References 102
- 6. Engaging with suppliers: How to attract suppliers and increase interest and awareness 103 Introduction 105 Gathering market intelligence 107 Supplier dialogue 109 One-way supplier dialogue
- Supply chain events 110 One-way supplier dialogue
- Industry days 110 One way supplier dialogue
- One-to-one meetings 111 One-way supplier dialogue
- Meet the buyer events 112 One-way supplier dialogue
- Meet the contractor events 113 One-way supplier dialogue
- Supplier guide 114 One-way supplier dialogue
- Business opportunities website 115 One-way supplier dialogue
- Opportunity slides 117 Two-way supplier dialogue
- Supplier registration and pre-assessment questionnaires 117 Two-way supplier dialogue
- Market soundings 120 Concluding remarks 125 Reference 126
- 7. eSourcing and process codifi cation: Standardising programme procurements 127 Introduction 128 The guiding principles of a robust procurement process 129 Standardising procurement documentation 130 Security of the procurement system 131 Evaluation of tenders 132 The application of electronic tools in the procurement process 133 eSourcing 134 eEvaluation 139 Aspects of managing systematic procurement processes 141 Standard processes 141 Schools of excellence 142 Governance 143 Assurance 144 Training 145 The milestones of procurement reporting 146 Standardisation and codifi cation of the procurement process 147 Stage gate 1
- Agreeing the procurement strategy 148 Stage gate 2
- Tender documentation completion 148 Stage gate 3
- Tender list agreement 149 Stage gate 4
- The tender report 149 Procurement reporting 151 Concluding remarks 151 References 154
- 8. Managing supply chain involvement across a programme 155 Introduction 156 Supplier relationship management 157 Remaining in contact with all fi rms who tender for work 159 Supply chain mapping 162 Concluding remarks 167 Reference 168
- 9. Due diligence and the management of capacity 169 Introduction 170 Modelling supplier utilisation 170 Monitoring the fi nancial strength of suppliers 180 Sub-tier supplier engineering 182 Identifying critical suppliers 185 Concluding remarks 189 References 191
- 10. Performance management 193 Introduction 195 The Purchase and Supplier Engineering model and programme management 195 Purchase and Supplier Engineering and the programme management office 197 Performance management within Purchase and Supplier Engineering 197 Analysis 198 Control 199 Performance improvement through Purchase and Supplier Engineering 200 Benchmarking 201 Concluding remarks 201 Index 205.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- Online
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- dx.doi.org Wiley Online Library
- Google Books (Full view)
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