%{search_type} search results

6 catalog results

RSS feed for this result
Book
192 pages : color illustrations ; 26 cm
  • Dennis Muren (Star Wars: Episodes IV-VI-- Terminator 2: Judgment Day-- Jurassic Park-- A.I. Artificial Intelligence-- War of the Worlds)-- John Knoll (Mission: Impossible-- Star Wars: Episode I-The Phantom Menace-- Pirates of the Caribbean films-- Pacific Rim)-- Bill Westenhofer (Babe: Pig in the City-- Cats & Dogs-- The Lion, the Witch and the Wardrobe-- The Golden Compass-- Life of Pi)-- Joe Letteri (The Lord of the Rings trilogy-- King Kong-- Avatar-- Planet of the Apes-- The Hobbit trilogy)-- Rob Legato (Apollo 13-- Titanic-- The Aviator-- Hugo)-- Doug Trumbull (2001: A Space Odyssey-- Close Encounters of the Third Kind-- Star Trek: The Motion Picture-- Blade Runner)-- Paul Franklin (Pitch Black-- Christopher Nolan's The Dark Knight trilogy-- Inception-- Interstellar)-- Phil Tippett (Star Wars: Episodes IV-VI-- Robocop-- Starship Troopers-- The Twilight Saga)-- Richard Edlund (Star Wars: Episodes IV-VI-- Raiders of the Lost Ark-- Ghostbusters-- Multiplicity)-- Edson Williams (X-Men: The Last Stand-- The Curious Case of Benjamin Button-- The Social Network-- Captain America films)-- Karen Goulekas (Godzilla-- The Day After Tomorrow-- 10,000 BC-- Green Lantern)-- Chris Corbould (Golden Eye-- Die Another Day-- Christopher Nolan's The Dark Knight trilogy-- Inception)-- Ian Hunter (The X-Files-- The Dark Knight-- The Dark Knight Rises-- Inception-- Interstellar)-- John Rosengrant (Terminator films-- Jurassic Park-- Iron Man films-- Real Steel).
  • (source: Nielsen Book Data)9781138845961 20160619
It would be rare these days to find a film that did not in some way depend on the magic of visual effects, from the raging computer-generated dinosaurs in Steven Spielberg's Jurrasic Park, to the fantastical worlds of Tim Burton's Alice in Wonderland, and the photoreal tiger and ocean in Ang Lee's Life of Pi. Through interviews with 16 of the leading effects pioneers from around the world (see list below), author Ian Failes explores the making of some of the most memorable film sequences ever produced, showcasing the shift from practical to digital magic with original behind-the-scenes imagery, shot breakdowns, and detailed explanations of some of the secrets behind the making of cinema's most extraordinary creations. Visual effects artists and films discussed include: Dennis Muren (Star Wars: Episodes IV-VI; Terminator 2: Judgment Day; Jurassic Park; A.I. Artificial Intelligence; War of the Worlds) Bill Westenhofer (Babe: Pig in the City; Cats & Dogs; The Lion, the Witch and the Wardrobe; The Golden Compass; Life of Pi) Joe Letteri (The Lord of the Rings trilogy; King Kong; Avatar; Planet of the Apes; The Hobbit trilogy) Rob Legato (Apollo 13; Titanic; The Aviator; Hugo) Paul Franklin (Pitch Black; Christopher Nolan's The Dark Knight trilogy; Inception; Interstellar) Richard Edlund (Star Wars: Episodes IV-VI; Raiders of the Lost Ark; Ghostbusters; Multiplicity); Edson Williams (X-Men: The Last Stand; The Curious Case of Benjamin Button; The Social Network; Captain America films) Karen Goulekas (Godzilla; The Day After Tomorrow; 10,000 BC; Green Lantern); Chris Corbould (Golden Eye; Die Another Day; Christopher Nolan's The Dark Knight trilogy; Inception); Ian Hunter (The X-Files; The Dark Knight; The Dark Knight Rises; Inception; Interstellar) John Rosengrant (Terminator films; Jurassic Park; Iron Man films; Real Steel).
(source: Nielsen Book Data)9781138845961 20160619
Green Library
Book
1 online resource (xvi, 311 p.) : ill., maps, facsims.
  • Dedication Forward Introduction Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7 Chapter 8 Chapter 9 Chapter 10 Chapter 11 Chapter 12.
  • (source: Nielsen Book Data)9780240812304 20160604
Matchmoving has become a standard visual effects procedure for almost every situation where live action materials and CG get combined. It allows virtual and real scenes that have been composited together to seamlessly appear as though they are from the same perspective. This authoritative step-by-step guide from one of the best matchmovers in the business allows you to master this technique that has been called the foundation upon which all VFX work stands. Author Erica Hornung (sr. matchmover for Lord of the Rings: The Two Towers, Matrix: Revolutions, and more) imparts her techniques, tips, and wisdom from the trenches that will have you matchmoving like a true professional in no time. Lessons in the most popular matchmoving software (Maya, Boujou, and others) are included, as well as tips and techniques for surveying on set, dolly moves, and operating nodal cameras. Individual chapters dedicated to object and character matchmoves show you how to matchmove for shadow casting, adding weapons and other objects, focusing on center of gravity, as well as complete CG character support. The companion DVD includes Quicktime examples of techniques shown in the book, as well as project files that allow you to master these techniques yourself by working alongside the lessons featured in the text.
(source: Nielsen Book Data)9780240812304 20160604
Book
p. cm.
  • Dedication Forward Introduction Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7 Chapter 8 Chapter 9 Chapter 10 Chapter 11 Chapter 12.
  • (source: Nielsen Book Data)9780240812304 20160604
Matchmoving has become a standard visual effects procedure for almost every situation where live action materials and CG get combined. It allows virtual and real scenes that have been composited together to seamlessly appear as though they are from the same perspective. This authoritative step-by-step guide from one of the best matchmovers in the business allows you to master this technique that has been called the foundation upon which all VFX work stands. Author Erica Hornung (sr. matchmover for Lord of the Rings: The Two Towers, Matrix: Revolutions, and more) imparts her techniques, tips, and wisdom from the trenches that will have you matchmoving like a true professional in no time. Lessons in the most popular matchmoving software (Maya, Boujou, and others) are included, as well as tips and techniques for surveying on set, dolly moves, and operating nodal cameras. Individual chapters dedicated to object and character matchmoves show you how to matchmove for shadow casting, adding weapons and other objects, focusing on center of gravity, as well as complete CG character support. The companion DVD includes Quicktime examples of techniques shown in the book, as well as project files that allow you to master these techniques yourself by working alongside the lessons featured in the text.
(source: Nielsen Book Data)9780240812304 20160604
Book
xiv, 169 pages : illustrations (some colour) ; 24 cm
  • The Coffee Stain: Using a Water Droplet for Self-assembly-- The Tears of Wine. The Marangoni Effect, a Fluid Phenomenon for Self-Assembly and Organization-- The Lord of the Rings: Stick and Slip Motions and Self-Assembly During Coffee-Stain Formation-- Convective Self-Assembly (CSA)-- Using Breath for Nanotechnology-- Nanomaterials with Light Shaping Capabilities: Photonic Crystals-- Superlattices and Quasicrystals-- Shaping and Ordering the Porosity Through Self-assembly-- Towards the Complex Organization of Matter: Hierarchical Porosity--.
  • (source: Nielsen Book Data)9781849736640 20160612
The ability of nanostructures to organize into complex arrangements leads to unique materials with valuable applications. Self-assembly is therefore a key concept for nanotechnology, but it can be quite a complex and difficult subject to approach. Water Droplets to Nanotechnology gives a simple and general overview of the different self-assembly processes which are at the basis of recent developments in nanotechnology. The book shows how simple phenomenon from everyday examples can become sophisticated tools for self-assembly and the fabrication of nanomaterials. By exploring the coffee stain and tears of wine phenomena, the first part looks at how the evaporation of a droplet of colloidal solution can be used in designing organized structures. This leads onto more complex systems such as templated porous materials, photonic crystals, colloidal nanocrystals and quasi-crystals through to bottom-up systems for designing hierarchal materials. By taking the reader on a journey from everyday life to the secrets of nanotechnology, the book is suitable for a non-specialist audience interested in self-assembly as well as the wider perspectives and latest developments of nanoscience.
(source: Nielsen Book Data)9781849736640 20160612
Science Library (Li and Ma)
Book
x, 213 pages : illustrations ; 23 cm
  • The new verticality
  • The digital multitude as effects emblem
  • Vital figures : the life and death of digital creatures
  • Protean possibility and algorithmic control : the morph.
By developing the concept of the "digital effects emblem, " Kristen Whissel contributes a new analytic rubric to cinema studies. An "effects emblem" is a spectacular, computer-generated visual effect that gives stunning expression to a film's key themes. Although they elicit feelings of astonishment and wonder, effects emblems do not interrupt narrative, but are continuous with story and characterization and highlight the narrative stakes of a film. Focusing on spectacular digital visual effects in live-action films made between 1989 and 2011, Whissel identifies and examines four effects emblems: the illusion of gravity-defying vertical movement, massive digital multitudes or "swarms, " photorealistic digital creatures, and morphing "plasmatic" figures. Across films such as Avatar, The Matrix, The Lord of the Rings movies, Jurassic Park, Titanic, and Crouching Tiger, Hidden Dragon, these effects emblems heighten the narrative drama by contrasting power with powerlessness, life with death, freedom with constraint, and the individual with the collective.
(source: Nielsen Book Data)9780822355885 20160614
Green Library
Book
xxii, 245 p. ; 24 cm.
The riveting story of the origins of our digital age and the crusaders and inventors who made it all possible. Computer chips are an almost invisible part of our modern lives, and yet they make much of what's "modern" in them possible. Even the tech-averse and the tech-opposed among us depend on their hidden capabilities. From today's automobiles, medical scanners, and DVD players to annoying musical greeting cards, space travel, and movies like The Lord of the Rings, microelectronics are everywhere-and taken for granted. But how did this revolutionary technology emerge? Microchip tells that story by exploring the personalities behind the technology. From the two pioneering men who invented the integrated circuit, Nobel Prize winner Jack Kilby and Intel founder Robert Noyce, to luminaries like Gordon Moore and An Wang who put the chip to work, Jeffrey Zygmont shows how the history of the microchip is also the story of a handful of visionaries confronting problems and facing opportunities. A compelling narrative about the germination and advancement of a single technology, Microchip is essential reading about the now-ubiquitous integrated circuit and its outlook for the future.
(source: Nielsen Book Data)9780738205618 20160528
Green Library

Articles+

Journal articles, e-books, & other e-resources
Articles+ results include