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Book
1 online resource (1 volume) : illustrations
Book
xv, 194 pages ; 26 cm.
In this book, Osborne demonstrates why and how photography as photography has survived and flourished since the rise of digital processes, when many anticipated its dissolution into a generalized system of audio-visual representations or its collapse under the relentless overload of digital imagery. He examines how photography embodies, contributes to, and even in effect critiques how the contemporary social world is now imagined, how it is made present and how the concept and the experience of the Present itself is produced. Osborne bases his discussions primarily in cultural studies and visual cultural studies. Through an analysis of different kinds of photographic work in distinct contexts, he demonstrates how aspects of photography that once appeared to make it vulnerable to redundancy turn out to be the basis of its survival and have been utilized by much important photographic work of the last three decades.
Art & Architecture Library (Bowes)
Book
1 online resource (1 volume) : illustrations
Book
xii, 233 pages : illustrations (some color) ; 23 cm + 1 CD-ROM (4 3/4 in.)
  • 1: Character Modeling. 2: Character UVs and Texture. 3: Character Rigging. 4: Character Skinning. 5: Facial Setup. 6: Testing The Rig. Appendix A: Character Animation Tricks and Tools. Appendix B: Character Design and 3DTips. Index.
  • (source: Nielsen Book Data)9781683921707 20180625
3D Character Development Workshop is designed to fast-track comprehension of the concepts, tools, and methods of character rigging so that you can get past the technical hurdles and on to animating! This comprehensive guide is simple enough for non-technical artists to follow, yet presented in a holistic, comprehensive, best-practices approach so professional and student animators and artists can begin designing and animating their own fully-functioning characters.
(source: Nielsen Book Data)9781683921707 20180625
Green Library
Book
xiv, 217 pages : illustrations (some color) ; 22 cm
  • 1 Introduction: Stereoscopic Narrative, Spectacle, and 3DOntology.-2.From `Dimensional Effects' to Digital 3D Cinema.-3.From `Redemption of Physical Reality' to `Recreation of Perceptual (Hyper)reality'.-4.Stereoscopic Timespaces: Directionality, Dimensionalityand Temporality.-5.Volumetric Dramaturgy: Staging Drama in Depth.-6.Within and Without: Trans-Subjective Narrative Perspectives in Digital 3D Cinema.-7.Between Depth and Flatness: Shaping Stereoscopic Ontologies.-8.Conclusion.
  • (source: Nielsen Book Data)9783319727417 20180910
This book argues that 3D films are becoming more sophisticated in utilising stereoscopic effects for storytelling purposes. Since Avatar (2009), we have seen a 3D revival marked by its integration with new digital technologies. With this book, the author goes beyond exploring 3D's spectacular graphics and considers how 3D can be used to enhance visual storytelling. The chapters include visual comparisons between 2D and 3D to highlight their respective narrative features; an examination of the narrative tropes and techniques used by contemporary 3D filmmakers; and a discussion of the narrative implications brought by the coexistence of flatness and depth in 3D visuality. In demonstrating 3D cinematic aesthetics and storytelling, Yong Liu analyses popular films such as Hugo (2011), Life of Pi (2012), Gravity (2013), Star Trek Into Darkness (2013, and The Great Gatsby (2013). The book is an investigation into contemporary forms of stereoscopic storytelling derived from a unique, long-existing mode of cinematic illusions.
(source: Nielsen Book Data)9783319727417 20180910
Green Library
Book
1 online resource (1 volume) : illustrations.
Book
1 online resource (1 volume) : illustrations
Book
1 online resource (1 volume) : illustrations
  • 1. Photoshop fundamentals 2. Camera Raw image processing 3. Sharpening and noise reduction 4. Image editing essentials 5. Black and white 6. Extending the dynamic range 7. Image retouching 8. Layers, selections and masking 9. Blur, optical and rendering filters 10. Print output 11. Automating Photoshop.
  • (source: Nielsen Book Data)9781351617352 20180403
Adobe Photoshop CC for Photographers by acclaimed digital imaging professional Martin Evening has been revamped to include detailed instruction for all of the updates to Photoshop CC on Adobe's Creative Cloud, including significant new features, such as the painting tool and Pen path tool refinements and Range Masking in Camera Raw. This guide covers all the tools and techniques photographers and professional image editors need to know when using Photoshop, from workflow guidance to core skills to advanced techniques for professional results. Using clear, succinct instruction and real world examples, this guide is the essential reference for Photoshop users. The accompanying website has been updated with new sample images, tutorial videos, and bonus chapters.
(source: Nielsen Book Data)9781351617352 20180403
Book
1 online resource (1 volume) : illustrations.
Book
pages ; cm
  • Introduction. HDR Content Generation. HDR Content Native Visualization. HDR Images Tone Mapping. HDR Videos Tone Mapping. Expansion Operators for Low Dynamic Range Content. Image-based Lighting. HDR Image Compression. HDR Video Compression. Evaluation. Appendix.
  • (source: Nielsen Book Data)9781498706957 20171218
This book explores the methods needed for creating and manipulating HDR content. HDR is a step change from traditional imaging; more closely matching what we see with our eyes. In the years since the first edition of this book appeared, HDR has become much more widespread, moving from a research concept to a standard imaging method. This new edition incorporates all the many developments in HDR since the first edition and once again emphasizes practical tips, including the authors' popular HDR Toolbox (available on the authors' website) for MATLAB and gives readers the tools they need to develop and experiment with new techniques for creating compelling HDR content.
(source: Nielsen Book Data)9781498706957 20171218
Book
xiv, 224 pages : color illustrations ; 24 cm
  • Introduction Chapter 1: The Importance of Light and Lighting Chapter 2: The History of Lighting in the Arts Chapter 3: Lighting in 3D Chapter 4: Emulating Specific Light Sources Chapter 5: Working with PBR Systems Chapter 6: Reproducing Locations and Lighting Characters Chapter 7: Designing Stylistic Lighting Case Study 1: Copying a Renaissance Still Life Case Study 2: Lighting a Complex Night Interior Case Study 3: Lighting an Animated Animal Character Epilogue: The Future of 3D Lighting Appendix: Visual Lighting Glossary Appendix: Common Question Index Index.
  • (source: Nielsen Book Data)9781138737570 20180604
Aesthetic 3D Lighting: History, Theory, and Application delves into the history, the theory, and the practical and aesthetic application of lighting in the fine arts and 3D animation. In this book, animation industry veteran and lighting expert Lee Lanier examines the importance of lighting and its ability to communicate information to the viewer. Lee examines the history of lighting as applied to the fine arts, film, photography, and 3D animation. He discusses the use of light color, light location and direction, and light shadow types to recreate specific locations and to generate moods. He includes guides for successful lighting in 3D animation. Software-agnostic examples lead you through useful 3D lighting set-ups. Chapter-long case studies step you through more complex 3D lighting projects in Autodesk Maya. An accompanying eResource (www.routledge.com/9781138737570) features 3D model files, scene files, and texture bitmaps, allowing you to practice the discussed techniques in Autodesk Maya and many other 3D programs. The lighting techniques covered in this book include: History of lighting as used in the fine arts The scientific mechanisms of light Light types and light application in 3D programs Light qualities including shadows variations Basic and advanced 3D lighting approaches 1-, 2-, 3-point, naturalistic, and stylistic lighting techniques Replication of real-world lighting scenarios and locations Overview of advanced 3D lighting and rendering systems.
(source: Nielsen Book Data)9781138737570 20180604
Green Library
Book
x, 316 pages : illustrations ; 24 cm
  • Introduction 1. Getting Started in Motion Design 2. Creating Motion Design with After Effects 3. Typography in Motion 4. Logos in Motion 5. UI Design in Motion 6. Information in Motion 7. Presentations in Motion 8. 3D Modeling in Motion 9. Moving Forward in Motion Design Index.
  • (source: Nielsen Book Data)9781138735873 20180213
After Effects for Designers teaches design students, artists, and web, graphic, and interactive designers how to design, develop, and deploy motion design projects using Adobe After Effects. Author Chris Jackson balances fundamental aspects of time-based design with related techniques, and explores the principles of animation; composition and layout; visual hierarchy; typography; cinematic storytelling; 3D modelling; compositing, and more. Each chapter contains unique, step-by-step project exercises that offer timesaving practical tips and hands-on design techniques, teaching readers how to effectively use the tools at their disposal in order to conceptualize and visualize creative solutions to their own motion design work. Readers will build professional-world examples in every chapter and, as a result, learn how to both design effectively using After Effects and practically apply these skills in client-based work. An accompanying companion website includes complete project files for the book's chapter exercises, and additional video tutorials.
(source: Nielsen Book Data)9781138735873 20180213
SAL3 (off-campus storage)
Book
221 pages : illustrations (chiefly color) ; 32 cm
Alex Prager is one of the truly original image makers of our time. Working fluidly between photography and film, she creates large-scale projects that combine elaborately built sets, highly staged, complex performances and a `Hollywood' aesthetic to produce still and moving images that are familiar yet strange, utterly compelling and unerringly memorable. In her career she has won both popular acclaim and the recognition of the art establishment - her work can be found in the collections of MoMA and the Whitney Museum in New York as well as institutions worldwide. This book is the first career retrospective of this rising star. In 120 carefully curated photographs, it summarizes Prager's creative trajectory and offers an ideal introduction for the popular `breakout' audience who may have only recently encountered her work. Structured around her project-orientated approach, Silver Lake Drive presents the very best images from her career to date: from the early Film Stills through her collaborations with the actor Bryce Dallas Howard on Week-end and Despair to the tour de force of Face in the Crowd - shot on a Hollywood sound stage with over 150 performers - and her 2015 commission for the Paris opera La Grande Sortie. Supported by an international exhibition schedule, and including an in-depth interview with Alex Prager by Nathalie Herschdorfer and supplementary essays by the curators of renowned museums and galleries, this book will be an essential addition to the collection of anyone who has followed Prager's career and all with an interest in and appreciation of contemporary art.
(source: Nielsen Book Data)9780500544976 20180806
Art & Architecture Library (Bowes)
Book
127 pages : illustrations ; 29 cm
Art & Architecture Library (Bowes)

18. American voyage [2018]

Book
144 pages : chiefly illustrations (some color) ; 29 cm
Art & Architecture Library (Bowes)
Book
182 pages : illustrations (some color) ; 29 cm + 1 glossary (19 pages : illustrations ; 22 cm)
Providing an expansive and revelatory look at the collaborative artistic relationship between photographers and printers, this book focuses on the work and practice of Schneider/Erdman, Inc., a Manhattan-based printing business owned by Gary Schneider and John Erdman from 1981 to 2001. Well-known within the booming New York photography scene, Schneider and Erdman printed works by artists such as Richard Avedon, Matthew Barney, and Nan Goldin. In addition to a thorough overview of Schneider and Erdman's technical mastery of printing methods and materials, Analog Culture also sheds light on the importance of the close personal relationship between photographers and printers within the art-making process. The striking works reproduced in the volume are enhanced by exclusive interviews with Schneider, Erdman, and their collaborators, offering an unparalleled behind-the-scenes view of New York's photographic culture in the late 20th century.
(source: Nielsen Book Data)9780300233032 20180828
Art & Architecture Library (Bowes)

20. And time folds [2018]

Book
251 pages : illustrations (some color) ; 24 cm
Art & Architecture Library (Bowes)